Pilot Archive
Thread: DS isn't efficient for rebels?
Personnaly, i dont think it is.
Reason is. Enter DS as an imperial. What do you see?
Rebel corvette, and gunboat formations with escorts. TONS of them.
Enter DS as a rebel and what don't you see?
Imperial corvette formations. You see some gunboat formations but by and large the majority of the spawn from my experience is rebel.
In short, you dont have as much to shoot at as a rebel.
On top of that, you dont have to go to DS as a rebel to earn FP hand over first. Since the Empire controls the galaxy, you have alot more to shoot at in normal space. On top of that you have a destroy duty mission which spawns teir 4 ties, that you can kill in mass quantities.
Im a rebel colonel currently, made it in about 4 days or so, and not once did i grind FP in deep space.
Rebels dont need deep space. Imperials on the otherhand do. As their FP farming opportunties outside of DS are next to none, nor do they have a destroy duty mission that spawns rebel ships. Ironically all they get is an escort mission. *cough*
Message Edited by Ducimus on 06-21-2005 01:52 PM
is that really true though? vettes are visible sometimes from 5-8km away whereas gunboats and it's escorts only about 3-4km. from watching spawns come off the ISD it looks to me like it comes at the same frequency as off the freedombase, plus we already discussed the inefficiency of attacking vette spawns when trying to grind fast.
Regardless of spawn frequency:
It takes a bit longer to kill a teir 5 than a teir 4.
DS, you have alot of unwanted "trash" to contend with. (IE as an imperial, A wings just ruined my day when all i wanted was the tasty B wings, take forever to kill a contigent of A wings)
Running the teir 4 destroy mission, i can kill two teir 4's in the time it takes to nail one teir 5. On top of that i dont have anything harrasing me other than the occasional overt hunter.
If you want to talk effiencency, its all about mass slaughter of teir 4 ships. And on that, rebels have one up on imperials.
*shrug* not that important to me. Both might turn out to yield the same FP. My overall point is however, rebels dont need DS, and i personnaly feel the teir 4 destroy mission they have is more efficient in an FP per hour scenario.
It also depends on what you mean by efficiency. If you're after FP, then DS works for both factions. If you're a loot hunter, then DS is a treasure trove for Imperials and a wasteland for Rebels.
The ISD gives nothing, and I've heard of some CRAZY loot coming off the corvettes.
I've killed a few hundred without any drops. Presumably this is to cut back on the Kessel Vettes being farmed, I guess, though that seems a little unnecessary.
Rorenikibi wrote:It also depends on what you mean by efficiency. If you're after FP, then DS works for both factions. If you're a loot hunter, then DS is a treasure trove for Imperials and a wasteland for Rebels.
The ISD gives nothing, and I've heard of some CRAZY loot coming off the corvettes.
unfortunately that person lied to you. the vettes don't drop anything but credit chips. =|
and as to finding gunboat spawns, the trick to that is to reset the zone. now you know exactly where spawns are and where they are going.
Rebels get the entire friggin' galaxy to farm FP - there is no zone where you can't find Imperial ships to frag, usually in static, self-sustaining spawn points. We Imperials get DS. Kessel USED to be a very nice place to farm - now it's as barren as a Chernobyl dairy.
Your job is to come in periodically and mess with us.
Any more questions?
Message Edited by KaylBreinhar on 06-21-2005 06:16 PM
Of course, it'd be a pretty Pyrrhic victory, since I think if you added an equal amount of Rebel ships to Imperial ships, you'd have a zone so lagged to high Hell and gone that NO ONE would benefit.
...of course, I'm sure that's the intent of some of you.