Pilot Archive
Thread: Rebel Ace: Corvette
1) Kill fighters.
2) Take out gun 5 (approach from the front and BELOW vette).
3) Take out the first GB that is in the blind spot of the second GB.
4) Take out the second GB.
5) Take out Shield 1.
6) Take out Shield 2.
7) Take out Engine.
8) Take out guns, reactor and then bridge.
9) Claim your reward.
Alarien wrote:
I haven't had much problem running the X-wing against the Vette. The extra guns come in handy against the target points on it.
Are you using, 1, 2 or 3 guns. Are they large damage? Are they fast?
Are you using Reactor, Capacitor, Engine, and Weapon overloads? Are you using Capacitor to Shield Shunt 4? You should be saying yes to all these programs.
Gun points only take a few direct hits to kill. Shields may take a couple passes if you are strafing. Obviously, if you are hugging a blind point on the vette to kill them, then no. I'm more into strafing runs with a lot of booster, CTSS, rolling use, personally. The engines take maybe 2 passes. Once that is done, the mission is pretty much over. Take your time clearing the other guns and you'll be fine.
Yes, using all those programs. I have 3 medium damage guns (all max between 1500 and 1800 - but they were the best I could find that would fit mass/reactor wise) but they are all sub .320 refire rate and are .5 or better vs shields and armour.
I was trying to strafe last night, but it was taking too long to get anywhere which is when I tried slowing down a bit to get a few more hits in and got toasted ![]()
I guess I'll figure it out eventually...
MDaniel wrote:
Torpedos are not needed at all. I use my JSF and will try it in an Awing this weekend (neither which have missiles). Here is a short guide.
1) Kill fighters.
2) Take out gun 5 (approach from the front and BELOW vette).
3) Take out the first GB that is in the blind spot of the second GB.
4) Take out the second GB.
5) Take out Shield 1.
6) Take out Shield 2.
7) Take out Engine.
8) Take out guns, reactor and then bridge.
9) Claim your reward.
If you are really doing 1, 2, 3, 4, 5, 6 and 7, you dont need take out the guns in 8. When it comes to taking the reactor, boost out and dive in on it. Your guns will kill the reactor in the first pass and you wont take much if any damage from the top guns. Then just boost on the bottom side, come up from the front and head on pass from just below and take out the bridge. There is no need to mess with all that chaos on top in pass after pass.
Then again, once you do #4, you can park behind it and do all the rest with conc missiles or torps and not even have to move. /shrug.
That buckling you're complaining about when the vette starts moving around isn't aimed at you - seems to happen when it's laggy, just wait a moment and it will stop.
I prefer just using my guns, but load out a MK3 proton launcher to be safe. If the vette is having trouble and you're getting close to the exit point, sit back a bit and blow the engines safely. Odds are the gunboats will continue nice and straight after the vette is disabled.
Oh, and clean up your gunboats after/during your vette run, like any good ace pilot. Otherwise you block the spawn for the next guy.
What strength shield are you guys using? Mines 1500 front/back with 12.2 recharge.
Seems to go down a bit quick when I strafe in so that it is touch and go whether it will last or not.
Tried to find better but nothing seems to fit my mass range or has a much lower recharge.