Pilot Archive
Thread: x wing and missile launcher
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KDenelor
Fri Dec 17, 2004 11:01 am
#14
muahaha. I have 3 level 7 blasters and a spacebomb 2 in my X wing. course I was lucky enough to get a 6k mass spacebomb launcher before they nerfed em.
kscottgee
Sat Dec 18, 2004 1:19 am
#15
An advanced disrupter, advanced ion cannon, a looted superweapon (damage 800-1500, mass 4400), and a Mark 3 proton launcher.
Kniol
Sun Dec 19, 2004 12:03 am
#16
poulp wrote:
thxs a lot for the input. How the hell can u use overcharge reactor4 as a REBEL? I thought all our commands dealed with shields???
you can trade your Ready chips that you make with shield adjust or realignment to Privateers for Weapons Overload or Reactor Overload..
All chips are usable by anyone; you just have to find someone to trade with to get the ones used by either Privateers or Imperials.
So buy a bunch of Unprogramed Droid Command Modules (chips) and program them with whatever shieds adjustment commands you have available, and stand in the starport areas and hawk them, asking to trade for any others you want.
You'll find plenty of takers for your shield adjust/realignment chips.
Message Edited by Kniol on 12-19-2004 01:04 AM
IonControl
Sun Dec 19, 2004 12:22 am
#17
Sure, you can get 3 weaps and a missile in there. Just gotta think about it. 3 lv 8 weaps won't leave much mass. 3 "heavy" weaps or other looted weaps leave plenty...
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