Pilot Archive

Thread: New Ship Stats

KardenTyrell
Mon May 09, 2005 3:06 am
#14






Kitten_Starsider wrote:

No need to compare... new ships are overpowered in all aspects


Kitten







agreed



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Talst
Mon May 09, 2005 6:28 am
#15

Any chance of indicating which factions can fly which ships - just before I go out and try to collect them all



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FataIity
Mon May 09, 2005 6:36 am
#16

nerfing the new ships isn't the answer, bring up the old ones is. When something is nerfed it starts creating it own "unBalace" and the nerfage just keeps going. Hell look what the cry baby rebels did to the AT-ST, CL-65 omg, LOL. As I rebel I had no problem with the high cl AT-STs because not everyone owned one. On TC all the Imperials got one because they are the ones on live who DON'T have one. My Imp toons AT-ST is useless to me, and to my Rebel toon they are a joke.



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Vicotnik
Mon May 09, 2005 9:26 am
#17






FataIity wrote:
nerfing the new ships isn't the answer, bring up the old ones is. When something is nerfed it starts creating it own "unBalace" and the nerfage just keeps going. Hell look what the cry baby rebels did to the AT-ST, CL-65 omg, LOL. As I rebel I had no problem with the high cl AT-STs because not everyone owned one. On TC all the Imperials got one because they are the ones on live who DON'T have one. My Imp toons AT-ST is useless to me, and to my Rebel toon they are a joke.






In this particular case, I would say that nerfing is the answer.


The old ships, their capabilities and their various strengths and weaknesses are fairly balanced (yes, I know. There is no real use for heavy ships), bringing these up to the slightly amusing stats of the uber RotW ships isn't a good idea. Especially not since we don't need faster and more maneuverable ships than the A-wing. It just turns combat into a merry-go-round and removes the dogfighting. We saw this in JTL beta, and it actually still exists because the ships are so maneuverable.


So in short: Faster, more maneuverable ships than the A-wing, while at the same time heavier (as in more mass for components), a smaller target, and with more weapon slots is just as moronic as making Clone Armor more commonly worn than Stormtrooper armor.





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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
psikobunny
Mon May 09, 2005 9:38 am
#18

Bringing the stats of old ships up to this level is also unwise since it's going to become apparent soon enough that these ships perform above the ability of the Live game to map them. Ducimus can comment on this more knowledgeably than I can, but I'm in agreement with what he was saying last week about these performing beyond the net's ability to pass the information back and forth in a reliable fashion.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Anaalin
Mon May 09, 2005 9:45 am
#19

Yup, I do agree these are a little much.


If you're on Naritus and ever watched Evvo fly, I've seen him turn a krayt gunship in circles without moving.


last night, he was in a jedi starfighter, and I swear, my computer couldn't keep up with him. he would literally dissapear from in front of me, and reapear somewhere else. I don't think my connection could keep up with it


Glad I wasn't on the recieving end of that.



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Kitten_Starsider
Mon May 09, 2005 11:12 am
#20

And AT-STs one shotting level 80 rebel players in armor did need a nerf big time. Not everyone owns one is no solution as everyone can get one and everyone who just cares for winning would have gotten one if that meant winning all the time.



Join the Pink Side of the Force!
DarthKaelan
Mon May 09, 2005 11:18 am
#21

Dunno. An AT-ST being able to one shot any PC, armor or not, seems reasonable to me.


After all, the thing is artillery. Not just a gun. Keep them relatively easy to kill and that's one thing, but making them easy to kill and not a danger to get hit by makes them big expensive kaadu pets.





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Pre CU Master Bounty Hunter and Master Privateer Pilot

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PistolPaknPapa
Mon May 09, 2005 11:31 am
#22


Can the Heavy Z95 be used by rebels? This thing looks nice, and i want one.


SixPack


Edit:And where does the quest begin to get the Heavy Z-95?

Message Edited by PistolPaknPapa on 05-09-2005 11:33 AM

Kitten_Starsider
Mon May 09, 2005 11:32 am
#23


Yes... its a rebel ship certification.


Wait... you want to fly such an ugly ship... are you insane?





Join the Pink Side of the Force!
PistolPaknPapa
Mon May 09, 2005 11:40 am
#24






Kitten_Starsider wrote:


Yes... its a rebel ship certification.


Wait... you want to fly such an ugly ship... are you insane?







No, I would like to keep flying my A-wing, but since it didn't get a "heavy" version, I'm stuck trying to get the H.z95. I can use that extra 30k mass well....very well lol.


where do you get the mission for the Heavey z95?


Myopik
Mon May 09, 2005 11:44 am
#25


PistolPaknPapa wrote:
where do you get the mission for the Heavey z95?
Your mission, should you choose to accept it, is to find a Shipwright and ask him to make you one.

(This fourm will self destruct in five seconds)





player_signature:[chimaera_myo_pilot]
psikobunny
Mon May 09, 2005 11:45 am
#26

No mission, any shipwright can craft them, given enough 'roid resource. 1k asteroid iron, 1k asteroid petro.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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