Pilot Archive

Thread: New Ship Stats

Kitten_Starsider
Tue Jun 15, 2004 2:52 am
#1

No need to compare... new ships are overpowered in all aspects


Kitten





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TomoRainer
Sun May 08, 2005 4:11 am
#2

In preparation for the laborious task of updating the Pilot FAQ, I'd like to collect the stats on all the new ships. I've got most of them already, but there are a few stats I need confirmation on, such as the PYR accel rates on the Heavy X-Wing, Imperial Guard Interceptor, and Vaksai, as well as basically every stat on the ARC-170. (And acceleration/deceleration rates on them all, if it's possible to figure that out anymore.) If you can confirm any of the questionable stats, provide any unknown info, or offer corrections, please feel free to do so.


Heavy Scyk: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
Heavy TIE Fighter: 95K mass, 1 SP weapon, 1 ordnance, .98 speed, 500/500/250 P/Y/R
Heavy Z-95: 95K mass, 1 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

ARC-170: 125K mass, 1 SP weapon 2 MP, 1 ordnance, .97(?) speed, 400/400/200 P/Y/R(?)
Grievous Fighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
Jedi Starfighter: 90K mass, 2 SP weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R

Heavy X-Wing: 180K mass, 3 SP weapon, 1 ordnance, .95/.90 speed foils open/closed(?), 300/200/150 P/Y/R(?)
Imperial Guard Interceptor: 80K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 400/400/200 P/Y/R(?)
Vaksai: 150K mass, 1 SP weapon, 1 ordnance, 1.0 speed, 300/300/150 P/Y/R(?)

Message Edited by TomoRainer on 06-05-2005 02:39 AM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Announcerharris
Sun May 08, 2005 6:53 am
#3

I'd be more than happy to hit you with ARC stats, if only I could generate the ship!





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HVND
Electro5
Sun May 08, 2005 8:33 am
#4

Wow, those new ships pretty much elminate the use of half of the old ships. The heavy light ships overmass and outmaneuver the previous light ships (Interceptor, Advanced, A-Wing, Kihrax), so they are no longer any use (They even kill the elite TIE interceptor and almost the other 2 quest ships). Heavy X-Wing elminates the Y-Wings except for the extra ordance, which an extra weapon slot is usually better than anyway.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Minirova
Sun May 08, 2005 8:44 am
#5

The Vaksai looks extremely useless.



IGN: Canine Wolf
Don't pet me, I bite.

I <3 CU
Jaspor
Sun May 08, 2005 9:00 am
#6

So the Heavy TIE/In is better than the Royal Guard Interceptor?


So much for that final balance pass to make the red TIE a "special" ship.






Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
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Kellisanth
Sun May 08, 2005 9:19 am
#7






Jaspor wrote:

So the Heavy TIE/In is better than the Royal Guard Interceptor?


So much for that final balance pass to make the red TIE a "special" ship.









Might be 15t lower mass, but to me, either way, you can stick a lot more in it than a normal TIE... TIE/Ln or TIE/Int...


Bulk up on that armour/shielding/heavy weapon...

Message Edited by Kellisanth on 05-08-2005 11:21 AM



Lt Charinida D'Aoyama of the Imperial Inquisition
Master Merchant, Master Droid Engineer, Master Weaponsmith
Custom Droids, Melee, and occasionaly XG Mines/C12.
No Ranged weapons. Well, maybe Scout, E11s and T-21s.
Nastypope
Sun May 08, 2005 5:38 pm
#8

ah dumb question what is mp on arc fighter mean?



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
Washell
Sun May 08, 2005 5:44 pm
#9

sp weapon: Single Player Weapon. The weapon(s) controlled by the pilot.


mp weapon: Multi Player Weapon. Turrets, controlled by other players on board.


So the ARC-170 has one weapon controlled by the pilot and2turrets.



Nastypope
Sun May 08, 2005 5:46 pm
#10

Ah thanks




I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
CommTampers
Sun May 08, 2005 7:38 pm
#11

Can we add in the old ship stats so I can compare?




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Tripp
Mon May 09, 2005 1:04 am
#12



CommTampers wrote:
Can we add in the old ship stats so I can compare?




Stats for the old ships are in the Faq:
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=45277



Major Tyas Duskchaser - Elder Smuggler/Master Freelance Pilot. Nothing else matters.
Wandering the wastes of Tatooine, Eclipse Server.
"I can't give you the location of the rebel bases here. For less than 5k per base."

Tyar Eyurn Rebel Jedi. Have X-Wing Advanced, will travel.
Kitten_Starsider
Mon May 09, 2005 2:52 am
#13

No need to compare... new ships are overpowered in all aspects


Kitten





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