Pilot Archive

Thread: Aiming rectacle...

mikelarsen
Thu Sep 01, 2005 1:12 am
#1

I'm flying a standard y-wing, and it appears that my aiming rectacle seems to be off. I'm fighting against ties above yavin-4, and when I line up the two dots (my aiming rectacle and the tie's shot guide) my shots appear to go ahead of the ship, or at any rate they miss, especialy when I am farther from the target. Only when I aim for slightly closer to the target (apoximately on the edge of the shot guide closest to the target) do my shots hit. Does anyone know why this is?
rasian
Thu Sep 01, 2005 1:32 am
#2

adjust your speed slightly till your shots start hitting when the two reticules are lined up.


the more practiced you get at flying the more you will learn to compensate for different speeds by allowing to lead on your target by more or less than the fixed reticule.


mikelarsen
Thu Sep 01, 2005 1:37 am
#3

It just suprises me that the game (or ICly, my starship which is projecting the targeting rectacle for my convenience) doesn't take speed into account. Granted, i've only flown two ships, but I don't recall that the headhunter I started with ever had this problem at any speed. So we're certain that this is intentional, not a bug, and there's nothing I can do about it?
CrimsonCredits
Thu Sep 01, 2005 1:46 am
#4

This is happening to quite a few people. Two of my friends today T4 and above both ahd this problem while in their bel's today flying. They would use most of their caps power on killing one TIE. I figure something screwy in the publish since thise was not a problem for either of them before today and they using same parts in same slots. They would have to aim sometimes to the sides or behind the target to hit it, the aim is just so off atm and I can onyl figure this is a publish problem. We were doing a mission for one of them tonight and they were both mainly bait while I killed the TIE's since I was nothaving targetting problems and they weren't ableto hit the broad side of a barn.
EnFERn0
Thu Sep 01, 2005 3:05 am
#5

Really weird you have to compensate for speed when aiming your cannons.
Laser bolts do travel at lightspeed...



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BoFa-ST
Thu Sep 01, 2005 3:20 am
#6

as long as im not doing a mission, or in a group thats not all in comms, i fly with the UI off. (ctrl+shift+h).



i just track the targets by fire (lol), but i've always noticed, that the lead changes depending on the ship you are flying, and your target. always takes me a few min to get use to a new ship for this reason.





.......NBoFa DeezN.......
guild first; faction second; truth third
..............Upia..............


CRC27DOR
Thu Sep 01, 2005 3:32 am
#7

It appears to me that the targeting reticle problem may be one of two things. It is tier related, or it is related to the guns you have.


I noticed that flying my Scyk with one gun against tier 1 targets I hit regularly. Tier 2, I miss some, and on Tier 3 targets I miss more. It is almost as though there is an invisible "hit sphere" surrounding the targets that affords a large margin of error for T1 targets, and is increasingly smaller for higher tiered targets.


It could also have to do with what guns you have where. I was flying my Rhyxxyk (sp?) with a mining laser in W1, Tractor in W2, and Ion cannon in W3. I was missing like crazy using the targeting reticle just firing W3. I hit better with W1 though. I landed, and reconfigured my weapons moving the cannon to W1 and mining laser to W3. Went back, and hit much better. Unfortunately, my first targets were T3 and the new targets were T2 and T1, so I don't really know which theory is closer to the mark. Probably neither and it is something entirely different.


I suspect it may be a combination of the two. The "kill zone" for mobs is tier related. The higher the tier, the smaller the kill zone, and the harder they are to hit. Also, for multi-ship weapons, the targeting reticle is keyed to the first weapon in the chain. I have noticed that the bolts/rays/slugs from the different weapons go at different speeds (related to recharge rate maybe?). I have a suspicion that the targeting reticle may be keyed to this. I have not played around with different weapon configurations to test these theories, but I may give it a try tonight.


Just my thoughts.


mikelarsen
Thu Sep 01, 2005 3:33 am
#8

What I'm saying is, the lead isn't acting accurately. It's missing. When I keep aiming reticle dot-to-dot with the lead, my weapon-fire is traveling ahead of the targeted ship. It's missing.
BoFa-ST
Thu Sep 01, 2005 3:36 am
#9






mikelarsen wrote:

What I'm saying is, the lead isn't acting accurately. It's missing. When I keep aiming reticle dot-to-dot with the lead, my weapon-fire is traveling ahead of the targeted ship. It's missing.




i understand this. what im saying is i dont use that 'lead' reticle. i use the ship im shooting at, and where the bolts are going. if im to far ahead, pull back till i see them hit the target. tbh i dont even notice the 'lead' reticle anymore.



.......NBoFa DeezN.......
guild first; faction second; truth third
..............Upia..............


Cougro
Thu Sep 01, 2005 4:16 am
#10


Where your shots go is also a factor of whether the target is moving toward you, or away from you. If the target is closing with you, then aim closer to the ship if it is flying away from you lead the crosshairs a bit and you will be more accurate.
mikelarsen
Fri Sep 02, 2005 4:03 am
#11


Cougo, the aiming target should automaticly compensate for that. It should be calculating where, in the time it takes your lasers (which are appearantly slower-than-light, to address a previous post) to cross the distance, the target will be. But it's not. You shouldn't have to manually adjust for distance, because that's what the aiming target is for!
CityHall
Fri Sep 02, 2005 4:12 am
#12



mikelarsen wrote:
Cougo, the aiming target should automaticly compensate for that. It should be calculating where, in the time it takes your lasers (which are appearantly slower-than-light, to address a previous post) to cross the distance, the target will be. But it's not. You shouldn't have to manually adjust for distance, because that's what the aiming target is for!





I understand your frustration but... Where is the fun in that? If the game did all the work for you there would be no chalenge, just compinsate for the fact that the reticle is guessing and does not take into account all of the variables. also I find that if you are flying outside of your ships "sweet spot" it makes this worse, try slowing down a bit.

It would be no fun if all the game involved was lineing up to dots.



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Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
eurno_ebaebro__kyra
Sat Sep 03, 2005 5:44 pm
#13

i know with my kimogila, when i use weapon 2, i miss more than weapon one, because its wing mounted, meaning a wider distance between the bolts, and the shots fly wide, and also, watch the damage in the corner, because sometimes, it shows no animation when hitting, but they still take damage.



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