Pilot Archive
Thread: Yaw & Pitch are more important than top speed!..... or are they?
Message Edited by Alristico on 08-16-2005 08:34 AM
GileHarleen wrote:
Depends what you're out for. PvE I always go with speed engines. PvP you want high yaw/pitch, I think. But I never PvP so I don't know exactly.![]()
I know, this is what everybody keeps saying, but high top speed also decreases the time that it takes to make a turn, just in a different way than yaw and pitch.
Anyways... the point is, speed or YPR, depends on your personal fighting style. I go for speed, since I'd be toast in a ship that goes less than 1800 with boosters...
newbExtraordinaire wrote:
Well... I go for High speed, since I'm flying a vaksai. I have the room for a 118 speed engine, and some other good components. I prefer to make hit and run tactics in PvP, so I hardly ever finds myself in a turning battle (and when I do, I loose most of the time), but I'm pretty good at running head to heads, and avoiding enemy fire. And My shields and level 8 armour, has the power to take 1 or 2 shots, if I can't dodge it all.
Anyways... the point is, speed or YPR, depends on your personal fighting style. I go for speed, since I'd be toast in a ship that goes less than 1800 with boosters...
sounds like you are one of the many who are under the assumption that high yp improves your turning ability better than high speed.
It kinda depends on how you fly really. Even in PvP faster engines coudl win out vs high YPR ones if you fly right, using your speed advantage. Basically, you take advantage of your engine's abilities and play your own game, not theirs. This means you do a lot of "jousting" (fly at them guns blazing in a straight line, then pass 'em and come around again once your far enough out of range).
With a fast enough engine and boosters you shouldn't even need chaff since you'll be outrunning any missiles that get sent your way. This is also where the rebel front shield focus commands could prove rather useful.
werehere wrote:
Ok this is it lets saw 50 percent is max turning if you have a a faster top speed then you can turn at the same rate faster . ypr is the rate into which your ability to go from 10 degrees a 1/10 second to 20 degrees 1/10 second your max but this only makes a small difference because it takes .25 of a second to get to max and you are only a quarter thru turn. THis is when a a faster speed is more important you can finish the loop faster that means you can get behind him and shoot him . so unless you have a really really really slow twitch speed max speed is much better but put maybe 25% into ypr and rest into speed
this sounds like more of the answer that im looking for but its kind of confusing to me.
an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?
Raptor2k1 wrote:
It kinda depends on how you fly really. Even in PvP faster engines coudl win out vs high YPR ones if you fly right, using your speed advantage. Basically, you take advantage of your engine's abilities and play your own game, not theirs. This means you do a lot of "jousting" (fly at them guns blazing in a straight line, then pass 'em and come around again once your far enough out of range).
With a fast enough engine and boosters you shouldn't even need chaff since you'll be outrunning any missiles that get sent your way. This is also where the rebel front shield focus commands could prove rather useful.
Just remember than if you do this, you'll probably want a ship with heavy forward firepower and the ability to take a beating on a pass where you both charge at eachother, guns blazing.
you too are under the assumption that yp is much better for turning than top speed is.
this very well could be true but I've never seen any real data to back this up. And I think data would be needed since top speed can also improve your rate of turning.
Alristico wrote:
an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?
Ashtirael wrote:
Alristico wrote:
an example of what im asking is - would a crafted engine with 63 - 67 yp and 119 speed make a complete turn faster than a RE'd engine with 73-75 yp and 100 top speed?
No, the ypr, especially with EO3 and EO4 being part of it, on the slower engine would help make that turn much quicker.
Is this an opinion? EO3 and EO4 also improves top speed which improves your turning ability.
However, as one of the posters above has stated, play your game, not theirs, just be aware of theirs.
With that high speed in a ship that uses 1.0 speed index or 100% of the speed available, jousting past, turning after 1.5-2k and returning would make their ability to turn less of an advantage.
However, do be aware of those that as you come to pass through them are already making that turn to come up in your six before you can blast away
Hope this helps.
you are still assuming that yp is better for turning than top speed is. Playing "your game" may actually include getting the fastest engine to be a more effective dog fighter rather than a jouster.
I just want some data to prove one way or the other.