Pilot Archive

Thread: Aiming rectacle...

LeaphChausew
Sat Sep 03, 2005 7:45 pm
#14






mikelarsen wrote:

What I'm saying is, the lead isn't acting accurately. It's missing. When I keep aiming reticle dot-to-dot with the lead, my weapon-fire is traveling ahead of the targeted ship. It's missing.





You also have to take into the account that this is an mmo. Client to server detection wise isn't going to be entirely accurate depending on your ping (I think..I know nothing about the technicalities of computers but I'll theorise anyway ). It's wird but you learn to compensate after a while.




Slysix
Sat Sep 03, 2005 11:41 pm
#15

Actually the aim point is accurate provided that the target flies in a straight line and you keep the same distance from your target.

However a target rarely flies in a straight line and usually your always "closing" in on the target.

This is why you have to aim for the spot slightly closer to your target then the actual position of the target. So the faster your closure rate is to a target, the farther away you have to shoot from the aim point and closer to the target.

Conversely, if your target is actually going faster then you you actually have to shoot at the aim point or slightly ahead if it to actually hit depending on the separation rate.

To demonstrate closure and separation rate compensation, try flying two POB/turreted ships in parallel. If both ships are on a parrallel course, the gunners just shoot at the aim point and will score a hit. Any closure or separation rates and they'll have to adjust accordingly.


Allowing the aimpoint to compensate for closure and separation rates will just make it too easy for 3rd party software to use an "auto targetter". Yes 3rdPS is agains't EULA but then some people still use them.

Message Edited by Slysix on 09-04-2005 03:45 AM

SheenaBrelya
Sat Sep 03, 2005 11:51 pm
#16


Really weird you have to compensate for speed when aiming your cannons.


You have to compensate for a lot of things. Stop considering the lead reticle a perfect shot, and start considering it a decent estimate. It does not, should not, and will not do all of the firing solution calculations for you. I hate to bring this up, but they even admit in the Movies that the targeting computers were imperfect. I've always considered it part of the charm of space combat.


Laser bolts do travel at lightspeed...


Laser beams travel as light speed. A Star Wars laser bolt is a projectile that is essentially launched by the weapon. It is not a laser beam and does not travel at light speed.

Shona
LeaphChausew
Sun Sep 04, 2005 5:35 am
#17






SheenaBrelya wrote:



Really weird you have to compensate for speed when aiming your cannons.




You have to compensate for a lot of things. Stop considering the lead reticle a perfect shot, and start considering it a decent estimate. It does not, should not, and will not do all of the firing solution calculations for you. I hate to bring this up, but they even admit in the Movies that the targeting computers were imperfect. I've always considered it part of the charm of space combat.




Laser bolts do travel at lightspeed...




Laser beams travel as light speed. A Star Wars laser bolt is a projectile that is essentially launched by the weapon. It is not a laser beam and does not travel at light speed.

Shona




If flight computers were perfect, then it wouldn't have taken some kookey Rebel Farmboy to switch off his targetting computer in order to make that run up the DeathStar Trench. (Yup, Luke was hacking )

wakko999
Sun Sep 04, 2005 1:59 pm
#18






CrimsonCredits wrote:

This is happening to quite a few people. Two of my friends today T4 and above both ahd this problem while in their bel's today flying. They would use most of their caps power on killing one TIE. I figure something screwy in the publish since thise was not a problem for either of them before today and they using same parts in same slots. They would have to aim sometimes to the sides or behind the target to hit it, the aim is just so off atm and I can onyl figure this is a publish problem. We were doing a mission for one of them tonight and they were both mainly bait while I killed the TIE's since I was nothaving targetting problems and they weren't ableto hit the broad side of a barn.





Ok, ever since the last patch I thought there was something wrong with my latency or just my aiming in general. I also am using the same weapons on my ship as before the patch and every so often when I launch and fight TIE's mostly I cannot hit them like I normally can. I have checked my latency and it is normal, I have switched weapons out and also used different chassis, A-wing, Actis, B-wing. No change whatsoever. It does not happen everytime I launch however.


About 5 mins ago I went into Kessel and was having the aiming problem. I managed to finally disable the reactor on the TIE advanced and at a stand still, aiming at all different parts of the target it took a good 45 secs to finally destroy it. There is indeed a bug happening of some sort. If anyone else is having the problem please post your tests and results.



Spacey
Sun Sep 04, 2005 2:06 pm
#19






LeaphChausew wrote:





SheenaBrelya wrote:



Really weird you have to compensate for speed when aiming your cannons.




You have to compensate for a lot of things. Stop considering the lead reticle a perfect shot, and start considering it a decent estimate. It does not, should not, and will not do all of the firing solution calculations for you. I hate to bring this up, but they even admit in the Movies that the targeting computers were imperfect. I've always considered it part of the charm of space combat.




Laser bolts do travel at lightspeed...




Laser beams travel as light speed. A Star Wars laser bolt is a projectile that is essentially launched by the weapon. It is not a laser beam and does not travel at light speed.

Shona




If flight computers were perfect, then it wouldn't have taken some kookey Rebel Farmboy to switch off his targetting computer in order to make that run up the DeathStar Trench. (Yup, Luke was hacking )





LOL Leaph! You beat me to that!



Rajha Al'Rajhiim

Lt. Colonel, Imperial Marines

Emperor's Retreat, Naboo

Corbantis


Commander of:

Hunter II

ThunderfishII

The Platinum Seagull

Plzdun Shootme



---------------------------------------------------------------------
Rajha Al'Rajhiim
The Outer Rim Trading Company

*Buys Shadowbrak a beer*

Support the Pilot's Code of Conduct
http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=52737
LeaphChausew
Sun Sep 04, 2005 3:51 pm
#20






Spacey wrote:






LeaphChausew wrote:





SheenaBrelya wrote:



Really weird you have to compensate for speed when aiming your cannons.




You have to compensate for a lot of things. Stop considering the lead reticle a perfect shot, and start considering it a decent estimate. It does not, should not, and will not do all of the firing solution calculations for you. I hate to bring this up, but they even admit in the Movies that the targeting computers were imperfect. I've always considered it part of the charm of space combat.




Laser bolts do travel at lightspeed...




Laser beams travel as light speed. A Star Wars laser bolt is a projectile that is essentially launched by the weapon. It is not a laser beam and does not travel at light speed.

Shona




If flight computers were perfect, then it wouldn't have taken some kookey Rebel Farmboy to switch off his targetting computer in order to make that run up the DeathStar Trench. (Yup, Luke was hacking )





LOL Leaph! You beat me to that!



Rajha Al'Rajhiim

Lt. Colonel, Imperial Marines

Emperor's Retreat, Naboo

Corbantis


Commander of:

Hunter II

ThunderfishII

The Platinum Seagull

Plzdun Shootme





I'm genuinly surprised noone said it before me.

Bawarr
Sun Sep 04, 2005 4:05 pm
#21






wakko999 wrote:





CrimsonCredits wrote:

This is happening to quite a few people. Two of my friends today T4 and above both ahd this problem while in their bel's today flying. They would use most of their caps power on killing one TIE. I figure something screwy in the publish since thise was not a problem for either of them before today and they using same parts in same slots. They would have to aim sometimes to the sides or behind the target to hit it, the aim is just so off atm and I can onyl figure this is a publish problem. We were doing a mission for one of them tonight and they were both mainly bait while I killed the TIE's since I was nothaving targetting problems and they weren't ableto hit the broad side of a barn.





Ok, ever since the last patch I thought there was something wrong with my latency or just my aiming in general. I also am using the same weapons on my ship as before the patch and every so often when I launch and fight TIE's mostly I cannot hit them like I normally can. I have checked my latency and it is normal, I have switched weapons out and also used different chassis, A-wing, Actis, B-wing. No change whatsoever. It does not happen everytime I launch however.


About 5 mins ago I went into Kessel and was having the aiming problem. I managed to finally disable the reactor on the TIE advanced and at a stand still, aiming at all different parts of the target it took a good 45 secs to finally destroy it. There is indeed a bug happening of some sort. If anyone else is having the problem please post your tests and results.








For some reason it ALWAYS takes longer to kill a stationary target than a moving one, mostly because you get to close to it and only 1 in 10 shots register (if any). Thats why i prefer to not hit subcomponents on fighters since you can kill them faster.
As for the original question/problem i believe that since youre after a higher tier their speed is now a bit faster and now they actually have AI (tier 1's dont seem to ) so they make some manouvers while fighting. I almost never aim at the green indicator while blasting T5's, since they never fly in a nice circle/straight line. The worst case senario is when one flyby's you can score hits without the green rectical even on the screen, you just have to know where to shoot from experience.







-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


SheenaBrelya
Sun Sep 04, 2005 4:22 pm
#22


LeaphChausew wrote:
I'm genuinly surprised noone said it before me.


What did you think I was referring to? I'm not the type of person to say something like "Luke's targeting computer wasn't perfect, why should yours be?" though I have had to explain to people that their YT is not the Falcon. Frankly, it's a game, and I think I prefer the current aiming reticle to the idea of a perfect one.

Shona
Slysix
Sun Sep 04, 2005 11:52 pm
#23






wakko999 wrote:



Ok, ever since the last patch I thought there was something wrong with my latency or just my aiming in general. I also am using the same weapons on my ship as before the patch and every so often when I launch and fight TIE's mostly I cannot hit them like I normally can. I have checked my latency and it is normal, I have switched weapons out and also used different chassis, A-wing, Actis, B-wing. No change whatsoever. It does not happen everytime I launch however.


About 5 mins ago I went into Kessel and was having the aiming problem. I managed to finally disable the reactor on the TIE advanced and at a stand still, aiming at all different parts of the target it took a good 45 secs to finally destroy it. There is indeed a bug happening of some sort. If anyone else is having the problem please post your tests and results.








Here is a little trick when destroying a disabled target. Try rolling your ship while shooting at the target. This works two fold...your client updates with the server your exact position and overcomes any convergance issues due to you weapon spread in relation to your target.

Aenit
Mon Sep 05, 2005 1:18 am
#24


Maybe I'm completely wrong...


But you keep referring to the green dot... I never use that thing for targeting, I use the little blue reticle thing that moves directly with my mouse in whatever direction my ship is going. As long as I can keep their green dot inside my blue reticle, I hit.


But again, maybe I'm misunderstanding what you're saying or something






AenitRo'ha
SuccessortoSidious
12AngryMinh
Mon Sep 05, 2005 2:21 am
#25

More than half the time I shoot at TIE interceptors I need to shoot behind them to hit them. The bolts are passing behind them by (estimated real distance) ~20 meters and missing from my POV but nevertheless I am landing hits.


This is not lag related and Ill explain why ... If this issue is evident on one ship (TIE interceptor) I can switch target to something else (another TIE interceptor, fighter, Agg, Opp, etc) and score immediate and 'properly' targetted hits. Then it's more than likely that I can switch back to the TIEI was missing and still miss unlessI shoot behind it (as described above).


This is most evident on interceptors, next are Aggs, Opps, then TIE advanced. The problem is never evident when I fire at Xwing style ships. But it does happen on the occassional 'heavy' ships like Kimos or Krayts.


My opinion on what causes it is that each ship has a coordinate sent from server to client and the server is reporting false coords to the client on that one ship alone. It just doesnt make sense that there would be lag on one or two ships, but not the rest of them.


You will eventually learn to recognize the 'false location' ships by their flight pattern and trust to fire where they WERE, not where you see them. The pattern is destinctive, evasive in appearance.





__ Vudu'boi ________
Knight of the Old Republic
___________________________________________
_ Angry Minh: Fixer __________[RAID]_

wakko999
Mon Sep 05, 2005 3:23 am
#26






Bawarr wrote:





wakko999 wrote:





CrimsonCredits wrote:

This is happening to quite a few people. Two of my friends today T4 and above both ahd this problem while in their bel's today flying. They would use most of their caps power on killing one TIE. I figure something screwy in the publish since thise was not a problem for either of them before today and they using same parts in same slots. They would have to aim sometimes to the sides or behind the target to hit it, the aim is just so off atm and I can onyl figure this is a publish problem. We were doing a mission for one of them tonight and they were both mainly bait while I killed the TIE's since I was nothaving targetting problems and they weren't ableto hit the broad side of a barn.





Ok, ever since the last patch I thought there was something wrong with my latency or just my aiming in general. I also am using the same weapons on my ship as before the patch and every so often when I launch and fight TIE's mostly I cannot hit them like I normally can. I have checked my latency and it is normal, I have switched weapons out and also used different chassis, A-wing, Actis, B-wing. No change whatsoever. It does not happen everytime I launch however.


About 5 mins ago I went into Kessel and was having the aiming problem. I managed to finally disable the reactor on the TIE advanced and at a stand still, aiming at all different parts of the target it took a good 45 secs to finally destroy it. There is indeed a bug happening of some sort. If anyone else is having the problem please post your tests and results.








For some reason it ALWAYS takes longer to kill a stationary target than a moving one, mostly because you get to close to it and only 1 in 10 shots register (if any). Thats why i prefer to not hit subcomponents on fighters since you can kill them faster.
As for the original question/problem i believe that since youre after a higher tier their speed is now a bit faster and now they actually have AI (tier 1's dont seem to ) so they make some manouvers while fighting. I almost never aim at the green indicator while blasting T5's, since they never fly in a nice circle/straight line. The worst case senario is when one flyby's you can score hits without the green rectical even on the screen, you just have to know where to shoot from experience.








Maybe I posted in the wrong thread. I was commenting on what CrimsonCredits had wrote. I am far from being aninexperienced pilot and have killed thousands upon thousands of tier 5 TIES. I am well aware of the tactics involved in taking down higher tier ships. I do not use the aiming reticule to line up my shots. I was simply stating there is a bug happening in response to the post about his friends not being able to hit anything and before the patch they were doing just fine. The only reason I disabled the TIE Advance was to see if there was something fishy going on with my targeting, my weapons or the target itself.There was indeed. Which one was bugged I could not tell before disabling the target. After disabling the target I was able to rule out my targeting.


From reading these posts and responses I do realize that this does not happen to everyone. I just ask that for those it does happen to, like CrimsonCredits' friends, post any fixes or testing they have done on it.


Page 2 of 2