Pilot Archive

Thread: How to Fix the Jedi Fighter.

FataIity
Mon May 09, 2005 12:47 pm
#1

In beta my sugestion was 60k mass, bringing it inline with the A-Wing. But because it was released live with its currents stats it should stay that way. The REAL fix would be to match the A-Wing stats to the JF, plus boost the A-Wings mass to 100k. With the new wave of ships this doesn't seem far fetched. Nerfing is not the way to go. Even giving the A-wing another slot for weapons. I really don't care, I love the JF the way it is, and nerfing it would be wrong. I'm also an A-Wing pilot and KNOW that ship had an advantage over anything the Imperials "Had". I see Kitten saying all the time that is not a nimble as the TIE's.... um wrong. The A-Wing has more mass and I was able to drop a really nice RE'ed level 8 engine in it. Both my TIE Advanced and TIE Interceptor can't use the engine and still be effective. The level 8 RE'ed has for greater ypr stats then the level 6es that you can fit in the TIEs.



Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

FataIity
Mon May 09, 2005 4:48 pm
#2

In beta my sugestion was 60k mass, bringing it inline with the A-Wing. But because it was released live with its currents stats it should stay that way. The REAL fix would be to match the A-Wing stats to the JF, plus boost the A-Wings mass to 100k. With the new wave of ships this doesn't seem far fetched. Nerfing is not the way to go. Even giving the A-wing another slot for weapons. I really don't care, I love the JF the way it is, and nerfing it would be wrong. I'm also an A-Wing pilot and KNOW that ship had an advantage over anything the Imperials "Had". I see Kitten saying all the time that is not a nimble as the TIE's.... um wrong. The A-Wing has more mass and I was able to drop a really nice RE'ed level 8 engine in it. Both my TIE Advanced and TIE Interceptor can't use the engine and still be effective. The level 8 RE'ed has for greater ypr stats then the level 6es that you can fit in the TIEs.



Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

Bociwen
Mon May 09, 2005 4:49 pm
#3

I see absolutely no reason to change any of the tier4 lvl reward ships, its the Tier1 ships that need to be looked at.




B'wen Fornataro


FataIity
Mon May 09, 2005 4:51 pm
#4

Well the nerf crys keep comming up. Even thou these ships are one time things. Most the nerf crys I see are from rebel pilot who've never been on the other side. I have a Rebel and Imperial Main, who both spend almost ALL their game time in space overt.





Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

Vegitaa
Mon May 09, 2005 5:24 pm
#5


Here is my counter proposal.... I do not support NERFing anything, but if balance is to be had, this is a good start....


(I copied these stats from the "New Ship Stats" Thread as well as the Pilot FAQ - thanks and credit given to the original posters...)


Current known ship stats in Green, My proposed changes in Red.


Rebel:



  • Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]

  • Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]

  • Y-Wing LP: 30k Resources ~170k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

  • X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles [Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]

  • A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]

  • Heavy Z-95: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

  • Revised Z-95: 80k mass, 1 sp weapon, 1 ordance, .95 speed 600/600/300 P/Y/R

  • Heavy X-Wing: 180K mass, 3 SP weapon, 1 ordnance, .95/.90 speed foils open/closed(?), 300/200/150 P/Y/(?)

  • ARC-170: 125K mass(?), 1 SP weapon 2 MP, ? ordnance, ? speed, ?/?/? P/Y/R

  • Revised ARC-170: 125K mass, 1 SP weapon, 2 MP weapons, 1 ordance, .95/.90 speed foils open/closed, 275/275/175 P/Y/R

  • B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles [Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]

  • Nova Courier: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles [Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]

Freelancer:



  • Scyk: 5k Resources ~12k mass [SP: 1 Guns] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]

  • Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile [Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]

  • Kihraxz: 30k Resources ~40k mass [SP: 1 Guns] 1 missile [Spdx 1.0 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]

  • Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile [Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]

  • Ixiyen: 65k Resources ~95k mass [SP: 2 Guns] 1 missile [Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]

  • Rihxyrk: 90k Resources ~190k mass [SP: 3 Guns] 1 missile [Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]

  • Heavy Scyk: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

  • Revised Heavy Scyk: 80k mass, 1 SP weapon, 1 ordance, 1.0 speed, 400/400/100 P/Y/R

  • Vaksai: 150K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 300/300/150 P/Y/R(?)

  • Grievous Fighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

  • (Revised Greivous Fighter: 90k mass, 2 SP weapon, 1 ordance, 1.0 speed 275/275/175 P/Y/R)

  • YT-1300: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 2 missiles [Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]

  • MT22 Krayt: 150k Resources ~210k mass [SP: 3 Guns MP:+1] 1 missile [Spdx 0.92 Acc 50? Dec 50? Pitch 100 Yaw 100 Roll 50]

Imperial:



  • TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile [Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]

  • TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile [Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]

  • TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile [Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]

  • TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles [Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]

  • TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile [Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]

  • TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile [Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]

  • Heavy TIE/Ln: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

  • Revised Heavy TIE/LN: 80k mass, 1 SP Weapon, 1 Ordance, 1.0 speed, 300/300/50 Y/P/R

  • TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile [Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]

  • Imperial Guard Interceptor: 80K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 400/400/200 P/Y/R(?)

  • Jedi Starfighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

  • (Revised Jedi Star Fighter: 90k mass, 2 SP weapon, 1 ordance, 1.0 speed 275/275/175 P/Y/R)

  • TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles [Spdx 0.9 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]

  • TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]

The main changes are in mass. Though the JSF and Greivous would fall in between an AWing and TIE Intercepter in terms of stats. Just an average in between the two actually. Same goes for ARC-170 except the mass is much higher, figure you may want to use those turrets.

In terms of the "heavy" models. Again didn't want to change much, just tweak a little. I compared those against their original counter-parts. Now, I don't want those to change much because I would love to see more of those in the skies, adds variaty. So.. how about that?


Still worthwhile but not the "uber" ships. Worth flying, fun to cruise in, but you won't get called a griefer in it. Kick some numbers around, tell me what you think...


(reposting this in the "New Ship Stats" thread where this discussion kinda began as well)

Message Edited by Vegitaa on 05-09-200510:02 PM

Message Edited by Vegitaa on 05-09-2005 10:02 PM



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


FataIity
Mon May 09, 2005 5:47 pm
#6

Those stats still make the newbie heavys the best ships in the game. I way I look at it, playing my rebel toon I get satisfaction shooting down a Jedi Fighter, before taking out TIEs was rather easy, even the good oppressor pilots with Anti-AWing configs couldn't get me. My A-Wings top speed coupled with boost, meant that by the time he gets within missle range he cant get a lock because I'm behind him. His only change would be to turn on me...... good luck lol.


And remember folks, the Ship is only as good as the Pilot.




Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

Vicotnik
Mon May 09, 2005 6:16 pm
#7






FataIity wrote:

Well the nerf crys keep comming up. Even thou these ships are one time things. Most the nerf crys I see are from rebel pilot who've never been on the other side. I have a Rebel and Imperial Main, who both spend almost ALL their game time in space overt.








Don't make assumptions, if you would pay more attention to the arguments, you would see that the "rebel pilots" are also mentioning that the Heavy Z-95, and pretty much all of the new ships are way out of balance. It's not just the Glowstick Starfighter thta is targeted for these "nerf cries".





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Alyxian
Mon May 09, 2005 6:18 pm
#8






FataIity wrote:

The A-Wing has more mass and I was able to drop a really nice RE'ed level 8 engine in it. Both my TIE Advanced and TIE Interceptor can't use the engine and still be effective.



Um, your Cert 8 engine may not fit in an advanced, but mine sure as hell does, and sports a cert 8 and a cert 7 gun, AND has enough left over for an IR launcher.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Vegitaa
Mon May 09, 2005 8:59 pm
#9

What if they just moved the Heavy Fighters and made them Tier 3 certs. They're about inline between cert3 and 4 certs now in regards to stats... well.. and an insane ypr...



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Ducimus
Mon May 09, 2005 9:04 pm
#10

I honestly fail to see how anyone can justify the statistics on the majority of these new ships by any stretch of the imagination. They are so far out of scale with everything else, if anyone had mentioned the stats on said ships out of jest on these forums a few weeks ago, they'd probably have been laughed at. No would would have ever thought these things would seriously be in the game. (excepting beta testers heh)

Message Edited by Ducimus on 05-09-2005 09:07 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Vicotnik
Mon May 09, 2005 10:29 pm
#11






Vegitaa wrote:
What if they just moved the Heavy Fighters and made them Tier 3 certs. They're about inline between cert3 and 4 certs now in regards to stats... well.. and an insane ypr...





Honestly, placing the certs in any tier isn't quite enough to make up for the insane stats. All that can be done is to fix them. Let them remain as is, and all other ships will be more or less obsolete.



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Sylia
Mon May 09, 2005 10:37 pm
#12

I don't get it....I don't get any of what any of you are saying, it makes no sense.


As a Storm Ace, I have not even bothered to look at the new heavy TIE Ln .... you know why?


1 gun, 1 missle, and still less mass than what I fly now.


I can find no reason whatsoever for me to even bother trying to fit anything in it.


So any noob pilots will have a higher mass option than I did .... it won't last till they'll want more than 1 gun, 1 missle, and they'll move on to thier next tier ships like normal.


What's the big deal?



Imps got a fighter comparable to the A-wing .... big deal ... many wanted just such a ship to replace the aging light-wieght interceptor.


Rebel scum got a ship with a rear facing turret .... big deal ... many wanted such a thing after all this time dealing with the agressors.


Freelancers also got a light fast fighter .... big deal ... they wanted one.



It's not about ballance you idiots .. Kessel and DS are EMPTY.


I for one would like to say good job with these new ships .... just make it so the miner can mine ....


and someone tell me why the imperial space station handed me the deed to my new red interceptor, and a heavy X-wing badge! .... something smells fishy ..... Vader put you up to this!?!



JediNg
Mon May 09, 2005 10:48 pm
#13

The A-Wing does not need more mass. What the Jedi fighter needs is less mass. say 50k.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
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