Pilot Archive
Thread: New Ship Stats
No need to compare... new ships are overpowered in all aspects ![]()
Kitten
Heavy Scyk: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
Heavy TIE Fighter: 95K mass, 1 SP weapon, 1 ordnance, .98 speed, 500/500/250 P/Y/R
Heavy Z-95: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
ARC-170: 125K mass, 1 SP weapon 2 MP, 1 ordnance, .97(?) speed, 400/400/200 P/Y/R(?)
Grievous Fighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
Jedi Starfighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
Heavy X-Wing: 180K mass, 3 SP weapon, 1 ordnance, .95/.90 speed foils open/closed(?), 300/200/150 P/Y/R(?)
Imperial Guard Interceptor: 80K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 400/400/200 P/Y/R(?)
Vaksai: 150K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 300/300/150 P/Y/R(?)
Message Edited by TomoRainer on 06-05-2005 02:39 AM
So the Heavy TIE/In is better than the Royal Guard Interceptor?
So much for that final balance pass to make the red TIE a "special" ship.
Jaspor wrote:
So the Heavy TIE/In is better than the Royal Guard Interceptor?
So much for that final balance pass to make the red TIE a "special" ship.
Might be 15t lower mass, but to me, either way, you can stick a lot more in it than a normal TIE... TIE/Ln or TIE/Int...
Message Edited by Kellisanth on 05-08-2005 11:21 AM
sp weapon: Single Player Weapon. The weapon(s) controlled by the pilot.
mp weapon: Multi Player Weapon. Turrets, controlled by other players on board.
So the ARC-170 has one weapon controlled by the pilot and2turrets.
CommTampers wrote:
Can we add in the old ship stats so I can compare?
Stats for the old ships are in the Faq:
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=45277
No need to compare... new ships are overpowered in all aspects ![]()
Kitten