Pilot Archive

Thread: PVP In Space a Joke

fyreblayd28
Thu Nov 04, 2004 6:14 am
#1



I have tried PvP in space with my friends. I had a Y-Wing with the best shields and armor and other components I could get. I have to shoot shielded enemy ships dozens of times before I can ever get though thier shields. Then after I get through thier shields I have to chew thier armor then get to thier engines. I use my 1k damage ion cannons on thier shields then use my 900 blasters and 1k disruptor combo on thier ship itself and still takes a while to get to thier engines or reactor.


PvP friend uses average weapons. Here is hit by hit.


1- shields are gone

2-armor is gone

3-engines are gone.

4-ship is destroyed.


4 hits on a 1k shield 1k armor then components and ship. I think this is a little nuts. This tells me that the TIE's (that by Lucas's standards should not have shields) have shields on them that are probably set at about 10k for the number of times I have to hit them. I think this should be evened out. This is PvE TIE's not player TIE's.

Message Edited by fyreblayd28 on 11-04-2004 06:56 AM

Message Edited by fyreblayd28 on 11-04-2004 06:57 AM

Ta10c
Thu Nov 04, 2004 6:23 am
#2

many if u went up a few lvls and started using 3k weapons u might do better, oh and yes it is a joke. the normal ties dont have shields i think but all the ones after that do, just makes it fair for imps



Taloc
Long Time Retired
Master of all things Pink and Spandex
N00Bcom spammer of crap
Seriah-EH
Thu Nov 04, 2004 6:52 am
#3

In literature (and the movies), most TIE's are unshielded. The only FACTORY SHIELDED TIE's are the:

TIE Advanced

TIE Defender


The TIE Bomber, TIE, TIE Interceptor and TIE Raptor were all unshielded.


HOWEVER, Thats FACTORY COMPONENTS. There are also cases in literature where ever one of those ship types HAVE sported shields and hyperdrives.


One thing that must be considered is that the fighters of the Empire were designed as cheap, disposable ships. The empire outnumbered its enemies in such a great number that better ships were unnescessary.




Imperial Colonel Seriah-EH Karrde

Master Architect, Master Merchant, Master Dancer

Riflewoman, Doctor, Ranger, Squad Leader, Teras Kasi

Black Epsilon Ace, Imperial Inquisition Ace

Royal Naboo Security Forces Ace, Corellian Security Force Ace

Storm Squadron Ace, Smugglers Alliance Ace


VacaXXX
Thu Nov 04, 2004 7:48 am
#4

are you master, was your friend?? they might have been, like me buffed w/out armor on the ground complaining about getting beaten whenI was sword 2/1/2/3



Vaca Dormir


-Master Pikeman-




fyreblayd28
Thu Nov 04, 2004 7:54 am
#5






VacaXXX wrote:

are you master, was your friend?? they might have been, like me buffed w/out armor on the ground complaining about getting beaten whenI was sword 2/1/2/3






I was 2-2-2-2 he was 1-1-1-1 I was in a Y he was in a Z-95. I had good armor and good weapons and I enjoyed taking on groups of Tier 3 fighters but a Tier one player wipes me in 3 hits. Like I said he had a junky weapon with a top damage of 435. Since I had 900 shields (per side) it should have taken him 3 hits to get through not 1 and that is if both bolts hits. We all know that does not happen alot.


This was not a rant on TIE's I was making a point of shields on enemies vs players. Yes players have shields but so what. You personalize your craft because you bought it. Your tier 3 ship has mass of 50k ours has 100k. We have no trouble with space if used right. You want to throw in a shield so be it but you are light on mass compared to us anyway. That is why we are hero's and not standard troops. Hero's get speacial stuff hehe.
ZeausStryder
Thu Nov 04, 2004 7:59 am
#6

just a bit of geekology eventually the tie interceptors ended up with sheilds but that was later on in the war



"Well then I'll see you in hell!" - Han Solo
KaceAverrod
Thu Nov 04, 2004 7:59 am
#7

A simplefix for this I think would be to carry the 75% pvp reduction in to space as well. It's far too easy at the moment to kill or be killed by another player and rarely takes more then 3-4 shots.



|~KaceAverrod~|
-/Former Imperial Inquisitor/Ace Pilot\-
**AllianceAcePilot**
Kierra87
Thu Nov 04, 2004 8:10 am
#8


did you do much dmg with tk 2222 in pvp?

no?

what makes you think you should be able to with pilot

please wait at least a month, get some skills and test it out properlly before you complain its totally rubbish

Message Edited by Kierra87 on 11-04-2004 03:10 PM





-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kierra Heistray - Alpha Medic

"Your a fighter, you've got the fire, the spirit of a warrior, the champion's heart,
You fight for your life, because a fighter never quits,
You make the most of what your dealt, because a quitter never wins"


fyreblayd28
Thu Nov 04, 2004 8:30 am
#9






Kierra87 wrote:


did you do much dmg with tk 2222 in pvp?

no?

what makes you think you should be able to with pilot

please wait at least a month, get some skills and test it out properlly before you complain its totally rubbish

Message Edited by Kierra87 on 11-04-2004 03:10 PM






My thing is that a 1-1-1-1 took me out in 4 shots. What on earth do I think is going to happen when I see that a single blaster made by a master shipwright does over 3k damage. I think there should be a 75% reduction in space as well.


But by your logic a 1-1-1-1 TK should be able to take out a 2-2-2-2 TK in 4 hits. I am just saying that the damage donedoes not match what should really be done. Like I said with his max weapon damage and my shields should have taken him 3 hits just to get my shields down not the 1. When you have 900 shields and someone takes them down with a 435 max blaster in 1 hit makes me go hmmmm.....must be broke.

Dookay
Thu Nov 04, 2004 8:42 am
#10

As I posted in another thread:



Dookay wrote:

Damage is high in PvP, but it isn't crushingly so. I have been killed by quick salvos from foes, but that was because I had people get the drop on me, which I consider my fault. At the same time I did exceptionally well in PvP in Kessel today, and although some may see me as a griefer, and Kessel as a griefing haven, I had my most exciting play ever today.

Here's my story, I'm grinding for my Tier 4 boxes in Kessel. I am taking out a few rebel gunboats in my TIE Advance, and after my second kill I notice a rebel pilot nearby, I quickly target through everyone nearby and I realise that I am facing a full squadron of PC rebel players. I decide to grab the bull by the horns and switch my power to weapons, I come in low under the first target, a Y-wing and lay into him with my blasters, his shields flare, and collapse and I stay on his tail as he tries to turn with a second salvo his engines are gone and I see the pilot away. I target again and realize that the rebel A-wing, the only ship there that could out manuever me is turning down, and only 200 meters away, I cut power and turn upwards firing into the belly of the A-wing before he can aim down, that's two. Third target is an X-wing he knows I am here and is turning toward me I cut in low under the arc of his cannons (which could take me apart) and fire into his tail, his shields hold as he turns around trying to get me into his firing range, I cut power and turn to fire right into his cockpit, and empty two full salvos. Two left, first is another Y-wing, he fires a salvo at me but it glances off my back shields, I don't want to chance a missle which could destroy me outright, or even another salvo of laser fire which would collapse my shields, (And since I have no armor probably end my flight) so I accelerate under his craft, and turn upwards as his bulky ship lazily tries to come in line. I have all the time in the world to dump my blasters into him. Finally there is another X-wing, being hassled by two NPC TIEs, I feel almost guilty as I line up with his side and take him out.

When I hypered out after this combat I was absolutely enthralled. Seriously I have never had more fun in game. Each and every combat even though none of them took more than 20 seconds, was a pure rush, the danger of one solid hit taking my ship out (It is a light figther) made me feel an intensity that planned PvP lacks, as I walked the razor's edge of taking apart an entire squad of grouped Rebel pilots.

Now I admit that what I did could have been griefing, I have no idea whether the group I fought were themselves a gank squad hoping to kill a few Imps or a team of green pilots getting a feel for the big game in a scary new area. Either way I took out five of them on my own, and nothing could happen like that with a 75% reduction. Frankly at this point space combat is about getting the first hit, coming in at the right angle, and keeping your ship outside the line of fire. That is how it should remain. You need to be aware, you need to keep a heavy ship protected by interceptors, and you need to have a strategy. That one pilot can walk the razor's edge and kill an entire group is a good thing in a flight sim. Would Top Gun still be cool if Maverick couldn't shoot down a half a dozen foes, because each sortie took twenty salvos of fire?



Allow me to ammend this and add that today I ground two boxes of Tier 4 in Kessel and had another four or five PvP engagements, damage appears to be near perfect, you can kill a foe in a few salvos, (4-5 blaster hits) but in general my TIE Advance takes 2 passes to kill an X-Wing (about 10 total hits) nobody should get ten full hits in without some dogfighting, and all my foes took two passes, that seems about perfect to me, the advantage comes from flying well and maneuvering outside the range of your enemies lasers, and that is what a player needs to learn how to do to improve in any flight sim. Damage reduction would mean that PvP battles would not be decided by piloting and who came in on a good approach and got in the best hits, it means that the best equipment would always dominate, and would make vehicles like my TIE Advance and the Rebel A-Wing obsolete. I prefer having hope of winning on manueverability and not needing to use tank ships because every battle comes down to a face to face who can outdamage who slugfest.



Master Bounty Hunter; Master Pistoleer; Imperial Pilot Ace
"I'm the guy you wake up to one night, maybe a year from now, maybe two, and all you'll see is a pillow over your face, and you'll hear a pop. Plenty more where I came from." - Joe Sarno
Okram2k
Thu Nov 04, 2004 8:48 am
#11

have you guys ever played a flight game where you shoot each other? The point is to dodge, get behind, and kill. Not to rely on armor and and shields to keep you alive. You have to outmanuver your opponent, then kill them. Agility and speed will out weight fire power any day when you are dog fighting with a real opponent.


Most dog fights are ended as soon as somebody gets behind someone else, they're dead. Unless you can react fast enough to manuver out from their fire and escape their volley, game over man, game over.


So go ahead, complaing about pvp not being able to take more then a couple hits, you're not supposedto, you're in a fighter not a cruiser, now get over it and learn how to dodge.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
MrHawat
Thu Nov 04, 2004 8:51 am
#12

My thing is that a 1-1-1-1 took me out in 4 shots


He probably used the "]" key to specifically target your components, either reactor or engine.
Buchi-Ollin
Thu Nov 04, 2004 8:52 am
#13

bravo dookay show those rebel swine whats in store for them



There is no peace, there is anger. There is no fear, there is power. There is no death, there is immortality. There is no weakness, there is the Dark Side. My only redeeming quality is that I hate rebels more in real life than I do in game.


"Better or worse" Zim
Page 1 of 4
Previous Next