Pilot Archive

Thread: Tactics Help Please

Norewgian-Scout
Fri May 28, 2004 1:22 am
#1

Hi,


To my knowlegde there is only one proffesion that can hit without the target beeing able to determine where the shots came from, the proffesion is Rifleman (concealment tree)


Although you use maskscent, this will NOT help you once you start attacking an animal, they know where the shots come from and will start rushing to you.


What kind of lair-missions are you doing? What is you combat proffesion?






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VeriBeri
Fri May 28, 2004 1:54 am
#2

Using bleedshots, the creature will (usually) find you when the first DOT tick hits (AFAR 20sec after the shot).

Unless you are very distant (at least 120m ?), it will agrro on you at that time, even with unbroken maskscent/camo.

I will put up my whole routine for a constructive critism session when i get home tonight.



___________________________________________________
Beri Beri Syrin--ex Master Ranger & Veteran of the Great Hotpants Wars, current n00bissimo.
JBMat
Fri May 28, 2004 4:01 am
#3

Nothing wrong with your tactics, except I detected a lack of traps. Traps were made for the pistoleer, especially the pdart and the glow-wire.


My method - note, I am a Master Pistoleer (again), and I may have shots you don't have yet.


63m... I am already maskscented....Healthshot2, HS3, stopping shot... peace. Once the bleeds kick in the animal will aggro, but alone. Move back to 80 m or so, the animal may just stand there bleeding as it attempts to find you. Once the animal charges, p dart it. It slows, or stops. Shoot while moving to 63 m. Once it starts moving in, pdart again. Or, if you are lucky, just let in charge in and finish it off as it is mainly dead.


Tips - ALWAYS EXAMINE THE CREATURE TO FIND THE RESISTS. Why use flame on something that is 90% resistant to flame, but not resistant to acid?? The DX2 is my friend right now. I carry two Fws, 2 Blasters, 2 DXs, a scout, and a striker. Because you never know which one will be the best to use.


Use terrain to your advantage. If there are hills, or valley, or gulches, use them. Never ever never ever never stand in one spot. You are not a BH, you are not stupid. Move your feet and use TN to keep a lead on the animal. Can't be hurt by what can't hit ya. If you are armored, oh well, too bad. TN will still help, just not as much.


Power ups for your weapon. Get some, damage type work best. Food buffs, cheaper in the long run that a docs buffs.


Droids as tanks. Hmm... no skill points to use, they attack. You can heal them. They follow commands. Pets, good ones, require skill pts.


Novice medic. Get it. Means you can use stimBs. And heal your broke azz faster.


Been doing this since day three, when it was shown to me, and with refinements, have dropped stuff solo that I watched eat a group.


Prepare, shoot, move and think... you win every time. This method also works on 80% of BHs, as they are too stupid to figure out what you are doing.


JB



Nemo0
Fri May 28, 2004 5:33 am
#4






JBMat wrote:

Nothing wrong with your tactics, except I detected a lack of traps. Traps were made for the pistoleer, especially the pdart and the glow-wire.


My method - note, I am a Master Pistoleer (again), and I may have shots you don't have yet.


63m... I am already maskscented....Healthshot2, HS3, stopping shot... peace. Once the bleeds kick in the animal will aggro, but alone. Move back to 80 m or so, the animal may just stand there bleeding as it attempts to find you. Once the animal charges, p dart it. It slows, or stops. Shoot while moving to 63 m. Once it starts moving in, pdart again. Or, if you are lucky, just let in charge in and finish it off as it is mainly dead.


Tips - ALWAYS EXAMINE THE CREATURE TO FIND THE RESISTS. Why use flame on something that is 90% resistant to flame, but not resistant to acid?? The DX2 is my friend right now. I carry two Fws, 2 Blasters, 2 DXs, a scout, and a striker. Because you never know which one will be the best to use.


Use terrain to your advantage. If there are hills, or valley, or gulches, use them. Never ever never ever never stand in one spot. You are not a BH, you are not stupid. Move your feet and use TN to keep a lead on the animal. Can't be hurt by what can't hit ya. If you are armored, oh well, too bad. TN will still help, just not as much.


Power ups for your weapon. Get some, damage type work best. Food buffs, cheaper in the long run that a docs buffs.


Droids as tanks. Hmm... no skill points to use, they attack. You can heal them. They follow commands. Pets, good ones, require skill pts.


Novice medic. Get it. Means you can use stimBs. And heal your broke azz faster.


Been doing this since day three, when it was shown to me, and with refinements, have dropped stuff solo that I watched eat a group.


Prepare, shoot, move and think... you win every time. This method also works on 80% of BHs, as they are too stupid to figure out what you are doing.


JB









He's right with everything he says here. I have been known to take on fully armored and buffed BHs without armor or buffs and win with tactics like this (although I was M Rifleman/TKM at the time). If you are a ranged fighter, don't let them get in striking distance. The opposite applies if you are melee. Not everything here will apply to you but this is the basic idea of how you should be playing this game. As far as I'm concerned, someone that fights like this shouldn't see too big of a change in the CB. The main people who will have problems are those that sit around in buffs and armor the whole time. As long as you don't mind spending the time, tactics will greatly enhance your killing power. The main problem the CB is trying to address is that tactics are not necessary if you wear armor and get buffed. The fastest way to kill something then is to just spam your highest damage shot.



Lythender Nirou
Crazy Bothan


TalKurgan
Fri May 28, 2004 10:44 am
#5

Follow JB's plan. Learn to use tactics. With buffs and armor, there are no tactics. Stand there and spam your best AoE attack while the creatues pound on you. Buffs + Armor = GodMode. An example:


I was a swordsman for a few days. I bought buffs and 75% ubese, and stood in a ring of piket longhorns (usually six of 'em) spamming the two handed spin attack. I set up a macro. I made myself a sandwich. I decided that although I like buffs and armor (I getlazy sometimes, what can I say.), I don't think I could stand to use them all the time.




"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
KnoJoMaCad
Fri May 28, 2004 12:08 pm
#6

Guys,

I am currently a 4-4-4-3 scout working through the camping tree.
I'm loving every minute of scouting and look forward to being a ranger.


That being said, there was a discussion about tactics which made me think of ways
I could be a smarter hunter.


I'd approach a lair with maskscent on, and use my bleed shots on it,
hoping that my patience would pay off.


But what happens every time is that the stupid thing always finds me

(although in more time than if i didn't equip maskscent)
and give me a good amount of damage, and sometimes kill me and my little dog too


What am I doing wrong, or do i simply not have the skills yet to be able to snipe with impunity and wait for the bleeds to kill the animal?


How would the ranger community go about killing a lair
that could kill them first if they weren't smart about it?


Any help would be appreciated, Thanks in advance
Wideshot
Sat May 29, 2004 12:17 am
#7

Going prone isFAR more valuable at getting shots off undetected on creatures or NPCs than Mask Scent or Conceal. I find that by going prone I can often take a level 40 critter to half health before it notices me. After that you need to be prepared to stand up and move post haste. Ph. Darts and to a lesser extent Ad. Mesh can help to keep a little distance if they get close.


As has been said, use terrain, dodge between boulders and trees (for non-flying mobs). Although your own accuracy goes down the creature will have a harder time hitting you if you keep moving.


If you get a tough add, try using an adhesive mesh (wait to inevitable lack of message - sigh), make sure only your main target has a bleed on it and burst run out of aggro. When you return only the creature with the bleed should aggro.


Don't try and kite fast moving creatures like cats they can easily keep up with burst run and outrun you when kiting normally. High defence and DPS are they best means of stopping them once aggro sets in. A 'Blind' or 'Intimidate' state, if you can reliably inflict them, oncreatures willreduce the damage you take though. Be warned that high level creatures are virtually immune to state attacks - but I guess this is not an issue with mission lairs.


Dizzy is a killer attack if it hit you. You can help yourself slightly here by /TumbletoStand as it currently by-passes the chance of falling over from changing stance whilst Dizzy.
Pheng
Sun Feb 20, 2005 4:18 pm
#8


I am a rebel pilot 4443. I started out of Corellia (Tyrina I think it was).


I am trying to do the Lok trainer's mission. It is to go to Dathomir and assult an Imperial space station with some npc pilots to make a path for a B-Wing squad. I die horribly and quickly every time I do it.


Before I get to the wp, I use my Capac overcharge 3, and weapon overcharge 3programs. I am in an X-Wing with 3 weapons (I own an A-Wing if anyone thinks it will be easier using it instead).


When I get to the wp I can usually take down 2-3 ships before I'm slag. I have the Shunt Capac to Shield 3prog, and use it when I can. It is really only effective once before I die; overcharged my capac is at 1967, SCtS drops it to about 500, and I don't get much time to let it recharge.


For some reason tier 4 Ties seam a lot harder than tier 4 Black Sun. I can do most of the Lok Black Sun Duty mission, although 8 T4 BS on my is hard.


So, Is there something else I should/could be doing to last longer? Any tips are welcome. I would like to try to do it SOLO [added with edit].


Thanks!


Oh, I have 1030pnt shields, 700-900 armor, 19sec droid interface, 13000 reactor, 1035base capacitor, and the 79spd engine. My weapons have max dmgs of around 2500, 2000, and 1900. No Booster atm, removed it to equip the 2500dmg weapon. And no Chaf or missile launcher. I have also recently added the Reactor overcharge 3 prog to my droid, though I haven't used it yet.

Message Edited by Pheng on 02-20-2005 03:31 PM



Phenglei Karos, Elder Jedi

Marus Timpel, Commando
MonsofoLexius
Sun Feb 20, 2005 4:35 pm
#9


Pheng wrote:
I have 1030pnt shields,

Message Edited by Pheng on 02-20-2005 03:31 PM




I would say try squeezing in the reward shields you got, they are aobut 2500 front and rear. The rest looks ok if you don't have a lot of RE'd



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SheenaBrelya
Sun Feb 20, 2005 5:19 pm
#10

I agree that the Shield could use an upgrade. Otherwise, you might look into aquiring an Engine Overload 3 programs, as they are quite useful.


There's a very good chance that there is more to the mission that you have even seen (more battles after the first one), so you might also try getting some assistance from Freelance other Alliance pilots.


Shona
psikobunny
Sun Feb 20, 2005 5:57 pm
#11


There are always ways to improve your ship, since you asked for tactical help, I'm going to stick with that. The advice given for parts and programs is all valid, here are a couple tips for actually flying the mission.


Early in the fight, don't ride your target to death. This sounds like its what is giving the foes time to get behind you. Each time you begin to get hit by more than one ship* on your tail, break from who you're fighting and take on one of the ones hitting you. Take yourself out of the position you're taking damage and put yourself in the position to deal it. Use the shunt whenever you break and before you line up on your next target, eventually you will begin to take ships down.

Another option is to target Engines early on. It probably takes you 5-6+ solid hits to get a kill, but it would only take a few to disable a TIEs engines and then move on to the next. The fight becomes easier when you have 4 of 8 immobile, and its faster than going for the kill. If they are still there when it's time to mop up, finish them off, but remember, this is a mission not a loot run, dont cry over lost loots and xps if they poof before you get them, at least you finished the mission.

Last thing to use is IFF scramble, which you didn't mention. if things get truly ugly punch this and stop shooting until you can get clear and recharge.


For practice, try taking a tier4 duty from the Crimson Phoenix trainer at the Rebel Base on Rori. It is vs tier4 TIEs, and in the later stages will probably be almost exactly like your mission profile.


Good Luck!



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Pheng
Sun Feb 20, 2005 8:13 pm
#12


Thanks Psikobunny, I will go practice on the duty mission.


As for the reward shields, I must have completely missed it. I don't remember seeing any shields with 2k front and back.


SheenaBrelya, thanks, I didn't know there was an engine overcharge prog. I'll go find it. Hopefully I still have room in my R2. As for getting help, a friend has already said he would help, but I would rather try to do it solo if I can. I made it this far solo, would be nice to finish.

Message Edited by Pheng on 02-20-2005 07:17 PM



Phenglei Karos, Elder Jedi

Marus Timpel, Commando
SinBanik
Sun Feb 20, 2005 11:44 pm
#13

Wow.....I'm in the same exact position as you are in terms of missions and starting off from Tyrena....I also didn't see anything about reward shields....But anyways, if you need a hand I'd be glad to help you in return for a bit of help on my mission



S'in Banik / C'os Banik

Teras Kasi Master / Master Artisan ~ Master Shipwright ~ Master Droid Engineer
Vendor Located In Theed At Master's Mall At -4712, 3429
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