Pilot Archive

Thread: Yaw & Pitch are more important than top speed!..... or are they?

Alristico
Sun Aug 14, 2005 5:02 pm
#1



Edit - Plz read the thread before replying.


pilots say this because they would rather have their ship turn quicker than be able to go real fast in a straight line. But how many understand that top speed actually improves yaw and pitch because it increases the speed at which you can make your tightest turn.


- an engine with high yaw-pitch will be able to make tighterturns.

- an engine with high speed will be able to make faster turns


Both decrease the time it takes to make a complete turn.


But at which point does yp matter more and at which point does top speed matter more? Anyone have any hard data?

Message Edited by Alristico on 08-16-2005 08:34 AM



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GileHarleen
Sun Aug 14, 2005 5:05 pm
#2

Depends what you're out for. PvE I always go with speed engines. PvP you want high yaw/pitch, I think. But I never PvP so I don't know exactly.



Gaile Harleen


Ace Pilot - Master Rifleman - Master Shipwright


Because self-reliance is sexy.


And it's not our fault - it's just your own new suicide.

Alristico
Sun Aug 14, 2005 5:08 pm
#3






GileHarleen wrote:

Depends what you're out for. PvE I always go with speed engines. PvP you want high yaw/pitch, I think. But I never PvP so I don't know exactly.





I know, this is what everybody keeps saying, but high top speed also decreases the time that it takes to make a turn, just in a different way than yaw and pitch.



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GileHarleen
Sun Aug 14, 2005 5:10 pm
#4

Any light shipis going to have plenty of pitch and yaw for your purposes I would think. I hate those round-about PvP encounters anyway, I'd ratherget blown up instead of waste my time on it.



Gaile Harleen


Ace Pilot - Master Rifleman - Master Shipwright


Because self-reliance is sexy.


And it's not our fault - it's just your own new suicide.

newbExtraordinaire
Sun Aug 14, 2005 5:13 pm
#5

Well... I go for High speed, since I'm flying a vaksai. I have the room for a 118 speed engine, and some other good components. I prefer to make hit and run tactics in PvP, so I hardly ever finds myself in a turning battle (and when I do, I loose most of the time), but I'm pretty good at running head to heads, and avoiding enemy fire. And My shields and level 8 armour, has the power to take 1 or 2 shots, if I can't dodge it all.

Anyways... the point is, speed or YPR, depends on your personal fighting style. I go for speed, since I'd be toast in a ship that goes less than 1800 with boosters...



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
werehere
Sun Aug 14, 2005 5:18 pm
#6

Ok this is it lets saw 50 percent is max turning if you have a a faster top speed then you can turn at the same rate faster . ypr is the rate into which your ability to go from 10 degrees a 1/10 second to 20 degrees 1/10 second your max but this only makes a small difference because it takes .25 of a second to get to max and you are only a quarter thru turn. THis is when a a faster speed is more important you can finish the loop faster that means you can get behind him and shoot him . so unless you have a really really really slow twitch speed max speed is much better but put maybe 25% into ypr and rest into speed
Alristico
Sun Aug 14, 2005 5:29 pm
#7






newbExtraordinaire wrote:
Well... I go for High speed, since I'm flying a vaksai. I have the room for a 118 speed engine, and some other good components. I prefer to make hit and run tactics in PvP, so I hardly ever finds myself in a turning battle (and when I do, I loose most of the time), but I'm pretty good at running head to heads, and avoiding enemy fire. And My shields and level 8 armour, has the power to take 1 or 2 shots, if I can't dodge it all.

Anyways... the point is, speed or YPR, depends on your personal fighting style. I go for speed, since I'd be toast in a ship that goes less than 1800 with boosters...




sounds like you are one of the many who are under the assumption that high yp improves your turning ability better than high speed.



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Raptor2k1
Sun Aug 14, 2005 5:29 pm
#8

It kinda depends on how you fly really. Even in PvP faster engines coudl win out vs high YPR ones if you fly right, using your speed advantage. Basically, you take advantage of your engine's abilities and play your own game, not theirs. This means you do a lot of "jousting" (fly at them guns blazing in a straight line, then pass 'em and come around again once your far enough out of range).


With a fast enough engine and boosters you shouldn't even need chaff since you'll be outrunning any missiles that get sent your way. This is also where the rebel front shield focus commands could prove rather useful.



Just remember than if you do this, you'll probably want a ship with heavy forward firepower and the ability to take a beating on a pass where you both charge at eachother, guns blazing.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Alristico
Sun Aug 14, 2005 5:32 pm
#9






werehere wrote:
Ok this is it lets saw 50 percent is max turning if you have a a faster top speed then you can turn at the same rate faster . ypr is the rate into which your ability to go from 10 degrees a 1/10 second to 20 degrees 1/10 second your max but this only makes a small difference because it takes .25 of a second to get to max and you are only a quarter thru turn. THis is when a a faster speed is more important you can finish the loop faster that means you can get behind him and shoot him . so unless you have a really really really slow twitch speed max speed is much better but put maybe 25% into ypr and rest into speed






this sounds like more of the answer that im looking for but its kind of confusing to me.


an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?





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Alristico
Sun Aug 14, 2005 5:34 pm
#10






Raptor2k1 wrote:

It kinda depends on how you fly really. Even in PvP faster engines coudl win out vs high YPR ones if you fly right, using your speed advantage. Basically, you take advantage of your engine's abilities and play your own game, not theirs. This means you do a lot of "jousting" (fly at them guns blazing in a straight line, then pass 'em and come around again once your far enough out of range).


With a fast enough engine and boosters you shouldn't even need chaff since you'll be outrunning any missiles that get sent your way. This is also where the rebel front shield focus commands could prove rather useful.



Just remember than if you do this, you'll probably want a ship with heavy forward firepower and the ability to take a beating on a pass where you both charge at eachother, guns blazing.






you too are under the assumption that yp is much better for turning than top speed is.


this very well could be true but I've never seen any real data to back this up. And I think data would be needed since top speed can also improve your rate of turning.





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Ashtirael
Sun Aug 14, 2005 6:03 pm
#11






Alristico wrote:

an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?








No, the ypr, especially with EO3 and EO4 being part of it, on the slower engine would help make that turn much quicker.


However, as one of the posters above has stated, play your game, not theirs, just be aware of theirs.


With that high speed in a ship that uses 1.0 speed index or 100% of the speed available, jousting past, turning after 1.5-2k and returning would make their ability to turn less of an advantage.


However, do be aware of those that as you come to pass through them are already making that turn to come up in your six before you can blast away


Hope this helps.
Alristico
Sun Aug 14, 2005 6:16 pm
#12






Ashtirael wrote:





Alristico wrote:

an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?








No, the ypr, especially with EO3 and EO4 being part of it, on the slower engine would help make that turn much quicker.


Is this an opinion? EO3 and EO4 also improves top speed which improves your turning ability.


However, as one of the posters above has stated, play your game, not theirs, just be aware of theirs.


With that high speed in a ship that uses 1.0 speed index or 100% of the speed available, jousting past, turning after 1.5-2k and returning would make their ability to turn less of an advantage.


However, do be aware of those that as you come to pass through them are already making that turn to come up in your six before you can blast away


Hope this helps.


you are still assuming that yp is better for turning than top speed is. Playing "your game" may actually include getting the fastest engine to be a more effective dog fighter rather than a jouster.


I just want some data to prove one way or the other.









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werehere
Sun Aug 14, 2005 7:12 pm
#13

Ok lets say everyone had the same yprfor instance 60 60 60 ,so then whoever has the fastest engine finishes the circel first if all are at best turning speed 50% lets say. YPR may give you a small advantage when you want to go into a circle because you spin fasteset or yaw fastest faster but the other guy only takes half a second faster to turn his fastest ,But thats only half a second then he can gain on you in the actual turning speed since he can turn at a faster rate because his 50% is higher , Another way to take advantage is too have a faster dec acel going into and out of a turn since then it takes you less time than him to get to max turning speed of 50%.HE can finish the circle fasterand get behind you , IF you two are going in a circle and the guy will slowly catch on you because you went for high ypr and went into the cirlce faster but he is only a quarter a second behind but after that half second you will never catch up because he is always gaining because of his turning speed is higher because ypr has no affect after turn began. BUt in re engine you go for the highest in everything
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