Pilot Archive

Thread: Epulse Hard Stat Rundown

Ashtirael
Sun Aug 14, 2005 6:45 pm
#1

This was something I promised I would check out damage and post. The tests were limited to my biggest cap (currently) with a level eight reward shield. I will add to this with lower energy numbers if there is interest.


So without further ado here are some hard numbers.


I started from 500M and went down to 200M. I used 50M increments.


My Total Energy with capacitor and shield were 8610. 2555 f/b shield and 3500 cap.


My test subject/guinea pig was my alt imp with 3513 shields and 2500+ armor plates with 2000 hp.


From ranges 500 down to 350, no damage was incurred.


At range 300, total damage was 3162. Not enough to surpass that of aPOBfront or backshield, but enough to get to armor on any other ship. Possibly penetrate L4 armor layers and knock out a reactor. This comes to approximately a 33% or 3:1 damage ratio at this range of Epulse energy to damage.


At range 250, total damage was 8338. Enough to pass both the POB shield and mark 9 armor and get to the components. WILL knock out a reactor if targeted. This comes to approximately 97%, 100% when a bit closer. Almost a 1 to 1 energy to damage ratio.


At range 200, well, total damagewas simply immeasurable. 3513 f/b shields, 4500 Armor/hp per armor plate, 12450 total armor/hp on equipment and 3300+ chassis points. Then the Decimator blew up


If this were to be totalled up, the total ration of energy used to damage generated would be approximately 1:2.75.


That is only an estimate. There was simply no ship left to check for sure.


Again, if there are those that want more exact numbers, I will craft a few caps and test more numbers for specific damages for sizes.


Please post comments, questions, flames, whatever



Slysix
Mon Aug 15, 2005 3:38 am
#2

I'm not quite sure that Weapon Overload 3 multiplies damage. My initial testing using WO with epulse showed no increase damage done to a targets shields. However, I did notice something really odd...I managed to damage my test subjects armour with out going through his sheilds.

I was using a level 1 capacitor, He had a level 2 sheild.
At 300 meters I managaged to damage his sheilds to 78%.
With Weapon overload 3 on I managed to damage his sheilds to 78% AND got it armour down to 92%???!?

KaylBreinhar
Mon Aug 15, 2005 3:42 am
#3

There IS a simple change.

It's obvious EPulse has a 1.00 eff rating. Change it from 1.00/1.00 VS/VA to .850/.150 VS/VA. 15% of 12000 damage is 1800 - which would cut through most people's armor (not mine, though ) and damage at least ONE component and pretty much kill 10/10 fliers outright.

And that's not counting the 25% reduction, which would bring 1800 down to 1350, which is a decent L6 armor slab.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
S-1-l2-H-C
Mon Aug 15, 2005 12:03 pm
#4



this really needs to be changed. there are 2 simple ways i can think ofto do this.


you can make epulse not do damage to any other player, or you can make it ineffectivevs armor.


either way if its get thepvp nerfi think the damage should be INCREASED vs npcs back to the way it was before the first nerf happened.


ohh and great work crunching the numbers. any chance you can tryrunningit with and without weapon overload 3? i would step down to a smaller shield and cap to test for the real energy/damage ratio at point blank range.


i never did much testing on this myself, but i knew i could kill a whole wave of tier4 blacksun with it. only used it once in pvpvs a player in an RGI, nothing beats a cheater ship like an iwin button!!! (but then agian, who am i to complain about cheating)

Message Edited by S-1-l2-H-C on 08-15-2005 12:03 AM



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Slysix
Mon Aug 15, 2005 12:08 pm
#5

Notice that epulse only works on once side of the sheild and armour on target ship?...if damage was mitigated to both sides of a target epulse would actually work.

S-1-l2-H-C
Mon Aug 15, 2005 12:14 pm
#6

it would still be overpowered if they divided the damage accross shield facings. the cap energy alone would be enough to blast through the armor and reactor of the victim. its not hard to have 2000 cap energy with CO4, and with WO3 giving you a 2.5 multiplier, your looking at way more than armor and a small fighter's reactor can protect agianst.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Ashtirael
Mon Aug 15, 2005 4:49 pm
#7


As there is some interest in a smaller range of numbers, I will take my ships up and do some testing this weekend. Just wanted to be sure of folks interest.


And thanks for the compliment.


Yes, it looks to have a 1.00 V-sh/V-a attack. However, there is NO effect from beyond 320 range. For jousting, two lvl 8s connecting once in a head on joust effectively cut the explosion by 1/3. If they connect a second time, there is a likelihood that opponent just bit the dust. And since hits connect at about 500...., well lets just say an accurate pilot haslittle to fear from epulse.


Personally, I don't believe the 25% effect is applied to epulse. There seems to be no difference in the explosive ability of the epulse to NPC as to players.


I have used this against NPCs at these ranges as well and an NPC Rix, Spray and Xwing have similar survivability results.


Awings, dunies, and the lighter fighter haven't a prayer in NPC land.


I will do further testing this weekend and edit the OP to include them.


Thank you all for your feedback.


If anyone has any additional checks/tests or suchthey want run, please let me know here.


Again, to clarify, since my current setup is 8610, I will work on a 7k, 5k, 3k and 1k just for testing purposes.


Edited to add that I will confirm whether or not WO has any effectiveness. If so, since I run WO4 on the Vaksai, that truly is a overbalanced attack.

Message Edited by Ashtirael on 08-15-2005 06:51 PM

PaladinX333
Mon Aug 15, 2005 7:29 pm
#8






S-1-l2-H-C wrote:

it would still be overpowered if they divided the damage accross shield facings. the cap energy alone would be enough to blast through the armor and reactor of the victim. its not hard to have 2000 cap energy with CO4, and with WO3 giving you a 2.5 multiplier, your looking at way more than armor and a small fighter's reactor can protect agianst.





I have just over 2500 energy on my level 6 caps with CO3. My level 8 cap has even more, though I forget exactly how much more.
LeaphChausew
Tue Aug 16, 2005 4:30 am
#9




Hmm. All I know is that for me at least. e-pulse 3 = my A-wing goes byebye.


Carthax
Tue Aug 16, 2005 5:02 am
#10

Wouldnt it make more sense to use a tiny cap and shield on the freelancer boat?

Youre trying to test damage numbers..not at what range you can fuxxor a ship with massive energy reserves available, from the some of the largest shields and caps.
Ashtirael
Tue Aug 16, 2005 8:23 am
#11






Carthax wrote:
Wouldnt it make more sense to use a tiny cap and shield on the freelancer boat?

Youre trying to test damage numbers..not at what range you can fuxxor a ship with massive energy reserves available, from the some of the largest shields and caps.





The intial testing was to see at what maximum range the effect would hit the target.


A minimal cap and shield may not have caused appreciable damage to the target, in this case the Decimator. That would, in turn, invalidate the range at which the Epulse affects said target if it simply looks like no damage was done, but was, in fact, simply to weak to extend to that range. I am hoping that further testingwith lower numbers will indicate whether or not lower energy available produces a lesser range effect.


I used my current setup as that is what was on my ship at the time. No fuss no muss, hehe.


Now, since I know there is an interest, I am going to strip out my combat loadout and put in testing equipment.


Kinda OT but, thats why I'm glad I'm a shipwright. I can craft stuff like this to test things out.


Trust me when I say I am as interested in the exact effects as everyone else.


And also kinda off topic, yes I understand this may be used to nerf epulse in the longterm for its simple unbalancing effectiveness. But maybe, just maybe, if we remove shield energy from the equation and just use cap energy and include the 25% PvP damage mitigation, (since it is an attack)it would bring the damage potential of Epulse more in line. Just a thought.


Anywho, good comments all, keep em coming.

LeaphChausew
Thu Sep 01, 2005 7:45 pm
#12

Today I met my first 'complete jackass oponent' in DS on Starsider. Some guy called Spoty or somthing like that e-pulsed me and a wingman while we were behind him hitting him. It wouldn't have been so annoying if he hadnt have claimed to have 'shot holes' in us(which is hilarious since he wasn't even facing us plusmy wingy and I respawned at dant station together)and had have accepted my challenge of a 1v1 duel saying somthing retarded like I hadn't earned a duel with him. I don't mind losing, but e-pulsers are scum. They -really- are. I know this is a flame but I don't care. I will name and shame e-pulsers so people can avoid them and one day they might get the message.


I respect -pilots-. I don't respect idiots. I might be slightly retarded posting this but the long and short of it is, e-pulse needs to be removed for pvp, why? Because it removes any point of flying out of this great game whatsoever and reduces it to the ground game of simply pushing buttons willynilly for combat. The sad thing is that e-pulsers tend to always give the same excuse of "no you're making excuses, I hit you". Well here is breaking news...if a starship isnt -facing- the opponent and thus baring it's guns, then you can't have made a hit. Also, then going on to reject a duel vs only one of the pilots they supposedly 'pwned' before hand is just pathetic if you..the blatant e-pulser is so sure of your own pilotign skills.


Now I know I should probably just let it go but I can'thelp feeling a little wracked off since I've always played this game 100% fairly, no exploits, no 'easy win' buttons and my attitude overall is to improve the games balance. I shoot people down with an A-wing which I know I can fly rather well. When I get shot down by other people's blasters I know it is because they just outflew me.


JSF I can handle..they provide challenging duels.
RG TIES...meh, needs sorting due to popular oppinion but at least it can't epulse you (well unless you do what server transferees technically could do)
Loadkilling..is unnacceptable and lame but...

E-Pulse ...NO.


There is no valid arguement for keeping E-pulse ingame as far as pvp goes. Freelancers can obtain JSF and GSFs easily (which this guy had too. Sad..e-pulsing while in a JSF vs. two A-wings) so it isnt like they're outclassed for pvp ships short of 'morally' choosing not to fly a relic.


If you're going to shoot someone down or enter into pvp. -Shoot- them down and -fly- rather than resorting to cheap tactics and gloating about them.



wakko999
Fri Sep 02, 2005 5:52 am
#13








Slysix wrote:





LeaphChausew wrote:

Today I met my first 'complete jackass oponent' in DS on Starsider. Some guy called Spoty or somthing like that e-pulsed me and a wingman while we were behind him hitting him. It wouldn't have been so annoying if he hadnt have claimed to have 'shot holes' in us(which is hilarious since he wasn't even facing us plusmy wingy and I respawned at dant station together)and had have accepted my challenge of a 1v1 duel saying somthing retarded like I hadn't earned a duel with him. I don't mind losing, but e-pulsers are scum. They -really- are. I know this is a flame but I don't care. I will name and shame e-pulsers so people can avoid them and one day they might get the message.


I respect -pilots-. I don't respect idiots. I might be slightly retarded posting this but the long and short of it is, e-pulse needs to be removed for pvp, why? Because it removes any point of flying out of this great game whatsoever and reduces it to the ground game of simply pushing buttons willynilly for combat. The sad thing is that e-pulsers tend to always give the same excuse of "no you're making excuses, I hit you". Well here is breaking news...if a starship isnt -facing- the opponent and thus baring it's guns, then you can't have made a hit. Also, then going on to reject a duel vs only one of the pilots they supposedly 'pwned' before hand is just pathetic if you..the blatant e-pulser is so sure of your own pilotign skills.


Now I know I should probably just let it go but I can'thelp feeling a little wracked off since I've always played this game 100% fairly, no exploits, no 'easy win' buttons and my attitude overall is to improve the games balance. I shoot people down with an A-wing which I know I can fly rather well. When I get shot down by other people's blasters I know it is because they just outflew me.


JSF I can handle..they provide challenging duels.
RG TIES...meh, needs sorting due to popular oppinion but at least it can't epulse you (well unless you do what server transferees technically could do)
Loadkilling..is unnacceptable and lame but...

E-Pulse ...NO.


There is no valid arguement for keeping E-pulse ingame as far as pvp goes. Freelancers can obtain JSF and GSFs easily (which this guy had too. Sad..e-pulsing while in a JSF vs. two A-wings) so it isnt like they're outclassed for pvp ships short of 'morally' choosing not to fly a relic.


If you're going to shoot someone down or enter into pvp. -Shoot- them down and -fly- rather than resorting to cheap tactics and gloating about them.








From the gist of your rant I'm getting that you're pissed at him because he gloated after he got you guys. Epulse is not that hard to avoid but current tactics most pilots employ (using high ypr ships to do a tight circle battle) makes their ships extremely vunerable to epulse. I make it a practice NOT go get into a tight looping battle for more then 5 seconds. Any longer then that and i'm asking to be epulsed. There are things one can do to avoid taking a full on epulse to the face.

There we're two of you and he managed to epulse you both at the same time and, as you stated,you both were hammering him from behind. This tells me that you we're playing a one upman ship with your wing man. "Let's see which of us can blow the noob JSF pilot away faster..." You guys got careless and that means you both got dead. You really didn't expect him to do sit there and let you blow him away, did you?

Imp ship, Rebel ship no epulse(usually)
Any other ship...take precautions...

Yes he was being a dork by gloating over it but some people are like that.




We have all"fought" our way outor been sent home because of 2v1's in the past have we not? Either way, pilot skill either saved you or meant your doom. Epulse is not fighting the way I see it. It's more of a one button"I win" morethan anything. I think what Leaph is trying to say is that Epulse should be removed from PvP.


Having been on the receiving end of that particular Epulse in question I can truely say that the "skill" can and will be abused forming a certain imbalance. It could make the small interceptor class ships toting one gun obsolete, seeing the best way to kill your opponent with one is to get in close and behind your target and blast them. If this sort of action is condoned by the pilot community, I forsee more pilots switching to freelance just for the "I win" button and the end of dogfighting as we know it. Let's just dump piloting as a profession turn it into the Epulse profession. Can you imagine a dogfight turning into who can push Epulse first? And then can you imagine being called a good pilot because you managed to Epulse before the other guy?


Sure the situation could have been avoided, however, I expect a bit more honor in space, none of that one button mash "i pwn joo" mentality amongst pilots. Take your licks or deal them... end the battle with a salute. Epulse is not an option.



Yelina


Rebel pilot Flurry/Starsider

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