Pilot Archive
Thread: rebel master ships help
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stupidsmartman
Tue Aug 16, 2005 11:07 am
#1
i just recently trained in ace pilot, and im having trouble in a couple issues with my ships. first...is the b-wing meant to slide around after turns and accellerate slower than my y-wing? second on the nova, how to i do commands like emergency power to shields. if i am piloting and press it it says i cant do it while piloting and if i am gunning and try it says i cant while gunning. can anybody tell me what i am doing wrong?
PaceNebulon
Tue Aug 16, 2005 11:09 am
#2
yes... the b-wing isa pig... check the FAQ for the actual numbers.
you have to be in the ops chair to run droid programs (right next to the pilot seat)
Morathai
Tue Aug 16, 2005 11:10 am
#3
Commands are given from the operations chair. should be next to pilots chair. or in the bridge somewhere.
The bwing is very slow at acc dec and ypr it takes alot of getting used to.
stupidsmartman
Tue Aug 16, 2005 11:31 am
#5
thx..i still dont see why they made it turn like that tho
Raptor2k1
Tue Aug 16, 2005 1:52 pm
#6
It's part of balance. The B-Wing has 2x the forward firepower of the Y-Wing and nearly double the mass as well. If it handled the same there'd be no reason to use the Y-Wing.
Think of the a B-Wing a filling the role of a heavy bomber, wheras a Y-Wing is more of a light-medium bomber.
Treena_Daal
Tue Aug 16, 2005 3:16 pm
#7
A better question is "Why does the TIE Bomber have the same PYR mods?" It has nowhere near the kind of firepower that the B-Wing has. Sure, it has more mass than any other Imperial ship, but not a lot to be done with it. Comparable ships from other factions are the Rihxyrk (3 guns and double the PYR mods) and Y-wing LP (same gun ports, 70/70/35 instead of 50/50/25).
stupidsmartman
Tue Aug 16, 2005 9:14 pm
#8
the LP y-wing has 170k mass, and that doubled would be 340k which is 100k over the b-wing. although i am starting to get used to it i could probably hit my target twice as much with the y-wing. i can get used to the turning but the fact that it has the accelleration that seems like im flying a nova it most annoying. the turning and very slowly adjusting the speed while fighting makes it a lot worse.
stupidsmartman
Tue Aug 16, 2005 9:16 pm
#9
forgot to ask this...are all the other factions master ships like this one? or do they have different disabilities....
Nearro
Tue Aug 16, 2005 10:38 pm
#10
In answer to your last question, nope. While Rebels get, by far, probably the worst of the master pilot ships, Imperials get one of the best ships, the TIE Oppressor. 2 guns, 3 missles, and downright snappy on it's turns (if you don't mind the sliding). Downside as an Imperial is that ship is one of our biggest, as far as hitboxes goes. We get so used (minus the TIE/Bomber) to that super-small hitbox, flying it the first time takes a bit of re-adjusting.
Freelance, on the other hand, get a pretty decent ship, with 3 Pilot guns, a top mounted 360 turret, and a missle. It's probably the best "helping a newbie grind" ship, short of using POBs. It's big (ok...HUGE) downside is the thing is nearly the size of a POB ship. There's no way in the world you could sneak up on something with that, unless they were really blind....and deaf.
But yeah, to sum it up, Rebels probably get the worst Master ship, in terms of overall effectiveness. You give up a lot of dodging to be able to kill something in one pass. Granted, sometimes one pass is all it takes. But if you miss on that first pass, Hello space station.
In the end, though, it's all based on you as a pilot. Me, I'm not much for heavy firepower, so I feel the B-wing is one of the worst ships. Give me my TIE/Adv anyday.
**Note: these comments are just my opinions. I know I'm probably pissing off some Rebels saying their master ship is the worst...but, in the end, I'm an Imperial. It's my job to piss them off**
Freelance, on the other hand, get a pretty decent ship, with 3 Pilot guns, a top mounted 360 turret, and a missle. It's probably the best "helping a newbie grind" ship, short of using POBs. It's big (ok...HUGE) downside is the thing is nearly the size of a POB ship. There's no way in the world you could sneak up on something with that, unless they were really blind....and deaf.
But yeah, to sum it up, Rebels probably get the worst Master ship, in terms of overall effectiveness. You give up a lot of dodging to be able to kill something in one pass. Granted, sometimes one pass is all it takes. But if you miss on that first pass, Hello space station.
In the end, though, it's all based on you as a pilot. Me, I'm not much for heavy firepower, so I feel the B-wing is one of the worst ships. Give me my TIE/Adv anyday.
**Note: these comments are just my opinions. I know I'm probably pissing off some Rebels saying their master ship is the worst...but, in the end, I'm an Imperial. It's my job to piss them off**
stupidsmartman
Tue Aug 16, 2005 11:00 pm
#11
the worst thing about having lots of weapons in that you will drain your capcitor real fast...and plus it takes a lot of mass to put all of the weapons on it. and ill have to upgrade my reactor to be able to gett he weapons energy...so i dont think this is a very good ship at all. it is meant for firepower...but its a challenge even getting that all on there.
Nearro
Tue Aug 16, 2005 11:21 pm
#12
With that many gun mounts, I agree, mass and drain will be an issue.
Quick thought on that though:
Find a good shipwright on your server and slap in 4 level 7s. If done right, they should all be ~13-13.5k mass, so low end 52k, high end 54k for the 4 weapons. And 4 level 7's, especially if they are QuickFires, will tear stuff up really quick. As to the capacitor, aim for a crafted Mark V until you can get a really good RE'd one. I'd estimate about 35-40k for the capacitor, closer to 40 since you'd want it mostly experimented towards max energy and recharge. So, on the safe side, set apart 100k just for weapons/capacitor and you still have about 120-140k for everything else, which is very doable. Might even be able to toss in a really nice RE'd level 10 engine and have yourself a "quick" B-Wing, in-so-far as B-wings can be quick.
Just remember, for mass-saving, shipwrights are your best friends.
Quick thought on that though:
Find a good shipwright on your server and slap in 4 level 7s. If done right, they should all be ~13-13.5k mass, so low end 52k, high end 54k for the 4 weapons. And 4 level 7's, especially if they are QuickFires, will tear stuff up really quick. As to the capacitor, aim for a crafted Mark V until you can get a really good RE'd one. I'd estimate about 35-40k for the capacitor, closer to 40 since you'd want it mostly experimented towards max energy and recharge. So, on the safe side, set apart 100k just for weapons/capacitor and you still have about 120-140k for everything else, which is very doable. Might even be able to toss in a really nice RE'd level 10 engine and have yourself a "quick" B-Wing, in-so-far as B-wings can be quick.
Just remember, for mass-saving, shipwrights are your best friends.
JanuHull
Wed Aug 17, 2005 12:10 am
#13
stupidsmartman wrote:
thx..i still dont see why they made it turn like that tho
It spits out more forward firepower than any ship in the game, including the POBs. Balance, my friend, balance. For the Nova Courier, you should also be aware that your turret gunners can use the CapShunt command.
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