Pilot Archive
Thread: Epulse Hard Stat Rundown
Slysix wrote:
LeaphChausew wrote:
Today I met my first 'complete jackass oponent' in DS on Starsider. Some guy called Spoty or somthing like that e-pulsed me and a wingman while we were behind him hitting him. It wouldn't have been so annoying if he hadnt have claimed to have 'shot holes' in us(which is hilarious since he wasn't even facing us plusmy wingy and I respawned at dant station together)and had have accepted my challenge of a 1v1 duel saying somthing retarded like I hadn't earned a duel with him. I don't mind losing, but e-pulsers are scum. They -really- are. I know this is a flame but I don't care. I will name and shame e-pulsers so people can avoid them and one day they might get the message.
I respect -pilots-. I don't respect idiots. I might be slightly retarded posting this but the long and short of it is, e-pulse needs to be removed for pvp, why? Because it removes any point of flying out of this great game whatsoever and reduces it to the ground game of simply pushing buttons willynilly for combat. The sad thing is that e-pulsers tend to always give the same excuse of "no you're making excuses, I hit you". Well here is breaking news...if a starship isnt -facing- the opponent and thus baring it's guns, then you can't have made a hit. Also, then going on to reject a duel vs only one of the pilots they supposedly 'pwned' before hand is just pathetic if you..the blatant e-pulser is so sure of your own pilotign skills.
Now I know I should probably just let it go but I can'thelp feeling a little wracked off since I've always played this game 100% fairly, no exploits, no 'easy win' buttons and my attitude overall is to improve the games balance. I shoot people down with an A-wing which I know I can fly rather well. When I get shot down by other people's blasters I know it is because they just outflew me.
JSF I can handle..they provide challenging duels.
RG TIES...meh, needs sorting due to popular oppinion but at least it can't epulse you (well unless you do what server transferees technically could do)
Loadkilling..is unnacceptable and lame but...
E-Pulse ...NO.
There is no valid arguement for keeping E-pulse ingame as far as pvp goes. Freelancers can obtain JSF and GSFs easily (which this guy had too. Sad..e-pulsing while in a JSF vs. two A-wings) so it isnt like they're outclassed for pvp ships short of 'morally' choosing not to fly a relic.
If you're going to shoot someone down or enter into pvp. -Shoot- them down and -fly- rather than resorting to cheap tactics and gloating about them.
From the gist of your rant I'm getting that you're pissed at him because he gloated after he got you guys. Epulse is not that hard to avoid but current tactics most pilots employ (using high ypr ships to do a tight circle battle) makes their ships extremely vunerable to epulse. I make it a practice NOT go get into a tight looping battle for more then 5 seconds. Any longer then that and i'm asking to be epulsed. There are things one can do to avoid taking a full on epulse to the face.
There we're two of you and he managed to epulse you both at the same time and, as you stated,you both were hammering him from behind. This tells me that you we're playing a one upman ship with your wing man. "Let's see which of us can blow the noob JSF pilot away faster..." You guys got careless and that means you both got dead. You really didn't expect him to do sit there and let you blow him away, did you?
Imp ship, Rebel ship no epulse(usually)
Any other ship...take precautions...
Yes he was being a dork by gloating over it but some people are like that.
No I don't expect that, but if you're a good pilot..you handle it. I fly an A-wing and am used to having odds stacked against me. If I lose..fair play, but the fact is e-pulse is an invalid tactic and really cheap. Also..no it isnt really avoidable because you never know when someone is going to use it and the range of the attack is wide enough so it is inescapeable in a turning fight. There is no prior warning of it being used and flying withine-pulse range in a dogfight is going to happen..(for instance you can't even score damage on someone from outside 550metres with blasers and in pvp you're hardly ever going to be at even that long a range from your opponent)
And since I can't edit yet:
You talk about honorable fights, and honorable tactics, and yet you engage in a fight that is 2v1...and you are not the single?
Hmm...
As a Rebel, you can't call down repair vessels to refit and rearm you in Deep Space or Kessel (the original PvP zones).
When I was Freelance, /epulse3 sure as heck worked in PvP situations.
That just isn't right.
I think that epulse shouldn't be removed from the game but it does need some work. It did have a place as it is in PvP. Freelancers were limited to large high firepower, low maneuverability fighters in a galaxy dominated by fast hyper-maneuverable fighters. At that point epulse was probably intended to be a form of equalizer. Most freelancer ships will never win a turning battle even against some of the other bigger ships. and since most turning battles take place within 300m it helpes to level the field and forces the light fast fighters to stay away and use strafing tactics.
However, outright killing someone is a bit much. I think caping the damage in PvP or applying some kind of damage reduction is needed. you shouldn't be able to do more than 3k damage with an epulse. That is survivable yet still enough to keep the light fighters at bay. It should be any lower than that because then it is useless and not worth the risk. When used epulse leave you shieldless and without cap energy so to miss or leave them alive means no shield for at least 10 seconds which in PvP is an enternity.
For PvE on the other hand, I think it should be more effective. Epulse in the middle of a couple tier 5's and you are dead. Epulse does next to nothing to them and leaves you helpless.
However, now freelancers have fast maneuverable ships available (although so many whine about RotW ships... freelancers needed the new ships). Therefore, I think just swaping the effectiveness of epulse in PvP and PvE is needed, through damage reduction or max damage caps or whatever.
Coran_Sienar wrote:
I'll be the first to admit that Freelancers didn't have viable PvP ships until RotW. (Heck, I used a Dunelizard in DS.) But no other faction's special ability works in a PvP engagement.
You're right, Coran...and perhaps they should.
Coran_Sienar wrote:
I'll be the first to admit that Freelancers didn't have viable PvP ships until RotW. (Heck, I used a Dunelizard in DS.) But no other faction's special ability works in a PvP engagement.
I could be wrong but I think nebula blast does.
silverlady wrote:
And since I can't edit yet:
You talk about honorable fights, and honorable tactics, and yet you engage in a fight that is 2v1...and you are not the single?
Hmm...
There is nothing wrong with wingmen. I said that I'd go back and 1v1 with them. You should realise that I'm often flying myself vs greater odds a lot of the time and I have no problem with it even if I lose. If you go into pvp you have to expect that odds will always not be fair. Simple 'push the button to explode everything around you' tactics though are certainly not.
The fact the guy said that he was capable of taking down rebels no matter the odds with blasters and didn't even show any sign of backing up that theory when offered to go at it again this time using blasters is what I'm peeved about. Its all very well talking the talk..but if you can't even deliver short of e-pulsing then thats pathetic. If he'd just said "I don't want pvp" or "Hey..don't gank me" the cool...I would -gladly- oblige but his arrogance landed him in this hole and this is what I fin with most if not all E-pulsers. It is used as a grief tactic.
Message Edited by LeaphChausew on 09-02-2005 09:49 AM
Interesting. The Star Fleet Battles, Lyran Expanded Globe Field. Something to keep people away from being too close.
2 vs 1 was in it self not very sporting. The guy gloting and then not fighting you 1 vs 1 after he "pawned" you and your wingman was pretty weak.
I think he did the only thing he could when he epulsed you. I am guessing you attacked him and not the other way around. The free lancers in their non-dog fighting ships could not fight you so he did the only thing he could. That was fast thinking on his part. I always forget I have bomber strike when I attack crusers until too late.
Some people are mad when they are taken out by missiles, is that wrong. In my oppresser I use the fact that people do not generally change head on when attacking me. because they know Oppressers have 3 lauchers up front. ( I do not use them often because it does not make it very fun and if I am PVPing it is becuause it is for fun and I am with a group. If it was real war , I would be one speed missile lauching boat ).
Now you know ( and it seems I will now learn )to stagger your attacks and not have anyone so close. Kind of changes dog fighting eh.... Or just challange your target first so you can have a fair fight. Jumping out if the sun is a great tactic but, beware of the target that does something "out of the box" to save his skin.
I do not like trash talk ether from the winner nor the loser. one should always try to learn from others. Thanks for the post. I will have to watch out for Freelancers. I never knew what Epulse really did.
I'm glad you responded, Leaph.
From the vast majority of your posts, you do seem to be a good, honorable pilot, who is probably fun to fly with and against.
You are also correct that the guy in question's behavior after the fact completely nullified the validity of his use of tactics.
However, you cannot pick and choose what is honorable, and what is not in a fight of any type. You can do so for yourself, and live by it (you evidence this by choosing not to fly a ROTW fighter, which is commendable), but you cannot, and should not, believe that anyone else should follow your code of honor, nor should you feel obligated to follow theirs.
You are also correct in saying that in Deep Space, you should be prepared for any and all odds in engagements. On that same note, it is also valid to say that any person can use the best tools they have for the job. Hence, you should be prepared for an E-pulse at any time in Deep Space, or anytime you are flying overt.
It is unfortunate however, that someone could literally E-pulse you, look for you when you return, and E-pulse you again. It is also unfortunate that there probably are many people who would grief in such a way. Perhaps it would be nice if they added some sort of flag after you get E-pulsed, so that you cannot be E-pulsed by the same person again for like 15 minutes...something like that.
I am sorry that you ran into such a player. You can rest assured, that if you and I ever cross paths someday in Deep Space, that it will be a straight up,bare-knuckled, fistfight to the death...probably with conversation afterwards, if you're willing.
I have a lot of respect for you Leaph, and what you are about.
LeaphChausew wrote:
There is no valid arguement for keeping E-pulse ingame as far as pvp goes. Freelancers can obtain JSF and GSFs easily (which this guy had too. Sad..e-pulsing while in a JSF vs. two A-wings) so it isnt like they're outclassed for pvp ships short of 'morally' choosing not to fly a relic.