Pilot Archive

Thread: PVP In Space a Joke

Vaxon
Thu Nov 04, 2004 9:03 am
#14



Kierra87 wrote:
did you do much dmg with tk 2222 in pvp?
no?
what makes you think you should be able to with pilot
please wait at least a month, get some skills and test it out properlly before you complain its totally rubbish

Message Edited by Kierra87 on 11-04-2004 03:10 PM





You are missing the point. He isn't saying that he isn't strong enough for weapons, but that the weapons and player shields do to much damage in PVP, compaired to the NPC shields that seem to be at a MUCH higher level than players.
FlyinDuke
Thu Nov 04, 2004 9:06 am
#15






MrHawat wrote:

My thing is that a 1-1-1-1 took me out in 4 shots


He probably used the "]" key to specifically target your components, either reactor or engine.






Were they 4 constant shots, or did he fire a ton at you and only hit you 4 times? Casue if it was 4 constant, you were flying in a straight line, its your own fault.



Isafo Yfabosa - Master Smuggler - Spice Hound - Weapon "Mechanic" - Gun For Hire
Server: Valcyn
Location: Corellia, Undisclosed area
"Don't just challenge me, you don't knwo who I am or who I know"
fyreblayd28
Thu Nov 04, 2004 9:07 am
#16






Okram2k wrote:

have you guys ever played a flight game where you shoot each other? The point is to dodge, get behind, and kill. Not to rely on armor and and shields to keep you alive. You have to outmanuver your opponent, then kill them. Agility and speed will out weight fire power any day when you are dog fighting with a real opponent.


Most dog fights are ended as soon as somebody gets behind someone else, they're dead. Unless you can react fast enough to manuver out from their fire and escape their volley, game over man, game over.


So go ahead, complaing about pvp not being able to take more then a couple hits, you're not supposedto, you're in a fighter not a cruiser, now get over it and learn how to dodge.







Fine then do the same thing for PvE if you get hit once you are a dead duckie. Oh wait that would not work would it. Or better yet let me kill that TIE Advanced in front of me in 1 hit and get my 3k xp and move on. Oh wait that will not work. Oh let me fire a missile that does less damage than my guns.


Let me get in an F-16 and let the bullets hit my shields. Oh forgot there is none. I better use my gun only because my missiles do far less damage. Oh yeah that is right missiles blow anything outta the air.


Sorry have a hard time swallowing your excuses on this one. So what you are saying is a tier 1 should be able to take out a B-Wing no problem. Sheesh why did I ever leave my starter ship.


Oh yeah it was not good enough to fight anything except another player it seems.

Dookay
Thu Nov 04, 2004 9:08 am
#17

I think the whole issue here is that people want PvP in space to be like PvP in the ground game, a laborious slow, difficult combat, that has nothing to do with skill or tactics, but with acquiring the most powerful weapons and DOTs and Buffs, and armor and then ramming into one another uselessly until the tiny little damage indicators (Sometimes as high as 100 or 10) add up and chew away the 4000 odd health or mind of the opponent. I want nothing of the sort.

I love the visceral PvP of this game, and that a Tier 3 or even Tier 2 could tear apart my flimsy little space frame if he managed to get behind me to fire 3 bolts. I have PvPed a lot in JTL, I have ground out 3.5 Million experience, at 7000 exp a kill in Kessel, and engaged in at least 30 PvP conflicts. I have died 4 times in the course of all of that. Once to a group of NPC A-Wings, twice to Gunboats when I slipped out of the safe spot and took a hit from turrets, and once to another player.

He had earlier in the evening informed me that he wanted a truce, and that we would not fire on each other, I agreed, not wanting to make anyone's experience less than pleasant. Later on he hit me with a bolt and I turned and got behind him, to see if he would continue to aggress, but he flew off. A moment later he returned and dumped a full salvo into me. I consider that death my fault, and for that reason I no longer accept truces. This may make me a griefer, but since that encounter I have yet to die to a PC in the Kessel region, so I consider the whole system to be fine. That I can survive indefinitely in a free PvP zone, and that I can dismantle entire groups of opposing craft who all outmass me, is a sign that the mechanics of dogfighting work. I relish the day someone comes in an A-Wing, outmaneuvers me and takes me down, I will be happy to have had a good dogfight. I do not relish the day damage is reduced and it takes 5 passes to kill a ship, because at that point I will be forced to abandon my fast agile and fragile craft and go to a massive damage pouring tank for a laborious slugfest, just like on the ground.



Master Bounty Hunter; Master Pistoleer; Imperial Pilot Ace
"I'm the guy you wake up to one night, maybe a year from now, maybe two, and all you'll see is a pillow over your face, and you'll hear a pop. Plenty more where I came from." - Joe Sarno
fyreblayd28
Thu Nov 04, 2004 9:09 am
#18






FlyinDuke wrote:





MrHawat wrote:

My thing is that a 1-1-1-1 took me out in 4 shots


He probably used the "]" key to specifically target your components, either reactor or engine.






Were they 4 constant shots, or did he fire a ton at you and only hit you 4 times? Casue if it was 4 constant, you were flying in a straight line, its your own fault.





It was me flying around and him flying around. I saw He has accpted your duel he was straight ahead of me. I went to monve outta the path cause head on is dumb. I saw 4 sets of bolts and I saw the space station.
fyreblayd28
Thu Nov 04, 2004 9:17 am
#19






Vaxon wrote:





Kierra87 wrote:


did you do much dmg with tk 2222 in pvp?

no?

what makes you think you should be able to with pilot

please wait at least a month, get some skills and test it out properlly before you complain its totally rubbish

Message Edited by Kierra87 on 11-04-2004 03:10 PM






You are missing the point. He isn't saying that he isn't strong enough for weapons, but that the weapons and player shields do to much damage in PVP, compaired to the NPC shields that seem to be at a MUCH higher level than players.





Exactly thank you. If you are gonna do it do it right. You want me to die fast then they should die just as fast. A 400 weapon taking out player 900 shields in 1 hit. Or my 1k ion, 900 blaster and 1k disrupter firing all at once having to hit a disabled TIE good shield side 10 times before I get to the actual ship. that means that the enemy TIE has a shield that is about oh 59k using the same math as the player data. Show me a shield that is 59000 per side that will fit on a fighter.
Dookay
Thu Nov 04, 2004 9:18 am
#20

By the way, I believe NPC shields should be stronger than player shields, the NPCs exhibit very little intelligence and there would be no enjoyment in killing them in one salvo. A real player is smart enough and agile enough to be difficult, A.I. is merely a target until it is in clumps, and even then rarely dangerous. The smarter human player should be dangerous alone, which is true, and doesn't need to take a vast amount of damage to destroy.



Master Bounty Hunter; Master Pistoleer; Imperial Pilot Ace
"I'm the guy you wake up to one night, maybe a year from now, maybe two, and all you'll see is a pillow over your face, and you'll hear a pop. Plenty more where I came from." - Joe Sarno
OO69
Thu Nov 04, 2004 9:51 am
#21

This post is not intended to rip on anybodies skill. Its just fact.


This is nothing like the ground game....you must get the 1-1-1-1 thing out of your head....PvP in spaceis basedaround two factors:


1. Your personal skill at flight simms....this is a lagre factor in this game....if somebody is more skilled than you, they will win regardless of who has the better ship or better weapon componts....if sombody is on your rear and you cant shake them, odds are they are a skilled pilot, and they will wear you down no matter how built up your ship is.


2. Your ship and its components....this plays a small role in PvP.....somebody that does only 400 points of damage per shot could very well take out somebody with 2000+ point shields, or a 3000 damage set of blasters....again this where your personal skill comes into play....there are people out there that are highly skilled at fight simms, and will mop the floor with people reguardless of how powerful a person's ship is......alot of people that are pilots have the ground mindset in their heads still, and think the skill boxes are the deciding factor in space PvP. JTL is nothing like the ground....no simple spamming of F-keys and the higher leveled character wins up here...SKILL will win every time.


Will a 1-1-1-1 pilot take out somebody that is an ace or even somebody that is 4-3-3-3....in this case the ace or 4-3-3-3 pilot has the advantage, but a highly skilled joystick jockie that is good at PC flight simms could pull it off.....theres not much differance between 1-1-1-1 and 2-2-2-2 anyways...skill will win 9 out of 10 times in that fight.



Blackend - Elder Jedi, Imperial Ace Pilot.
-Vibro - Master Commando.
Squish - Master Trader (Structures).
MR'T - Elder Smuggler.
Applesauce - Medic in Training.

NGE - OK
CU - Great
Pre-CU - Priceless
Belicose
Thu Nov 04, 2004 10:14 am
#22

I hate the 75% damage reduction on the ground as much as I hate NPCs with 50K hams. I prefer battles, even pvp battles to be quick and deadly and hate that when combined with 75% damage reduction the best equipment becomes invulnerable to those who for one reason or another don't have the absolute best weapons.
Narrganocca
Thu Nov 04, 2004 12:55 pm
#23

GREAT POST DOOKAY

I second third and fourth it...NO DAMAGE REDUCTION FOR PVP SECTORS....this is a twitch skill explansion, you want damage reduction go play on the ground. Kessel and Deep Space are for the big boys and should remain so. If you were on Scylla I would love to run into you with my A-wing, would make for a fun time. This is an explansion about using your own skill and not your characters. Thats whats cool about it. A newbie bothan with Master pilot but no ground skill has as good a chance in space PvP as a veteran Twi'Lek TKM. Attention Devs DO NOT CHANGE THIS!!



Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
Aharzo
Thu Nov 04, 2004 5:37 pm
#24

My Experience as a rebel pilot :

Vs Master Pilots they seem to take a damn beating ...not so much the one shot kill for me (im 4 1 1 1))

I think PVP is nice but id like to see shields last a little longer but overall I like it.



Aharzo
of
SP

Whoever said you couldn't
defence stack!?

Sick of you guildies getting all the gear? Have Admin rights on
some of there stuff and want them to pay?

Call SP.

We are experienced in the removal of entire buildings within a few minutes as
many of our previous clients know.

Lusiphur69
Thu Nov 04, 2004 5:48 pm
#25

Interesting quotes all around, I like the Sith one.

However my friend, if you are to quote the ALLMIGHTY ZIIIIM!! Do it right.

The quote goes, "Worse.....or BETTER?"

Just for the record, Imperial Pilot here, 4333.

Still trying to find a way to learn a lesson from the Rebel scum and cram G.I.R. into the back of my Tie Advanced.


Luse


"It's not stupid, it's ADVANCED!" The Allmighty Tallest



Luse, Dark Jedi Knight, Prince of Insufficient Light, Ruler of Heck

- I support keeping & balancing the current combat system You can too
AldaronTavish
Thu Nov 04, 2004 6:00 pm
#26



Aharzo wrote:
My Experience as a rebel pilot :

Vs Master Pilots they seem to take a damn beating ...not so much the one shot kill for me (im 4 1 1 1))

I think PVP is nice but id like to see shields last a little longer but overall I like it.




How the hell can you be 4111?! You must finish all the tier 2 boxes before you can do the mission for a tier 3 box.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

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