Pilot Archive
Thread: Pilots, please read and comment
- Tower
- Shield
- Secondary Shield
- Reactor
- Fuel Cells
- 10 (or so) Gun Batteries
How to Capture a Stronghold
First thing you need is a squad, because this process will be impossible solo. Thats the whole point. You must be Space OVERT to participate in the capture. (*To make this fair the station will only do damage to you if you are space overt and vice versa) First you will need to have your fighters take out the gun placements. Then move onto the other components. The Stronghold's guns will fire at any opposing faction that enter it's range. The Stronghold has NO NPC escorts or fighter screens. Once all components are down a POB ship must then dock with that Stronghold and stay there for 5 minutes. (This denotes the amount of time to transfer crew.. whatever..)
Once the POB ship has been docked for 5 minutes the Stronghold now switches to your faction. The components will then begin to repair themselves slowly. You must now hold that station till it is done repairing. At any given time the opposing faction pilots could come and break this process. (For example. your group destroyed all the components, the Deci was docked for 3.5 minutes. An AWing comes from nowhere and nukes the Deci.... well, now you have to hold this position till the Deci gets back and docks for 5 minutes...)
Bonuses to controlling faction
This process should be pretty difficult even without players of the opposite faction cruising around trying to mess you up. So, why do it? First off, give us some perks. Whichever faction controls the station does not encure any decay or repair costs while in that zone. Experience/Prestige payouts increase by x2 while in control. Ability to draw duty missions from the station as long as your faction is in control. These are just a few suggestions.
Where should we do this???
In my opinion everywhere, there should be one of these stations in every spacezone except for Deep Space. Won't that hurt the newbies who don't want to pvp? No, I don't think so. Make sure to place these strongholds way out in the system. 15,000km from the present stations. This way we keep the action far from the core of the system. You could even place them outside Hyperspace range. 1 station like this per system.
If thats too much for you then just try this with one station. Place it way out in Dathomir somewhere. Point is, there is nothing to fight for in space right now. You can blow up the Star Destroyer, or destroy the Rebel Station but honestly.. who cares? It doesn't affect the GCW, or anyone more than 1500km from those targets. Lets have something that doesn't just get blown up. This station would be the carrot. It would give us something to fight to control and encourage PvP.
I agree that PvP in space or on the ground should not be forced. In space I feel iut needs to be encouraged as there is a huge lack of active PvP'ers. This kind of "mini-game" would add to the overall feeling of being involved in the GCW while flying iconic ships in a battle that actually holds an objective. Win that station your side gets a small bonus. Of course this whole idea is up for change and suggestions. In my opinion it could solve a lot of our master content issues as well.
There are a lot of different ideas floating around in regards to master content, PVP incentives, etc... I believe this might be a decent idea with a relatively low implementation over-head.
Vegitaa wrote:
Thanks for all the positive feedback on this folks. Again, there would of course need to be minor tweaks, changes but a goal of mine is to see pilots of almost any level with the ability to become involved in PvP while at the sametime giving a purpose to POB ships and squad operations. Appreciate it.
/salute
And just dropping a "great idea" and an "I added a link to the POB ship thread this morning"
I love this idea, but chances are there not gonna do it, They wont even fix the mp ships or the existing ships, there all catering to the ground pounders. Dont get me wrong , I ground pound from time to time, but I love flying , hell thats what I think Star Wars is all about, the cool ships, the cool battles, ect. As a ground pounder what is there, some jedi that comes and owns you, for beeing overt, in space, every one is equal ( Master wise ), its all about how you handle your ship. Also, I think there is a lot more coop between pilots , than on the ground.
MonsofoLexius wrote:
And just dropping a "great idea" and an "I added a link to the POB ship thread this morning"
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I would like to comment on this for a sec. I think your idea of players being able to add batteries is cool, but Vegitaa's Idea was more to leave the NPC's out of it so that players would be forced to defend the base. I would prefer to leave the NPC's out of it since they would clog up the radar and visuals, and you dont want to accidently target one and spend time chasing it since PvP is so fast paced and you need all your awareness. In addition to your idea tho, there would need to be a limit to how many bases a faction could place in each sector. This is where I like Vegitaa's idea better too. He is saying have the base a permanent fixture that changes faction depending on who takes it over, and then give the side with possession perks to keeping it. Not saying your idea is bad, I am just saying that right now the ground bases you can place really don't do much for the GCW..of course with the new revamp looming on the horizon, who knows.
Unload a strike team of PCs who have to enter the base and flip it just like a ground base. Make it an instanced area however let opposing faction members be able to enter at will as well, if that makes sense in defense of the base.
Make the ground boys dependant upon the good pilots to get them in and out safely, so they can do their job.
CaileSathinor wrote:
Why stop there? Why just make you have to remain idle for 5 min docked.
Unload a strike team of PCs who have to enter the base and flip it just like a ground base. Make it an instanced area however let opposing faction members be able to enter at will as well, if that makes sense in defense of the base.
Make the ground boys dependant upon the good pilots to get them in and out safely, so they can do their job.
I agree with what you're saying here but I'm trying to be semi-realistic. Currently putting this in-game would take less coding and time as is than it would if the dev's had to develop a whole additional part to the process. Most of everything I originally brought up is either in-game or should be a minor coding project in comparison.
But, I fully agree. Instead of being idle it would be great if this was done similar to the way PvE bases are now. Either way, I'd love to see something like this implemented and embelished on. I have a feeling the Dev's could have a goodtime playing with this and getting it going for us. We'll see though. The forums are PACKED with these kinds of ideas and it is rare that one gets implemented. So realistically this is just a dream IMHO but you never know, the Dev's have surprised me before!