Pilot Archive
Thread: My latest A-wing 'breakthrough?'..well a personal breakthrough anyhow.
Gives me something to shoot for on my next iteration of my A wing.
Alristico wrote:
you probably know but make sure you use the reward lvl 4 armor with 2047mass un RE'd.
Thanks for the tip
LeaphChausew wrote:
Well first off. Here is the link to the ship in question. My A-wing.
Ok, so I finally achieved what I've been working for for quite some time now. Lvl 8 engine, gun and lvl 7 shield all fit onto a 66k mass A-wing without sacrificing anything else majorly. In fact, the only thing I had to sacrifce was ordnance. Before now, I was flying with a lvl 7 re'd weapon at 3.1k damage and .320 refire rate along with a mk III proton rack. Now it could be argued that this was a better set up to having no proton rack and a 3.8k damage .390 lvl 8 blaster and thats fine, however the lvl 8 blaster on it's own works -way- better for me since my shots tend to be picky and each shot has to count. .390 refire is only .070 of a second slower than the lvl 7 too so isn't too noticeable. Anyway, what proceeds is a rundown of my latst A-wing setup. The 'BlackJack Mk XII'. I named my A-wing's variant the 'BlackJack' series because I think it sounds quirky and this version is indeed my twelfth. It has ranged from version 1 which was quite honestly awful, to version 4 which was pretty average compared with everyone elses, then up to the Mk 8. Afterthis, well...I started experimenting a little more and in fact over the last month the last few versions have seen service and been upgraded. I knew I was onto somthing when BlackJack Mk X started killing ships better than it. Anyay, without further ado...
REACTOR: LVL 1 RE'D
Mass: 1301
Reactor Generation Rate: 12162.9
Now this was a lucky find on a venor so I didn't have to loot it, however these reactors are still obtainable around the galaxy.
ENGINE: LVL 8 RE'D (I used the QID for speed)
Reactor Energy Drain: 1496.4
Mass:21073.4
Pitch Rate: 75.6
Yaw Rate:77.2
Roll Rate 73.6
Speed: 105.6
Now all is cool here. For those who knew my old engine, it was a bit slower and a bit heavier also. Along with this, the roll and pitch were superior [79 pitch and 76 roll] however, all round this engine matches it and I've found due to the superior speed, along with EO4 I can do a lot more with this engine. I do however feel I might have held out longer for a better roll rate.
Armour: Crafted Mk I front and back
Armour: 232.0
Mass: 949.9
Now I have managed to keep this on however it really isn't all that much protection wise. However, every little helps and believe it or not, I had the mass to spare.
Shield: LVL 7 (A Re'd ProtectoNet Shield)
Energy Drain: 2148.2
Mass:14257.3
Front/Back shield Hitpoints: 1872.2
Shield Recharge Rate: 13.07
Now this is a cool shield. It is in noway a lvl 8 reward shield, but it is close to bing one when using front adjust moderate (or even heavy as I sometimes do now). Now this droid command is risky and not a good idea in large engagements because it opens your rear shield right up but one vs one against someone who you're sure isn't using missiles, well then it is a good command to use I think. It has saved my ship before.
Capacitor: Lvl 2 Re'd
Energy Drain: 1023.0
Mass: 1566.4
Capacitor Energy: 832.4
Recharge Rate: 41.1
Droid Interface: (pre-nerf)
Mass: 487
Droid command speed: 14.9
Now ok. This is the -only- pre-nerf piece of kit I have on this ship and I have no qualms about using it. I'm working with 66k mass here! Aso, they're much more common than say a pre-nerf lvl 6 engine and infact I didn't loot this way back, I bought it. In fact..I have a spare.
Booster: lvl 2 Re'd.
Energy Drain: 481.7
Mass:1343.2
Booster Energy: 1530.1
Recharge Rate: 38.4
Consumption Rate: 148.1
Acceleration: 30.5
Top Speed: 23.7
Now, here is one component I know I can upgrade furtherly and probably reduce mass on still. Bare in midn that even though I feel I have reached new heights (from a personal point of view) with the ship it will always be a 'work in progress' and so it hasn't been perfected as of yet. The booster i the next thing I'll be working on.
Weapon: Lvl 8 re'd Tri Cannon
Energy Drain: 2023.6
Mass: 22789.1
Damage: 2507-3876
Vs Shields: 0.677
Vs Armour: 0.688
Energy/shot:13.4
Refire Rate: 0.390
Chaff: well..a chaff launcher is a chaff launcher
Mass: 869.1
Anyway, as you can see. With that engine I am pushing 1.3 (max) all around and now I have a gun which will strip a lvl 8 shield and probably do some more damage ontop of that in a single hit. I acceptthat the ship will never be as good as a 'maxed out JSF' etc, but I feel it is at least a lot more competitive now and following my mantra of 'setting out to not get hit at all' keeps this ship in the game from a PVP point of view.
blackgunz wrote:
Glad im not on your server
Very nice, and very similar to mine. The main difference is that I'm using a REd Ionic Pulse instead of the Tri-Cannon, with either an MK3 proton or MK2 IR. I believe I'm also using mostly low-level crafted stuff for capacitor, booster, etc, rather than low level RE. Very similar all-around though, and nice job. The A-Wing is probably the most fun of the Rebel ships to outfit since it's such a small package. It's amazing what you can fit on it if you really try, though.
Also, if you ever need to free up a little more wiggle room in the future, you can beat that looted reactor with a good MK1 fusion. Same power output and a couple hundred less mass.
Message Edited by admiraljz on 08-29-2005 08:04 PM
The MK II booster, you could try having your SW use an overdriver for a higher TS, and then put all or most of his/her points into consumption rate. The result is usually a 31 TS booster with a 10 to 11 second burn time. Bad side is, recharge rate is slow.
admiraljz wrote:
Very nice, and very similar to mine. The main difference is that I'm using a REd Ionic Pulse instead of the Tri-Cannon, with either an MK3 proton or MK2 IR. I believe I'm also using mostly low-level crafted stuff for capacitor, booster, etc, rather than low level RE. Very similar all-around though, and nice job. The A-Wing is probably the most fun of the Rebel ships to outfit since it's such a small package. It's amazing what you can fit on it if you really try, though.
Also, if you ever need to free up a little more wiggle room in the future, you can beat that looted reactor with a good MK1 fusion. Same power output and a couple hundred less mass.
Message Edited by admiraljz on 08-29-2005 08:04 PM
hehe. That was BlackJack MkXI mate. I'm pondering on going back to that setup for the ordnance punch, however the point of this one was to prove I could fit a lvl 8 gun in with a lvl 8 engine and lvl 7 shield. I'm really sitting on the fence though on the weapon front. Faster refire slightly less power lvl 7 gun is good, but I have some opponents where I need all the power I can get out of a blaster. Hmm. I guess I'll see
.
As for the booster, yeh it soon went to a mk I with 33 speed shortly ater I posted this Duc. I also got some better front armour now. I think eventually a BlackJack Mk XIII might be possible ![]()
Ducimus wrote:
Nice rig.
The MK II booster, you could try having your SW use an overdriver for a higher TS, and then put all or most of his/her points into consumption rate. The result is usually a 31 TS booster with a 10 to 11 second burn time. Bad side is, recharge rate is slow.
I've made MK2 boosters with my shipwright with pretty decent top speed and burn rates around 13-14 seconds. Overdriver experimented to speed, and the base component experimented first on consumption rate, with the rest into total energy.
Mass: 165923/170480
Energy: 12371/16925
Chassis: 1818/1818
Reactor:
Mass: 20272.5
RGR: 16925.0
Engine:
Mass: 33302.4
PRM: 70.1
YRM: 73.1
RRM: 74.8
ETS: 118.6
Shield:
RED: 2931.2
Mass: 43545.9
FSH: 2433.2
BSH: 2433.2
SRR: 11.84
Front Armor:
Hitpoints: 529.1
Rare Armor:
Hitpoints: 529.2
Capacitor:
RED: 936.3
Mass: 8477.5
CE: 1302.1
RR: 47.1
Booster:
RED: 445.9
Mass: 2964.5
BE: 1699.6
BRR: 42.4
BECR: 144.7
Acc: 34.3
TBS 26.5
Droid Interface:
RED: 502.5
Mass: 486.2
DCS: 15.1
Weapon 1:
RED: 2363.4
Damage: 2122.3-3098.4
V.S: 0.620
V.A: 0.630
E/S: 31.7
RR: 0.420
Weapon 2:
RED: 2800.1
Mass: 21840.7
Damage: 1910.2-2953.7
V.S: 0.500
V.A: 0.500
E/S: 27.1
RR: 0.340
Gigalesh wrote:
I'd like to meet you against my oppressor
Mass: 165923/170480
Energy: 12371/16925
Chassis: 1818/1818
Reactor:
Mass: 20272.5
RGR: 16925.0
Engine:
Mass: 33302.4
PRM: 70.1
YRM: 73.1
RRM: 74.8
ETS: 118.6
Shield:
RED: 2931.2
Mass: 43545.9
FSH: 2433.2
BSH: 2433.2
SRR: 11.84
Front Armor:
Hitpoints: 529.1
Rare Armor:
Hitpoints: 529.2
Capacitor:
RED: 936.3
Mass: 8477.5
CE: 1302.1
RR: 47.1
Booster:
RED: 445.9
Mass: 2964.5
BE: 1699.6
BRR: 42.4
BECR: 144.7
Acc: 34.3
TBS 26.5
Droid Interface:
RED: 502.5
Mass: 486.2
DCS: 15.1
Weapon 1:
RED: 2363.4
Damage: 2122.3-3098.4
V.S: 0.620
V.A: 0.630
E/S: 31.7
RR: 0.420
Weapon 2:
RED: 2800.1
Mass: 21840.7
Damage: 1910.2-2953.7
V.S: 0.500
V.A: 0.500
E/S: 27.1
RR: 0.340
Me too. You'd outrun me if you use EO4 and your lower AoA would give me a hell of a time getting me out of the way of your guns. However, my smaller profile and higher r,p,y acceleration would make you work hard. Do you use missiles?