Pilot Archive
Thread: DMG or HITS ? (PVP questions)
Morathai wrote:
Now how fun would it be to be able to turn your ship completely around while still sliding in the same direction. going 1000 speed but facing bachwards! Though i kinda think it would cause alot of control confusion.
That would be awesome. BUT, it wouldn't be very star wars as we know in the movies. lol
Narut0 wrote:
not sure if you guys relise how inAcuate JTL space phsisics engin actualy is and how this effects PVP.
bascily the current system is Low control High dmg, this basicly means first guy to pop a lucky shot in PVP wins.
(DMG system)
however the system should be altered for PVP to be low-mid-high control, low dmg.
(hits system)
basicly to make PVP more fun we need to have 100% control in a 0% friction enviroment, and incorpret more SLIDE variables.
basicly your ship travels in one direction with thrust right? well lets say you remove thrust and your ship will continue to move in that singel direction untill thrust is applyed again. however PYR thurst will allow your ship to turn and navigate while in a slide meaning better aim of a PC ship or NPC ship while headding in a a2b line.
gravity pockets will however be a varible in this system
anyone ever play astroids on the Atari-ST ? its like moving on ice, i hope a system like this could be used in JTL to make it more fun and playable.
i have only ever seem one space shooter that every got this semi right, and that would be "Tachyon" this space sim actualy pulled it off quite well and got the effects of space down to a T almost. this game was based on the princibels of ZERO fiction space and is much like astroids on the ST.
Nope. That'd totally mess up JTLS.
Unfortunately the Whole dynamics of space flight in SWG arebased onan Atmospheric flight model.
Not ever been anything remotely Sci-fi about SW ever.
The model JTLS (or the X wing series) use is absolutely not realistic. They are fun though.
Message Edited by ShoginArmada on 08-16-2005 08:39 AM
They played with this during beta, the slide actually got unbelievably annoying. Instead of spinning PvP fights you had more of a funnel effect, just sliding endlessly in circles. At one point it was so bad some ships (freakin' A-Wings!) were able to spin on a dime, litereally, and fly backwards shooting you until they caught up with the slide. The AI didn't like it either, and you just wound up in continous long slides fighting them.
I suppose neither system is perfect, but I think I actually prefer the current one in terms of dogfighting.
we still slide too much if you ask me, with people hitting a 90 degree angle of attack easily when turning hard.
i would like to see our manuverability get cut down alot to get rid of the side slipping circle fight we have now. if we were less manuverable, pvp would become alot more tactical.
no it would become a slow moving crapfest.
You can only succeed in space PvP with skills. you need to know HOW to fly. No amount of nerfing anything will make you a good pilot. You either have talent or you don;t, you either get better or you don't.
you can get a good shield and cap, run cap to shield shunt 4 and with a mark3 shield (i did this in my A-wing) you can take several shots before your cap has no energy and they get through. You have to learn how to use your programs and pilot skills IFF scramble, epulse or nebula boom thingy or whatever. Sure you can get the biggest baddest ship in hte game or get a JSF and hope it will compensate but you wil never get ANY piloting skill from just picking up a fast ship with kickass parts and kicking the living crap out of everyone. the physics in space need just a little more tweaking to get rid of sliding. deathrolls really suck.