Pilot Archive

Thread: Engine OverLoad 4?

Kid_Tusken
Fri Feb 25, 2005 3:36 am
#1

Hey guys, long time reader, short time poster. I was wondering if yall could please help me with this issue I have been having, here it is:


So I am trying to build a race craft out of the A-Wing and so far I got it up 973 base speed with noflight computercommands, but that is besides the point (I hope). I can carry out the flight computer commands for Engine OverLoad 2, and Engine OverLoad 3, but Engine OverLoad 4 is where my problem is. I am a Master Alliance Pilot, and everytime I use Engine OverLoad 4, my ship starts acting up. My boosters disable, my Chaf launcher disables, and my engines cut down to 666 speed. Am I hitting the speed cap or something? I cannot for the life of me figure out what is happening? Am I executing it wrong? I have no weapons on my ship, and no capacitor (because that is for weapons), could that be the underlying problem? I tried just about everything and cannot figure this out.

Thanks in advance guys!
TomoRainer
Fri Feb 25, 2005 3:44 am
#2

EO4 takes a shedload of energy, so it sounds like your reactor's not able to keep up with the demand, leading to the disablement of your other parts. Are you running a Reactor Overload program as well?







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CaileSathinor
Fri Feb 25, 2005 4:02 am
#3

If it's a race ship, I suggest the following:

Medium reactor (output >15k, mass <5k)
Best Booster
RE'd tier 4 reward engine
No weaps
No armor
Shield
Giant capacitor

Then use Reactor overload 4 if necessary with engine 4



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MWJ
Fri Feb 25, 2005 7:06 am
#4

Wait, why a capacitor if you have no weapons?



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droid327
Fri Feb 25, 2005 7:06 am
#5






CaileSathinor wrote:
If it's a race ship, I suggest the following:

Medium reactor (output >15k, mass <5k)
Best Booster
RE'd tier 4 reward engine
No weaps
No armor
Shield
Giant capacitor

Then use Reactor overload 4 if necessary with engine 4




??? that doesnt make much sense......


Race Ship: RE Booster with thehighest ((energy*top speed)/consumption rate) value, crafted engine with everything dumped to max speed (you wont need much PYR just for racing in space), you should be able to get 100+ if your SW is good, and since RO/EO4 does decay youd never use them with your reward items. Reactor with 14-15k power,tier 1 DI (prenerf if you can, if not then oh well, you should have time to load up programs before a race starts), tier 2-3 shields just to keep you safe from random NPCs. No weapons, no capacitor, no armor. RO4 and EO4 on your FC. EO4 will make your engine (and booster?) draw 10x as much reactor energy as usual, thats whats disabling everything

Message Edited by droid327 on 02-25-2005 06:07 AM



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CaileSathinor
Fri Feb 25, 2005 8:10 am
#6

For Cap to Shield shunt 4.

If something shoots you, you want to be able to dump power back into your shields fast. The inherent speed of your ship will allow you to outrun what's shooting you, but you'll want spare energy for that lucky hit.

Message Edited by CaileSathinor on 02-25-2005 07:13 AM



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Rogue1970
Fri Feb 25, 2005 9:34 am
#7


I'm curious - would the use ofEngine Tuning before Engine Overload 4 give a significant increase in speed without the huge powerdrain?


Anyone tried or tested this?

Message Edited by Rogue1970 on 02-25-2005 10:35 AM



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Kid_Tusken
Fri Feb 25, 2005 11:07 am
#8






TomoRainer wrote:
EO4 takes a shedload of energy, so it sounds like your reactor's not able to keep up with the demand, leading to the disablement of your other parts. Are you running a Reactor Overload program as well?






Nope, no Reactor Overload program running, I only programed my flight computer to use the following:


-Engine Overload 2


-Engine Overload 3


-Engine Overload 4


Should I buy a Reactor Overload 4 chip for my Flight Computer?

Kid_Tusken
Fri Feb 25, 2005 11:10 am
#9

Gah, I cannot edit my posts. Why would I need a capacitor if I have no weapons?
Zade_Taerin
Fri Feb 25, 2005 12:59 pm
#10







Kid_Tusken wrote:





TomoRainer wrote:
EO4 takes a shedload of energy, so it sounds like your reactor's not able to keep up with the demand, leading to the disablement of your other parts. Are you running a Reactor Overload program as well?






Nope, no Reactor Overload program running, I only programed my flight computer to use the following:


-Engine Overload 2


-Engine Overload 3


-Engine Overload 4


Should I buy a Reactor Overload 4 chip for my Flight Computer?






Most certainly... I always run my Reactor Overload 3programsbefore anything else... especially before EO3 or EO4

Message Edited by Zade_Taerin on 02-25-2005 03:00 PM




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Kid_Tusken
Fri Feb 25, 2005 3:32 pm
#11

Yeah, I ran Reactor Overload 4 before Engine Overload 3 and there is much better succes. Altough I activate Reactor Overload 4 before my Engine Overload 4, my Engine Overload 4 still disables my boosters and gives me the same base speed as the Engine Overload 3. Its wierd, its like its all around worse or something.
CaileSathinor
Fri Feb 25, 2005 6:26 pm
#12

I explained the capacitor thing above already. Look up a few posts.



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Erahth
Mon Feb 28, 2005 7:32 am
#13



Kid_Tusken wrote:
Yeah, I ran Reactor Overload 4 before Engine Overload 3 and there is much better succes. Altough I activate Reactor Overload 4 before my Engine Overload 4, my Engine Overload 4 still disables my boosters and gives me the same base speed as the Engine Overload 3. Its wierd, its like its all around worse or something.






This actually sounds like your engine's armour/HP values are quite low. When you run your overload, it's damaging your engine. Once your engine suffers a certain amount of damage after your armour is taken out (the armour on the engine, not any forward/rear armour) the performance degrades. Unfortunatly, there's nothing you can do short of buying a new engine, if this is the case.

Why?
Whenever you run an overload, especially overload four, it causes physical damage to your engine. If you choose to repair it at a space station, or use a repair kit on the ground, your engine decays 1 point for every 10 points healed. Eventually, you're not going to have many armour/hitpoints left. However, your overload command is doing the same damage as before. If you don't have the armour/HP to 'soak' up this damage, it starts hurting your component.
That's why, if you're an ace, jumping in and out of Deepspace is invaluable...free, no-decay repair



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