Pilot Archive

Thread: rebel master ships help

IL-Vec
Wed Aug 17, 2005 12:46 am
#14






JanuHull wrote:





stupidsmartman wrote:
thx..i still dont see why they made it turn like that tho





It spits out more forward firepower than any ship in the game, including the POBs. Balance, my friend, balance. For the Nova Courier, you should also be aware that your turret gunners can use the CapShunt command.





true but it was always thought to be same maneuverablility as a Y wing(no "long probe" in canon officially as much as with and without turret so??) I don't see how it'd really hurt that much to bump it to 70/70/?? it'd be alot easier to handle over 50/50/?? it is now(sry forget roll mod and too lazy to look up



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Azarken
Wed Aug 17, 2005 6:14 am
#15


the other option of course is the re'd level 8 reward guns.


with the right lvl 8 guns to go with it i can get it down to 24k mass and possibly lower with some exceptionally massed ones. admitadly 4 of them would eat 100k of your mass but they spit out so much firepower its worth it. i have 2 of them plus a lvl 10 re'd gun in my krayt atm and its absolute death to anything that gets in my sights. i had declared last night and skewed a bit off course. i got jumped by 9 imperial tier 4 npc fighters and butchered the lot of em.


so i can only imagine 4 of them in a b wing would be amazing. couple them with a decent cap(mines 50.1 recharge RE'd and i think 16k mass) and you're set.

Message Edited by Azarken on 08-17-2005 02:15 PM



Azarken Talamasca

Goraf
Wed Aug 17, 2005 6:40 am
#16

Four 22-25k mass REd level 8 reward guns would be ideal, or even 2 RE L8 and 2 RE L10. An REd reward shield, REd L8 or L10 engine, and REd L6-8 capacitor would be part of this ideal loadout too. This is a good goal to work towards if you don't have a stockpile of looted components to work with. How long did it take you to put together those guns Azarken?



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Azarken
Wed Aug 17, 2005 7:20 am
#17


the first one took me months and months as no one wanted to part with their spare lvl 8's so i had to get them the hard way. Then i traded a spare 4.4k max dmg level 10 blaster i had for a second lvl 8 reward blaster and that one took me a day. i had 3 spare lvl 8's left over from before and managed to buy 4 from someone on my server.


ones 24.7k mass the others 25.4k. both have a max dmg of about 3879 or something similar. both with about 0.69 vs shields and armour. enegry of about 13.1 per shot and a nice fast refire. when coupled with my 4.7k max dmg lvl 10 re'd blaster they really do some serious damage. its just a shame flying the krayt feels like im flying an 68 wheeler.


Message Edited by Azarken on 08-17-2005 03:21 PM



Azarken Talamasca

stupidsmartman
Wed Aug 17, 2005 2:55 pm
#18

what i did to load my ship out was i used the best 2 tier 5 weapons i could find (3750max 3.5 spd) and a tier 4 ion cannon (2840 max 3.5 spd). my capacitor has 55.1 regen and i used the best tier 5 shields i could find with over 16 regen. after i get all the important stuff on i use 15k mass armor in the back and 5k mass in the front and buy a reactor with just enough power to charge everything. and i am able to fit a tier 5 engine on it with 118 spd and around 64 pitch, roll, etc.


i figure this is a decent loadout...any opinions or suggestions? i do vendor searches to find the best parts no matter how long it takes!



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Kebab

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stupidsmartman
Wed Aug 17, 2005 2:58 pm
#19


and for the POB ships..is it worth it to buy all the elite gauss rifles and shields and all? i have the POB shields on it but after that its all just normal parts. i just use the 2 weapons from my b-wing and juggle em around.



---------------------------------------------------------------------------------
eXs

Fuman

Kebab

-lajin

proudly ruining the game for others since 2003
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