Pilot Archive

Thread: x wing and missile launcher

poulp
Tue Dec 14, 2004 10:38 am
#1

KaardeShaarke
Tue Dec 14, 2004 2:06 pm
#2

Seven, and a gray llama.


Nounverber
Tue Dec 14, 2004 7:29 pm
#3

Actually, it was seven gray llamas.


And a pony.



Spazz Maticus, Esquire
Continuous Subscriber, 6/26/03 to 2/27/05
It was fun while it lasted.

poulp
Tue Dec 14, 2004 7:56 pm
#4

anybody out there have managed to get 3 advanced blasters AND a WORKING missile launcher? And what is the recipe??
HEGEWIZARD
Tue Dec 14, 2004 8:15 pm
#5

I cant get any missiole launcher to work correctly in anything I put it in.


Always wants to auto fire even when not grouped with blasters.



Deric-Radiant-MBH ~~~ Tainted-Valcyn-MTKA/Smuggler (Reb. Pilot) (jedi in training)***Niba-Valcyn-SW/WS (Nuetral Pilot)***Mech-Valcyn-DE
From those who are about to die, We salute you!
"Look at the non smuggling, smuggler mommy!!!"
Who is General Failure and why is he reading my hard disk?

poulp
Tue Dec 14, 2004 9:01 pm
#6

anyone out there had been able to put 3 advanced blasters AND A WORKING missile launcher in their x wing? If yes please share how u did it!!


Vyltan of kauri.
Lexo333
Tue Dec 14, 2004 9:11 pm
#7

yes

i run 3 advanced blasters 14k mass each 16 eps each.

1 mark 3 proton which i just switched to concussion.


IMO most missiles are pretty much useless except a mark2 spacebomb so i bought some prenerfed 6k mass mark2 bomblaunchers for my ship which 1 of them will go in the old reliable xwing.


rest of the ship is like this for me.


Armor

Mark2 front

mark3 back


Shield

Mark4


Reactor

a 14k energy mark3 everything works fine with reactor overcharge4


engine

some re'd 6 engine had to watch mass a bit


Capacitor

Re 6 i think around 7k mass 1200 energy 46 recharge


countermeasure

Micro chaff launcher


boosters

Had to go light for mass again some 22 top speed re lvl1 booster


interface

Of course a prenerfed 13 speed lvl1 interface about mass of 400


Reason i went light in front armor is that xwing is a fighter not a head on bomber,so i shouldnt really be getting hit in the front much,if i do i have mark 4 shields to absorb the hits and i use cap to shield shunt 3 to immediatly recharge them if needed.

This loadout works well with me even tho i love my B-wing and FSE i still keep the xwing for its versitility.
atat9619
Wed Dec 15, 2004 1:29 am
#8



^4Battlefield SF>SWG
Khazneh
Wed Dec 15, 2004 3:27 am
#9

Sorry to disappoint you but the pony was nerfed in 11.5
SavoySix
Thu Dec 16, 2004 1:20 am
#10

Yes, it was too uber of a pony. I heard the Jedi were threatening a boycott because of the uber pony nerf, and of course because JTL had bypassed the whole focus on things Jedi.
Khazneh
Thu Dec 16, 2004 7:44 am
#11

I understand that there is going to be a new flight suit for ponies to make up for the nerf, however they can only fire missiles due to a lack of fingers.

As far as JTL and Jedi - the ponies are the only ones who can feel the horse and get away with it.
poulp
Thu Dec 16, 2004 2:04 pm
#12

thxs a lot for the input. How the hell can u use overcharge reactor4 as a REBEL? I thought all our commands dealed with shields???
FDardar
Fri Dec 17, 2004 8:56 am
#13

If you are having a problem with power find a reactor overload droid program to help out.


I fly with two blasters and one Phroton mark 3 launcher. Works for me.


Zechs



Scylla Zechs :Smugaler,ACE Vortex Pilot HC of DotA

Bloodfin Buttercup : Jedi ACE Freelance Pilot

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