Pilot Archive

Thread: PvP Capable Heavy Z-95?

Halorin0009
Sat Sep 10, 2005 3:52 pm
#1

Not sure if this has been done too often or not, but I was looking for some advice. I'm particularly fond of the Heavy Z-95. It's the first ship I ever got beside the starting one, I love the name I have for it, and it's become part of my character's unique traits.


I'm on track to become a Master Rebel Pilot, and I was looking for a checklist or some guidelines to look at when it comes to tuning my Heavy Z to be able to hang with the best. I know that A-Wings are able to produce great results with only 60k in mass, so I was figuring I could take notes from there and use the excess mass for Armor or something.


My biggest concerns are:


1) Weapon

2) Droid Commands


Any advice would be greatly appreciated. Thanks!





The NGE may be staying, but is SWG?
aramiss
Sat Sep 10, 2005 3:58 pm
#2

im trying to buld a z95 too........its just that i don't like the clone relic ships........but im gonna try to stuff the biggest gun i can in my headhunter, probably a lvl 8 or 9, i hope, after i get an engine and shild in there


as far as programs, i run, engine OL3, cap OL3, reactor OL3, CTSS4, emergency shields, front and rear.

i hope the headhunter works as well as i hope, only drawback i see is its got a big hitbox



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
Halorin0009
Sat Sep 10, 2005 4:01 pm
#3


Yeah, I know the Z's hitbox is a little larger compared to things like the Jedi Starfighter and other quick ships. I was hoping some armor could help offset that, not to mention some ace pilot skills.



The NGE may be staying, but is SWG?
CommTampers
Sat Sep 10, 2005 4:02 pm
#4

If your aim is PvP, use a rapid fire crafted gun. The goal using a heavy Z95 is to imagine your Awing loadout, but with an upgraded engine and/or weapon. A crafted Mark 4 shield should do the trick.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
aramiss
Sat Sep 10, 2005 4:03 pm
#5

well personally i could care less about hitbox size, i just refuse to fly clone relic ships, i hate em....i think its because everyone flocks to them, makes me hate them



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
Glowstix
Sat Sep 10, 2005 4:17 pm
#6






aramiss wrote:
well personally i could care less about hitbox size, i just refuse to fly clone relic ships, i hate em....i think its because everyone flocks to them, makes me hate them





thats y u fly plane jane a-wings fun little buggers.


u can squeeze a lv10re'd engine into a heavy z95 tho. i'm still trying to figure out how I can do this and still maintain a decent gun with WO4 and EO4.





____________________________________
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Israfel - Overpowered Spy
"Now its on us to do what we gotta do.. to survive" - T. Shakur
[ Currently Deciding... ]
IL-Vec
Sat Sep 10, 2005 5:06 pm
#7






CommTampers wrote:
If your aim is PvP, use a rapid fire crafted gun. The goal using a heavy Z95 is to imagine your Awing loadout, but with an upgraded engine and/or weapon. A crafted Mark 4 shield should do the trick.





Lvl 9 RE'd gun gives same basic effect and better effectiveness'



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aramiss
Sat Sep 10, 2005 5:16 pm
#8

i do fly an A wing and i love it, but i feel that a bigger hitbox is worth it for the 30k mass increase from an A wing to a headhunter, plus the headhunter is really cool looking



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
IL-Vec
Sat Sep 10, 2005 5:18 pm
#9






aramiss wrote:
i do fly an A wing and i love it, but i feel that a bigger hitbox is worth it for the 30k mass increase from an A wing to a headhunter, plus the headhunter is really cool looking




At least it feels starwarsy, I'll be honest I'll be flying an advanced X wing until I get up and going or break down and get a server transfer for the parts to competitivly outfit a stock one



Greven ILVec - IFN(tarquinas)
Graven - IFN(tarquinas)
Targeter - IFN(tarquinas)
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Pilots: Got Convergence?
LeaphChausew
Sat Sep 10, 2005 7:36 pm
#10

I might try a Heavy-95 setup one day but I admit I don't fancy the hitbox vs. central mounted weapon ships.
I'd go with a setup of re'd lvl 10 engine in order to haul that fat a$$ quicker, which may I add would be easier with the Z-95's awesome r,p,y acceleration which is over double that of an A-wing I believe.
Next would be a lvl 8 re'd weapon with a lvl 8 shield. I'd squeeze whatever I could in around that. In fact, I might even use a re'd QID ina z-95, but with that large hitbox, I'd be favouring the r,p,y rates of a good lvl 10 engine more as one of those would be more realistic in a heavy 95 than say an A-wing which'd majorly have to sacrifice 'somthing' to fit a lvl 10 engine inside and function.


I don't like the z-95's weapon spread though. In fact..I'd probably be inclined to do lvl 8 engine, lvl 8 shield and lvl 10 weapon so the shots I did land in pvp -really- hurt.



Maudee
Sat Sep 10, 2005 8:16 pm
#11






LeaphChausew wrote:

I might try a Heavy-95 setup one day but I admit I don't fancy the hitbox vs. central mounted weapon ships.
I'd go with a setup of re'd lvl 10 engine in order to haul that fat a$$ quicker, which may I add would be easier with the Z-95's awesome r,p,y acceleration which is over double that of an A-wing I believe.
Next would be a lvl 8 re'd weapon with a lvl 8 shield. I'd squeeze whatever I could in around that. In fact, I might even use a re'd QID ina z-95, but with that large hitbox, I'd be favouring the r,p,y rates of a good lvl 10 engine more as one of those would be more realistic in a heavy 95 than say an A-wing which'd majorly have to sacrifice 'somthing' to fit a lvl 10 engine inside and function.


I don't like the z-95's weapon spread though. In fact..I'd probably be inclined to do lvl 8 engine, lvl 8 shield and lvl 10 weapon so the shots I did land in pvp -really- hurt.








QFE, except for the weapon's spread part

Start kitting your Z with a top of the line engine and build from there, with the extra mass and a nice RE engine (lvl 10!) you can offset the hitbox size. Frankly, the weapons spread is very useful, just change your flight style to use Yaw more than Pitch and you'll do nicely.


-Maudee
Nearro
Sat Sep 10, 2005 8:34 pm
#12

Looking at it from the Imperial side, since I just outfitted my Heavy TIE for PvP, here's my suggestions:

Option 1: The Big Hitting Bumblebee
These ships have some insane PYR ratios, compared to the higher level ships, so use that to your advantage.
In my Heavy TIE, it's loadout is:
Crafted Mk.I reactor with 12.5k generation (a ton for what I need)
RE'd level 2 capacitor, 1600 mass, 1248 energy, 32 regen
Pre-Nerf DI, 501 mass, 15.3 speed (granted, not everyone has that option, but a 500 mass crafted level 1 will do just fine, since shunt won't really be an option in this layout)
Crafted Mk.III Shield with 1400 f/b, mainly just for NPC ships, about 7.5k mass
RE'd level 10 engine, 40k mass, 82+ PYR
RE'd level 10 gun, 42k mass
Chaff Launcher, 860 mass

This still has a little bit of mass to spare, so might look into a bit higher on the shields, considering it's not quite enough mass for some armor.

Option 2: The Spray-N-Pray Bumblebee
This is built more around a quickfire gun, no where near the damage output per shot of a RE'd level 10, but will really kick out some quick shots.
Same as above, but switch out the gun for a crafted level 9 Ion Cannon, should be around 33k mass.
Use the remaining 10k mass to toss on a huge armor plate up front. That will provide you with a lot more protection and less likely chance of being one-shot killed. Or, you can go with a little smaller armor for a quicker DI.


Option 1 will die very easily in PvP, if you get hit. That's the key though. With the PYR ratios these Heavy ships have, they can outturn almost anything out there, even an A-wing, if done properly. This options serious advantage is that gun. Typically, one shot from it will so severely cripple your target, finishing them off will be easy.

Option 2 sacrifices a little of the raw damage per shot for some more protection. Sticking a 1800 armor plate on the front will let you survive most any single hit, save those big level 10 guns. The main reason for going with an Ion cannon over a blaster/disruptor is something I preach. 85%+ of your damage in PvP is done to shields, so focus on them. A blaster might look nicer, if you are going for a more roleplaying approach, but it'll never dish out the damage to shields that an Ion Cannon will. Most level 9 Ion's should be able to cut through any ships front shields in one hit, and firing 4 times a second will dish out some nice damage.


In the end, it's what you prefer, but these ships have a lot of room if you can get used to having just one gun. They are amazing in PvP once you get used to their quirks, and you'll be surprised (and surprise a lot of people) when you tear through JSF's in one hit. Or just sit on their tail while they futily try to get behind you.



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Halorin0009
Sat Sep 10, 2005 9:43 pm
#13

Thanks a lot for the advice!



The NGE may be staying, but is SWG?
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