Pilot Archive
Thread: Epulse Hard Stat Rundown
I was using a level 1 capacitor, He had a level 2 sheild.
At 300 meters I managaged to damage his sheilds to 78%.
With Weapon overload 3 on I managed to damage his sheilds to 78% AND got it armour down to 92%???!?
It's obvious EPulse has a 1.00 eff rating. Change it from 1.00/1.00 VS/VA to .850/.150 VS/VA. 15% of 12000 damage is 1800 - which would cut through most people's armor (not mine, though
And that's not counting the 25% reduction, which would bring 1800 down to 1350, which is a decent L6 armor slab.
this really needs to be changed. there are 2 simple ways i can think ofto do this.
you can make epulse not do damage to any other player, or you can make it ineffectivevs armor.
either way if its get thepvp nerfi think the damage should be INCREASED vs npcs back to the way it was before the first nerf happened.
ohh and great work crunching the numbers. any chance you can tryrunningit with and without weapon overload 3? i would step down to a smaller shield and cap to test for the real energy/damage ratio at point blank range.
i never did much testing on this myself, but i knew i could kill a whole wave of tier4 blacksun with it. only used it once in pvpvs a player in an RGI, nothing beats a cheater ship like an iwin button!!! (but then agian, who am i to complain about cheating)
Message Edited by S-1-l2-H-C on 08-15-2005 12:03 AM
Message Edited by Ashtirael on 08-15-2005 06:51 PM
S-1-l2-H-C wrote:
it would still be overpowered if they divided the damage accross shield facings. the cap energy alone would be enough to blast through the armor and reactor of the victim. its not hard to have 2000 cap energy with CO4, and with WO3 giving you a 2.5 multiplier, your looking at way more than armor and a small fighter's reactor can protect agianst.
I have just over 2500 energy on my level 6 caps with CO3. My level 8 cap has even more, though I forget exactly how much more.
Hmm. All I know is that for me at least. e-pulse 3 = my A-wing goes byebye.
Youre trying to test damage numbers..not at what range you can fuxxor a ship with massive energy reserves available, from the some of the largest shields and caps.
Carthax wrote:
Wouldnt it make more sense to use a tiny cap and shield on the freelancer boat?
Youre trying to test damage numbers..not at what range you can fuxxor a ship with massive energy reserves available, from the some of the largest shields and caps.
The intial testing was to see at what maximum range the effect would hit the target.
A minimal cap and shield may not have caused appreciable damage to the target, in this case the Decimator. That would, in turn, invalidate the range at which the Epulse affects said target if it simply looks like no damage was done, but was, in fact, simply to weak to extend to that range. I am hoping that further testingwith lower numbers will indicate whether or not lower energy available produces a lesser range effect.
I used my current setup as that is what was on my ship at the time. No fuss no muss, hehe.
Now, since I know there is an interest, I am going to strip out my combat loadout and put in testing equipment.
Kinda OT but, thats why I'm glad I'm a shipwright. I can craft stuff like this to test things out.
Trust me when I say I am as interested in the exact effects as everyone else.
And also kinda off topic, yes I understand this may be used to nerf epulse in the longterm for its simple unbalancing effectiveness. But maybe, just maybe, if we remove shield energy from the equation and just use cap energy and include the 25% PvP damage mitigation, (since it is an attack)it would bring the damage potential of Epulse more in line. Just a thought.
Anywho, good comments all, keep em coming.
RG TIES...meh, needs sorting due to popular oppinion but at least it can't epulse you (well unless you do what server transferees technically could do)
Loadkilling..is unnacceptable and lame but...
Slysix wrote:
LeaphChausew wrote:
Today I met my first 'complete jackass oponent' in DS on Starsider. Some guy called Spoty or somthing like that e-pulsed me and a wingman while we were behind him hitting him. It wouldn't have been so annoying if he hadnt have claimed to have 'shot holes' in us(which is hilarious since he wasn't even facing us plusmy wingy and I respawned at dant station together)and had have accepted my challenge of a 1v1 duel saying somthing retarded like I hadn't earned a duel with him. I don't mind losing, but e-pulsers are scum. They -really- are. I know this is a flame but I don't care. I will name and shame e-pulsers so people can avoid them and one day they might get the message.
I respect -pilots-. I don't respect idiots. I might be slightly retarded posting this but the long and short of it is, e-pulse needs to be removed for pvp, why? Because it removes any point of flying out of this great game whatsoever and reduces it to the ground game of simply pushing buttons willynilly for combat. The sad thing is that e-pulsers tend to always give the same excuse of "no you're making excuses, I hit you". Well here is breaking news...if a starship isnt -facing- the opponent and thus baring it's guns, then you can't have made a hit. Also, then going on to reject a duel vs only one of the pilots they supposedly 'pwned' before hand is just pathetic if you..the blatant e-pulser is so sure of your own pilotign skills.
Now I know I should probably just let it go but I can'thelp feeling a little wracked off since I've always played this game 100% fairly, no exploits, no 'easy win' buttons and my attitude overall is to improve the games balance. I shoot people down with an A-wing which I know I can fly rather well. When I get shot down by other people's blasters I know it is because they just outflew me.
JSF I can handle..they provide challenging duels.
RG TIES...meh, needs sorting due to popular oppinion but at least it can't epulse you (well unless you do what server transferees technically could do)
Loadkilling..is unnacceptable and lame but...
E-Pulse ...NO.
There is no valid arguement for keeping E-pulse ingame as far as pvp goes. Freelancers can obtain JSF and GSFs easily (which this guy had too. Sad..e-pulsing while in a JSF vs. two A-wings) so it isnt like they're outclassed for pvp ships short of 'morally' choosing not to fly a relic.
If you're going to shoot someone down or enter into pvp. -Shoot- them down and -fly- rather than resorting to cheap tactics and gloating about them.
From the gist of your rant I'm getting that you're pissed at him because he gloated after he got you guys. Epulse is not that hard to avoid but current tactics most pilots employ (using high ypr ships to do a tight circle battle) makes their ships extremely vunerable to epulse. I make it a practice NOT go get into a tight looping battle for more then 5 seconds. Any longer then that and i'm asking to be epulsed. There are things one can do to avoid taking a full on epulse to the face.
There we're two of you and he managed to epulse you both at the same time and, as you stated,you both were hammering him from behind. This tells me that you we're playing a one upman ship with your wing man. "Let's see which of us can blow the noob JSF pilot away faster..." You guys got careless and that means you both got dead. You really didn't expect him to do sit there and let you blow him away, did you?
Imp ship, Rebel ship no epulse(usually)
Any other ship...take precautions...
Yes he was being a dork by gloating over it but some people are like that.
We have all"fought" our way outor been sent home because of 2v1's in the past have we not? Either way, pilot skill either saved you or meant your doom. Epulse is not fighting the way I see it. It's more of a one button"I win" morethan anything. I think what Leaph is trying to say is that Epulse should be removed from PvP.
Having been on the receiving end of that particular Epulse in question I can truely say that the "skill" can and will be abused forming a certain imbalance. It could make the small interceptor class ships toting one gun obsolete, seeing the best way to kill your opponent with one is to get in close and behind your target and blast them. If this sort of action is condoned by the pilot community, I forsee more pilots switching to freelance just for the "I win" button and the end of dogfighting as we know it. Let's just dump piloting as a profession turn it into the Epulse profession
. Can you imagine a dogfight turning into who can push Epulse first? And then can you imagine being called a good pilot because you managed to Epulse before the other guy?
Sure the situation could have been avoided, however, I expect a bit more honor in space, none of that one button mash "i pwn joo" mentality amongst pilots. Take your licks or deal them... end the battle with a salute. Epulse is not an option.
Yelina
Rebel pilot Flurry/Starsider