Pilot Archive

Thread: I'd like a couple of professional opinions on my heavy X-wing

Washell
Mon Jul 11, 2005 3:59 pm
#1

Able to run: RO4/WO3/EO4/WCO4


Reactor (crafted)

Mass: 1287.6

Generation: 12039.4


Engine

Drain: 1403.1

Mass: 25210.4

Pitch: 73.5

Yaw: 75.6

Roll: 74.3

Top Speed: 92.9


Shield

Drain: 2244.7

Mass: 25214.2

Front/back: 2555.0

Recharge: 15.89


Armor (front/back)

Hitpoints: front: 669.6 back 663.8

Mass: both: 1986.0


Capacitor

Drain: 743.4

Mass: 7677.0

Energy: 1120.4

Recharge: 51.3


Booster

Drain: 450.0

Mass: 3055.4

Energy: 2039.4

Recharge: 51.0

Consumption: 158.4

Acceleration: 37.4

Top speed: 26.5


Droid Interface

Drain: 491.7

Mass: 490.9

Speed: 14.9


Weapon 1

Drain: 1842.4

Mass: 40735.3

Damage: 2829.2 - 4740.0

vs Shields: 0.810

vs Armor: 0.790

Energy/shot: 27.2

Refire: 0.380



Weapon 2

Drain: 2061.0

Mass: 42892.6

Damage: 2689.9 - 4639.6

vs Shields: 0.760

vs Armor: 0.690

Energy/shot: 30.5

Refire: 0.380



Weapon 3

Drain: 1878.9

Mass: 25662.8

Damage: 2507.0 - 3876.4

vs Shields: 0.680

vs Armor: 0.690

Energy/shot: 13.4

Refire: 0.380


Mass: 176.225/180.000

Energy: 11.115/12.039

Thodious
Mon Jul 11, 2005 4:03 pm
#2

If it does what you want it to, why care what anyone else thinks?




Thodius





JAJTSTQ
Washell
Mon Jul 11, 2005 4:06 pm
#3

Because this has been built from my point of view only. I might have missed something that is obvious to someone else.


In addition: This is ofcourse a PvE boat, though I'm able to hold my own when I get jumped in deep space.



CommTampers
Mon Jul 11, 2005 4:08 pm
#4


You could trade those 3 weapons in for 3 crafted mark V blasters with quick-shot upgrades. Mine range from .270-.260. They mass around 35K each. Combine the kill-box with rapid re-fire and you have a PvP death-mobile. If you attempt that, you might want a little heavier reactor, or switch to WO3 to save power. I switched one of mine for an ion cannon, as most PvPers skimp on armor.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Ducimus
Mon Jul 11, 2005 4:13 pm
#5

Engine Pitch is a point or two too low.

Caps a bit heavy. If your patient you can get an L4 around 1100 capacity 45 ish recharge at around 3800 mass or so, but its alot of looting.


Booster...... the collective stats on it gives me bad vibes for some reason.

Not gonna nitpick those two L10 blasters. Optimal stats are hard to come by, and L10s are rare drops as it is already.



No missle launcher or chaff?



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
psikobunny
Mon Jul 11, 2005 4:22 pm
#6

*Looks over everything*


*looks it all over again*


I like it a lot, myfirst thought would befor shaving a bit of mass to fit some heavier armor.


I never got the hang of crafting Boosters, but is it possible to get equal burn time and higher speed from a crafted L3?


If you followed CommTampers' advice on the guns, then the two changes together would net enough space for heavier armor. IF it's your intent to stay mainly PvE, keep what you got though, maybe seek higher vs values on a replacement L10 cannon.


The RE'd L8 engine could in theory have PYR around 78, of you ever get another QID with better base speed, that's what I would shoot for.


My only other thought is... do the blaster bolts and gun skin match? that's critical.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



psikobunny
Mon Jul 11, 2005 4:24 pm
#7






Ducimus wrote:

Booster...... the collective stats on it gives me bad vibes for some reason.






It's and REd L4 reward, common enough and a "decent" part,but the only flaw is that the consumption isn't as low as it could be. Like I said, maybe a well made L3 crafted?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Washell
Mon Jul 11, 2005 4:27 pm
#8






psikobunny wrote:


My only other thought is... do the blaster bolts and gun skin match? that's critical.




I'm going to refrain from arguing or defending stats until some more opinions are in, don't want to influence people in advance. But can answer this question, all three guns have the default X-Wing gun skin. The L-10's are 2 RE'd Cygnus Elite Disruptors (green bolts, wing mounts), the L8 is an RE'd tri-cannon (blue orb, center mount). All three firing together looks nice.


LeaphChausew
Mon Jul 11, 2005 4:29 pm
#9

Its nice.When you can though, I'd swap the guns for two level 8's and upgrade the engine to a re'd lvl 10. The aim for any Heavy X-wing pilot in my oppinion should be to try and squeeze a re'd lvl 10 engine on.


Now I'll admit..they take a lot of patience with looting and vendor searches, but they're sweet if/when you use them.



Alarien
Tue Jul 12, 2005 5:53 am
#10

I agree with Leaph completely, as that's what I'm doing and with a level 10 engine, which is going to turn inside yours even without being RE'd at this point, my 2 level 7 crafted and 1 RE'd Tri-cannon present more of a threat than your 2 level 10s. I think go for a level 10 RE'd engine and you should get 82+ YPR without too much difficulty and work your weapons down to 2 RE'd Tri-cannons with a 3rd if you can swing the weight or a 7 speed crafted if not. As you have some pre-nerf stuff, you can get away with some more mass.


I've find more and more JSF pilots who are very much surprised at the ability of an X-Wing to outturn their little easy PVP mode fighter every day. Balance with firepower and survivability and the Adv. X-Wing is way underrated.





Alarien Evenstar
-Rogue Paladin-
Starsider
LeaphChausew
Tue Jul 12, 2005 6:15 am
#11






Alarien wrote:

I agree with Leaph completely, as that's what I'm doing and with a level 10 engine, which is going to turn inside yours even without being RE'd at this point, my 2 level 7 crafted and 1 RE'd Tri-cannon present more of a threat than your 2 level 10s. I think go for a level 10 RE'd engine and you should get 82+ YPR without too much difficulty and work your weapons down to 2 RE'd Tri-cannons with a 3rd if you can swing the weight or a 7 speed crafted if not. As you have some pre-nerf stuff, you can get away with some more mass.


I've find more and more JSF pilots who are very much surprised at the ability of an X-Wing to outturn their little easy PVP mode fighter every day. Balance with firepower and survivability and the Adv. X-Wing is way underrated.








Its cool that you've mentioned this. I found the Heavy X-wing is fantastic against JSF simply because most of the time, JSF pilot's are thinking "hah an x-wing! easy pickings!" and will sometimes just engage head on without manouvering as much as they might usually do. In the event of this, I sometimes just sit still or slow to a crawl, line them up and fire all weapons as soon as they come in range. Not even a JSF can withstand the blast of 3 re'd Tri Cannons...


But also, engine wise. Remember that the X-wing has the same roll acceleration and pitch as aTIE Interceptor. Ifyou use these planes of motion with a lvl 10 engine...you're going to get inside that JSF's turning circle quickly and if you let rip with your cannons, the JSF is going to be effecitvely trapped in a 'box of destruction' [i.e, the areas your cannons block off from their movement]


Just always bare in midn though that an X-wing is pretty big. In fact...it's massive compared to a JSF and if that JSF gets on your tail, you're really going to have to try hard to get them off you.


This is why I liek the X-wing. Its one of those craft which requires thought to fly.


-Leaph



Goraf
Tue Jul 12, 2005 6:18 am
#12



psikobunny wrote:
I never got the hang of crafting Boosters, but is it possible to get equal burn time and higher speed from a crafted L3?



A Mark II can have nearly identical burn and recharge time for about the same speed and acceleration for around 2k mass. If a 10-second burn time and lower acceleration is good enough, it can be made much faster. I spreadsheet-crafted the following (actual results will vary):

Mark II Booster with Overdriver
Mass: 2300 (approx, I have to fix the min/max #s)
Energy: 600
Booster Energy: 1100 (4 xp)
Recharge: 25.6 (42 second recharge) (2xp)
Consumption 84.9 (13 second boost) (9xp)
Acceleration: 34.5 (9xp in OD)
Speed: 27.2 (6xp in OD)

I usually use Mark I boosters with about a 12 second boost time myself and only go higher if I have a bit of mass to burn.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

AlexHood
Tue Jul 12, 2005 6:18 am
#13


I disagree with those suggesting removing the level 10 weapons. I think level 10's are the way to go if you can RE them down to usable mass, because of the shield and armor rating you can get on them. I've yet to see a crafted weapon that was anywhere near as good as .8, .8 on shield and armor ratio. And when you are firing with 2 level 10 weapons over 4500 max damage and 1 level 8 with 3800, I seriously doubt any ship is going to survive the first volley to make refire rate matter all that much. I fly a heavy x wing with an almost identical setup to the one posted in this thread and defy anyone to kill faster than I do in PVE. The only ship I think could have superior damage output is a Bwing, but with its flight capabilities, it just can't get ships in its sights as fast as I can in the heavy x (I've flown both).


Now for pvp, the heavy x might not be the best option because of the superior maneuverability of the jsf or the grievous fighter, but that is a function of the maneuverability of the ship and engine and not the weapon loadout. In my experience in pvp the first one to land a hit almost invariabily wins.


Raxx Raster
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