Pilot Archive

Thread: Pilots, please read and comment

Vegitaa
Wed Feb 23, 2005 11:35 am
#1

Description of a Stronghold

This would use the same art/models that we currently are using for space stations. Now the stronghold itself by nature is non-factioned. Once captured it can become Rebel or Imperial.Mount 10 gun placements and a few unique components on these stations. Each Stronghold would have the following targettable positions which need to be destroyed to capture.


  • Tower

  • Shield

  • Secondary Shield

  • Reactor

  • Fuel Cells

  • 10 (or so) Gun Batteries

How to Capture a Stronghold


First thing you need is a squad, because this process will be impossible solo. Thats the whole point. You must be Space OVERT to participate in the capture. (*To make this fair the station will only do damage to you if you are space overt and vice versa) First you will need to have your fighters take out the gun placements. Then move onto the other components. The Stronghold's guns will fire at any opposing faction that enter it's range. The Stronghold has NO NPC escorts or fighter screens. Once all components are down a POB ship must then dock with that Stronghold and stay there for 5 minutes. (This denotes the amount of time to transfer crew.. whatever..)


Once the POB ship has been docked for 5 minutes the Stronghold now switches to your faction. The components will then begin to repair themselves slowly. You must now hold that station till it is done repairing. At any given time the opposing faction pilots could come and break this process. (For example. your group destroyed all the components, the Deci was docked for 3.5 minutes. An AWing comes from nowhere and nukes the Deci.... well, now you have to hold this position till the Deci gets back and docks for 5 minutes...)


Bonuses to controlling faction


This process should be pretty difficult even without players of the opposite faction cruising around trying to mess you up. So, why do it? First off, give us some perks. Whichever faction controls the station does not encure any decay or repair costs while in that zone. Experience/Prestige payouts increase by x2 while in control. Ability to draw duty missions from the station as long as your faction is in control. These are just a few suggestions.


Where should we do this???


In my opinion everywhere, there should be one of these stations in every spacezone except for Deep Space. Won't that hurt the newbies who don't want to pvp? No, I don't think so. Make sure to place these strongholds way out in the system. 15,000km from the present stations. This way we keep the action far from the core of the system. You could even place them outside Hyperspace range. 1 station like this per system.


If thats too much for you then just try this with one station. Place it way out in Dathomir somewhere. Point is, there is nothing to fight for in space right now. You can blow up the Star Destroyer, or destroy the Rebel Station but honestly.. who cares? It doesn't affect the GCW, or anyone more than 1500km from those targets. Lets have something that doesn't just get blown up. This station would be the carrot. It would give us something to fight to control and encourage PvP.






I agree that PvP in space or on the ground should not be forced. In space I feel iut needs to be encouraged as there is a huge lack of active PvP'ers. This kind of "mini-game" would add to the overall feeling of being involved in the GCW while flying iconic ships in a battle that actually holds an objective. Win that station your side gets a small bonus. Of course this whole idea is up for change and suggestions. In my opinion it could solve a lot of our master content issues as well.


There are a lot of different ideas floating around in regards to master content, PVP incentives, etc... I believe this might be a decent idea with a relatively low implementation over-head.




There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Narrganocca
Wed Feb 23, 2005 12:20 pm
#2

LOVE THIS IDEA

I would only add that if it were implented the MP ships need, nay, MUST be upgraded defensivley as they would be sitting ducks when docked for 5 min, and 2-4 shots would annihilate them. Ideas for this have been hashed so many times that I pray that Monsofo throws his voice behind it hard and the Devs give the MP ships the upgrade soon.


I like that it would only be attackable or attack if Overt in space, and that you have worked in a perk for a faction to hold it. I agree that is the problem with PvP in DS. There is no reward for killing the ISD or rebel station, not even a badge. I ahve done the ISD 5 times and never even been waylaid by imperial players. This idea would let everyone participate in PvP in a cool way. It doesn't seem like it would be terribly hard to code since the artwork, and subcomponent coding already exist.


An accompanying idea would be that the MP shiips could unload a crew into the station that would have to secure it, ie kill either NPC's or other players of opposite faction. This is also an old idea, but coupled with the rewards you mentioned..hey it may work.


5 STARS FOR YOU



Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
Kalano
Wed Feb 23, 2005 2:22 pm
#3

Really awsome idea. I woudl put in more player control though


i would make it more like ground bases. You can purchase multiple size stations, which would vary in the amount of gun batteries.


A player would purchase a station. Go to some spot in space and place the station. It would have shields, reactor, full cells, and a tower automatically. also maybe to gun batteries. You would have to add the extra batteries till its maxed out. Just like the ground bases come with some basic defences but you have to supplie turrents.


Other possiblility with it having no gun batteries till you add, but npc ships spawn to defend it. Players would have to buy the gun batteries to supply addition all defense.


also make space faction controlled like the ground system in TC now. Who ever has the most stations controlles the skies to say. would make a big change in the GCW of JTL for me at least.



Possible alternitives of the stations would be the ones that you see in space, the rebel stations, the imp stations, the unknown faction dead stations (i'm assuming they belong to someone once apon a time), also B-frigates, and Corvettes could be bases. It would provide variety and make things look really cool.



_______________________________________________________________________

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Vegitaa
Wed Feb 23, 2005 3:07 pm
#4

Thanks for all the positive feedback on this folks. Again, there would of course need to be minor tweaks, changes but a goal of mine is to see pilots of almost any level with the ability to become involved in PvP while at the sametime giving a purpose to POB ships and squad operations. Appreciate it.


/salute



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


MonsofoLexius
Wed Feb 23, 2005 3:41 pm
#5






Vegitaa wrote:

Thanks for all the positive feedback on this folks. Again, there would of course need to be minor tweaks, changes but a goal of mine is to see pilots of almost any level with the ability to become involved in PvP while at the sametime giving a purpose to POB ships and squad operations. Appreciate it.


/salute






And just dropping a "great idea" and an "I added a link to the POB ship thread this morning"



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Jisrael
Thu Feb 24, 2005 1:06 am
#6

one word WOW

I love this idea, but chances are there not gonna do it, They wont even fix the mp ships or the existing ships, there all catering to the ground pounders. Dont get me wrong , I ground pound from time to time, but I love flying , hell thats what I think Star Wars is all about, the cool ships, the cool battles, ect. As a ground pounder what is there, some jedi that comes and owns you, for beeing overt, in space, every one is equal ( Master wise ), its all about how you handle your ship. Also, I think there is a lot more coop between pilots , than on the ground.



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Vegitaa
Thu Feb 24, 2005 10:56 am
#7








MonsofoLexius wrote:


And just dropping a "great idea" and an "I added a link to the POB ship thread this morning"







Thanks buddy!!!


/salute



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Narrganocca
Thu Feb 24, 2005 12:19 pm
#8


Kalano wrote:

Really awsome idea. I woudl put in more player control though


i would make it more like ground bases. You can purchase multiple size stations, which would vary in the amount of gun batteries.


A player would purchase a station. Go to some spot in space and place the station. It would have shields, reactor, full cells, and a tower automatically. also maybe to gun batteries. You would have to add the extra batteries till its maxed out. Just like the ground bases come with some basic defences but you have to supplie turrents.


Other possiblility with it having no gun batteries till you add, but npc ships spawn to defend it. Players would have to buy the gun batteries to supply addition all defense.


also make space faction controlled like the ground system in TC now. Who ever has the most stations controlles the skies to say. would make a big change in the GCW of JTL for me at least.



Possible alternitives of the stations would be the ones that you see in space, the rebel stations, the imp stations, the unknown faction dead stations (i'm assuming they belong to someone once apon a time), also B-frigates, and Corvettes could be bases. It would provide variety and make things look really cool.

______________________________________________________________________________


I would like to comment on this for a sec. I think your idea of players being able to add batteries is cool, but Vegitaa's Idea was more to leave the NPC's out of it so that players would be forced to defend the base. I would prefer to leave the NPC's out of it since they would clog up the radar and visuals, and you dont want to accidently target one and spend time chasing it since PvP is so fast paced and you need all your awareness. In addition to your idea tho, there would need to be a limit to how many bases a faction could place in each sector. This is where I like Vegitaa's idea better too. He is saying have the base a permanent fixture that changes faction depending on who takes it over, and then give the side with possession perks to keeping it. Not saying your idea is bad, I am just saying that right now the ground bases you can place really don't do much for the GCW..of course with the new revamp looming on the horizon, who knows.




Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
Venom1300
Fri Feb 25, 2005 12:44 am
#9

I like it. a lot. Especially if it brings guild wars into space
Vegitaa
Fri Feb 25, 2005 1:21 am
#10

The reason I say no NPC's is two fold.


First off, make the players responsible for offense/defense. If I'm attacking a "PVP" station I don't want to get shot down because I wasn't paying attention to some tier 5 awings that just spawned out of thin air. Not too mention this would affect the tactics that players would use, I would rather see true PvP than show up, wait for the spawn to fill up, then defend.


Second reason is that we already have enough places with enough NPC's. Deep Space, Kessel, etc... In my opinion it would be nice to have a PvP oriented goal inside a current zone. NPC's would still be everywhere else in that zone just not within lets say 5000km of this particular base.


This way no players get dragged into a PvP area because they're hunting NPC's. Also why to do any damage to the station you must be overt. So no one can say "I was just farming faction and you blew me up.. whaaaa..." No NPC's, no farming faction. No POB ship, no takeover.


I don't want to take anything away from the way things are now. The only change that would need to be made is to code this up and drop it at least 15000km from the nearest station in one of those mostly empty parts of space. Not in Deep Space, not in Kessel. I'm imagining somewhere like Dathomir or Dantooine. Somewhere with currently low traffic and lots of room.


Thanks for all the input so far guys, appreciate it.


/salute



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


CaileSathinor
Fri Feb 25, 2005 2:57 am
#11

Why stop there? Why just make you have to remain idle for 5 min docked.

Unload a strike team of PCs who have to enter the base and flip it just like a ground base. Make it an instanced area however let opposing faction members be able to enter at will as well, if that makes sense in defense of the base.

Make the ground boys dependant upon the good pilots to get them in and out safely, so they can do their job.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Vegitaa
Fri Feb 25, 2005 9:09 am
#12






CaileSathinor wrote:
Why stop there? Why just make you have to remain idle for 5 min docked.

Unload a strike team of PCs who have to enter the base and flip it just like a ground base. Make it an instanced area however let opposing faction members be able to enter at will as well, if that makes sense in defense of the base.

Make the ground boys dependant upon the good pilots to get them in and out safely, so they can do their job.






I agree with what you're saying here but I'm trying to be semi-realistic. Currently putting this in-game would take less coding and time as is than it would if the dev's had to develop a whole additional part to the process. Most of everything I originally brought up is either in-game or should be a minor coding project in comparison.


But, I fully agree. Instead of being idle it would be great if this was done similar to the way PvE bases are now. Either way, I'd love to see something like this implemented and embelished on. I have a feeling the Dev's could have a goodtime playing with this and getting it going for us. We'll see though. The forums are PACKED with these kinds of ideas and it is rare that one gets implemented. So realistically this is just a dream IMHO but you never know, the Dev's have surprised me before!




There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


DarkBShadow
Fri Feb 25, 2005 9:21 am
#13

i think this is a great idea i would love to see this implimented



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