Pilot Archive
Thread: My latest A-wing 'breakthrough?'..well a personal breakthrough anyhow.
thats some crazy lvl 2 recharge
LeaphChausew wrote:
Capacitor: Lvl 2 Re'd
Energy Drain: 1023.0
Mass: 1566.4
Capacitor Energy: 832.4
Recharge Rate: 41.1
LeaphChausew wrote:Well first off. Here is the link to the ship in question. My A-wing.
http://www.imagedump.com/index.cgi?pick=get&tp=300041&poll_id=0&warned=yOk, so I finally achieved what I've been working for for quite some time now. Lvl 8 engine, gun and lvl 7 shield all fit onto a 66k mass A-wing without sacrificing anything else majorly. In fact, the only thing I had to sacrifce was ordnance. Before now, I was flying with a lvl 7 re'd weapon at 3.1k damage and .320 refire rate along with a mk III proton rack. Now it could be argued that this was a better set up to having no proton rack and a 3.8k damage .390 lvl 8 blaster and thats fine, however the lvl 8 blaster on it's own works -way- better for me since my shots tend to be picky and each shot has to count. .390 refire is only .070 of a second slower than the lvl 7 too so isn't too noticeable. Anyway, what proceeds is a rundown of my latst A-wing setup. The 'BlackJack Mk XII'. I named my A-wing's variant the 'BlackJack' series because I think it sounds quirky and this version is indeed my twelfth. It has ranged from version 1 which was quite honestly awful, to version 4 which was pretty average compared with everyone elses, then up to the Mk 8. Afterthis, well...I started experimenting a little more and in fact over the last month the last few versions have seen service and been upgraded. I knew I was onto somthing when BlackJack Mk X started killing ships better than it. Anyay, without further ado...REACTOR: LVL 1 RE'DMass: 1301Reactor Generation Rate: 12162.9Now this was a lucky find on a venor so I didn't have to loot it, however these reactors are still obtainable around the galaxy.ENGINE: LVL 8 RE'D (I used the QID for speed)Reactor Energy Drain: 1496.4Mass:21073.4Pitch Rate: 75.6Yaw Rate:77.2Roll Rate 73.6Speed: 105.6Now all is cool here. For those who knew my old engine, it was a bit slower and a bit heavier also. Along with this, the roll and pitch were superior [79 pitch and 76 roll] however, all round this engine matches it and I've found due to the superior speed, along with EO4 I can do a lot more with this engine. I do however feel I might have held out longer for a better roll rate.Armour: Crafted Mk I front and backArmour: 232.0Mass: 949.9Now I have managed to keep this on however it really isn't all that much protection wise. However, every little helps and believe it or not, I had the mass to spare.
Shield: LVL 7 (A Re'd ProtectoNet Shield)Energy Drain: 2148.2Mass:14257.3Front/Back shield Hitpoints: 1872.2Shield Recharge Rate: 13.07Now this is a cool shield. It is in noway a lvl 8 reward shield, but it is close to bing one when using front adjust moderate (or even heavy as I sometimes do now). Now this droid command is risky and not a good idea in large engagements because it opens your rear shield right up but one vs one against someone who you're sure isn't using missiles, well then it is a good command to use I think. It has saved my ship before.Capacitor: Lvl 2 Re'dEnergy Drain: 1023.0Mass: 1566.4Capacitor Energy: 832.4Recharge Rate: 41.1Droid Interface: (pre-nerf)Mass: 487Droid command speed: 14.9Now ok. This is the -only- pre-nerf piece of kit I have on this ship and I have no qualms about using it. I'm working with 66k mass here! Aso, they're much more common than say a pre-nerf lvl 6 engine and infact I didn't loot this way back, I bought it. In fact..I have a spare.Booster: lvl 2 Re'd.Energy Drain: 481.7Mass:1343.2Booster Energy: 1530.1Recharge Rate: 38.4Consumption Rate: 148.1Acceleration: 30.5Top Speed: 23.7Now, here is one component I know I can upgrade furtherly and probably reduce mass on still. Bare in midn that even though I feel I have reached new heights (from a personal point of view) with the ship it will always be a 'work in progress' and so it hasn't been perfected as of yet. The booster i the next thing I'll be working on.Weapon: Lvl 8 re'd Tri CannonEnergy Drain: 2023.6Mass: 22789.1Damage: 2507-3876Vs Shields: 0.677Vs Armour: 0.688Energy/shot:13.4Refire Rate: 0.390Chaff: well..a chaff launcher is a chaff launcherMass: 869.1Anyway, as you can see. With that engine I am pushing 1.3 (max) all around and now I have a gun which will strip a lvl 8 shield and probably do some more damage ontop of that in a single hit. I acceptthat the ship will never be as good as a 'maxed out JSF' etc, but I feel it is at least a lot more competitive now and following my mantra of 'setting out to not get hit at all' keeps this ship in the game from a PVP point of view.
Nifty that makes me feel better.
Very slick setup Leaph. The one comment I would have is to replace your booster with a L1 crafted. You can get like 32 speed for 1k mass. It might only have 8.5 - 9 seconds of burn time, but burn time is for traveling and running away...neither of which you should be building this ship to do.
Or heck, just drop the booster (since A-Wing doesn't turn well at top speed anyway) and armor and your 3k closer to fitting that ordanence launcher for making short work of dodgy JSFs.
Ayanamifrom Bloodfin just built an A-Wingwith a L10 engine, no shield, anda fast firing blaster. It would be interesting to pit those ships against each other.
S-1-l2-H-C wrote:
ive got a long way to go before im going to be competitive agianst you now leaph. im going to have to go with an l8 engine too, and will need to start from scratch. and where did you get an l7 shield that came out to 14k mass post-re? and why did you waste it with such a poor protecto?
The shield was a gift. No idea in hell what went into the re...but it was betetr than my mk IV crafted shield at the time so I snapped it up. Also, thanks for the replies. I think I'll try that lvl 1 booster. It'll be my first task when I log in later. If I could too get some mk II armour on the front side that'd be awesome...or maybe some Mk I image recs for show
Oh and yes..I am indeed Clicky impaired.
Message Edited by LeaphChausew on 08-21-2005 03:48 PM
I recently hadan awesomelvl 2 energy drop, it has 1113 energy. Now Un-RE your cap and give me that recharge! lol
LeaphChausew wrote:
Also, in reply to Alristico...yeh I thought that too. Was the luckiest lvl 2 capacitor drop of my life. I recall looting it at Lok off a Tier 3 z-95.
Alristico wrote:
I recently hadan awesomelvl 2 energy drop, it has 1113 energy. Now Un-RE your cap and give me that recharge! lol
LeaphChausew wrote:
Also, in reply to Alristico...yeh I thought that too. Was the luckiest lvl 2 capacitor drop of my life. I recall looting it at Lok off a Tier 3 z-95.
Lol. I actually wonder how much this A-wing would be worth if I sold the whole thing? Not that I ever would, but I am curious.
The cap and DI are just lovely. I'm not far from catching you once I get the parts for my Protect-o-net RE job.
That's the thing, it's worth however much someone would have to pay. So probably hundreds of millions. If someone actually had the credits, how much would it take? It's not like there is a high supply, or any at all, of ships like these. So the price is up to you.
LeaphChausew wrote:
Alristico wrote:
I recently hadan awesomelvl 2 energy drop, it has 1113 energy. Now Un-RE your cap and give me that recharge! lol
LeaphChausew wrote:
Also, in reply to Alristico...yeh I thought that too. Was the luckiest lvl 2 capacitor drop of my life. I recall looting it at Lok off a Tier 3 z-95.
Lol. I actually wonder how much this A-wing would be worth if I sold the whole thing? Not that I ever would, but I am curious.
Dragon942 wrote:
That's the thing, it's worth however much someone would have to pay. So probably hundreds of millions. If someone actually had the credits, how much would it take? It's not like there is a high supply, or any at all, of ships like these. So the price is up to you.
LeaphChausew wrote:
Alristico wrote:
I recently hadan awesomelvl 2 energy drop, it has 1113 energy. Now Un-RE your cap and give me that recharge! lol
LeaphChausew wrote:
Also, in reply to Alristico...yeh I thought that too. Was the luckiest lvl 2 capacitor drop of my life. I recall looting it at Lok off a Tier 3 z-95.
Lol. I actually wonder how much this A-wing would be worth if I sold the whole thing? Not that I ever would, but I am curious.
werehere wrote:
Hey leaph i will give you nickle for it lol howabout 2 nickles . NOw serious time would you take capitol ship . lol if they take 100 of thousands of resources and lots of differnt professios to make and cost a bundle and only a few per server would yolu trade lol.
No thanks
.
I'm going to continue working on this ship. I'm sure I can continue to add things here an there. I might even start a secondary A-wing project and try setting it up with a different role in mind. I think it is safe to say I've gone insane and have fallen in love with the A-wing too much now
.
For some reason, it really reminds me of the Supermarine Spitfire from WW2 (which had somthing like 22 versions of the same plane o.o) and I think subconsciusly this is the direction I'm going with, with the A-wing.
My 'other A-wing' I'll give a different name to since it'll be a completely different variant. Whereas BlackJack is and was always a long range'Space superiority Interceptor' type ship, my next version I think will concentrate on pure speed and hit and fade style uses. I'll probably strap in a sizeable ordnance rack and possibly a lvl 8 shield. Otherwise, I'll go in the completely different direction and see what I can do with a lvl 10 engine as my core component in an A-wing. All round practicality wise, I don't think I can improve much on the BlackJack model...however, the other variant shall be named the 'Hornet' A-wing. Hornet Mk I will be rather interesting. In doing all this, I am realising just how versatile this game is. It requires tremendous patience but is well worth it even with all the bugs and whatnot...
Alongside this, my other project is setting up a standard x-wing. In fact, I may well find that the second A-wing I have in my datapad will turn into the x-wing project and if I stay with the 'strike role' idea, I might even have those two ships halted and move onto a Y-wing.In fact...
This calls for a new thread as I'm going off topic here.