Pilot Archive

Thread: Speculation getting warm bodies in Deep Space

Attacca
Wed Sep 14, 2005 6:28 am
#1

What do you think it would take to get more players in space? This isn't a, "I have a great idea, now implement it devs!!!1!" kinda thread, I hate those. I'm just curious what other people would do.


I like simple solutions. Lower the delay on droid commands, so PvP becomes even faster paced. Then give a compelling reason to fly. I always thought it would be cool if every time you blew up the ISD or Freedom station, your faction got a bonus of say, 2 bases globally to their world counts for 24 hours. So not only do you want to blow the other station, your guild needs to keep a few folks up in DS to defend your own station.


That, or put T5 Black Sun spawns in DS, so all the loot junkies start farming there.


So what would YOU do to give players a compelling reason to fly?





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Coran_Sienar
Wed Sep 14, 2005 6:41 am
#2

1. Make all of the overload droid commands take 0 time.

2. Remove the Ace requirement.

3. Allow Freelancers to enter DS while declared overt.

4. Allow overt declaration at the DS entry station.

5. Use static, scripted spawns in limited numbers. Some examples of this could be:

A. Imperial Star Destroyer versus Mon Cal Heavy Cruiser
B. Corvette battle group versus Corvette Battle Group (factions could include BS)
C. Imperial Bomber Squadron versus Freedom Station (fix Freedom Station by the way.)

Imagine hopping into DS and seeing a Corvette being pursued by the ISD (without the green lag rays) and receiving a distress signal from the vette (if you're Rebel) or request for assistance (if you're Imperial).

EDIT: Oh, and the system would send out e-mail alerts whenever someone entered Deep Space to whoever signed up for them.

Message Edited by Coran_Sienar on 09-14-2005 09:44 AM



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Bawarr
Wed Sep 14, 2005 6:42 am
#3

I think you should be able to target the ISD/freedom station and declare overt from them. Would make things much easier





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Halyn
Wed Sep 14, 2005 7:49 am
#4

Is it bad when my first response to that subject line was "Ooooo...targets"?




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
bootface
Wed Sep 14, 2005 7:50 am
#5

Theres no point going to space, maybe if they would add some damn content..whether that just be capital ships, some kind of space faction bases..anything new! I havent been in space since i regrinded it a few weeks ago, just nothing to do.
DeepFatFryer
Wed Sep 14, 2005 8:38 am
#6

We need Star Wars in space.

We need the Galactic Civil War.

We need conflict.

To me, it's that simple.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Jawa-Sith-Lord
Wed Sep 14, 2005 8:48 am
#7

1) Fix the Rebel station. Without this fix, nothing else matters.
2) Have totals corresponding with the GCW cycles for winners based on the number of times each side has destroyed their target in DS. Any declared pilot receives a system message when the target they should defend is under attack. After a winner is declared, for the next cycle, declared pilots of that faction gain a 5% fp/xp/prestige bonus. Optionally, a victory in DS gives a 5% bonus to calculations for victory on ground because of their control of space (sort of like control of the air in a traditional war).

Essentially it's a 2 stage thing. First, make it possible to win battles. Second, make that victory mean something without making it too unbalanced.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



Hawkbat5
Wed Sep 14, 2005 8:59 am
#8

The best way to get warm bodies into space is to vape the shipsthe're in. They will however cool rapidly in a vacume so act fast.


Other than that I have no idea.


(Sorry but I couldn't resist.)



Aelfric Starstriker
Alliance Ace Pilot
Captian of the YKL-37R Nova Courier "Serenity Valley"
Captian of the YT-2400 "Rabid Bantha"

"He's no good to me....no wait, actually, dead will be fine."

Galactic Alliance Starfighter Command
Home of Rancor Squadron
Battle Front, Talus.
bootface
Wed Sep 14, 2005 1:02 pm
#9






DeepFatFryer wrote:
We need Star Wars in space.

We need the Galactic Civil War.

We need conflict.

To me, it's that simple.




I agree.
Kyoujin23
Wed Sep 14, 2005 2:00 pm
#10

The reason there are so few people in space is because the pilot missions are so difficult, and in some cases, cheap. Most people give up on becoming a Master Pilot because of it. JTL is wasted code if most of the people give up on it because they can't pass a mission and thus can't progress up the pilot tree. And finding help is not as easy as some people on these boards claim.


I'm sure the "If you're not a God pilot, then you don't deserve to master this prof" crowd doesn't want to hear this, but in my opinion the only way to get more people interested in space is to decrease the difficulty of the pilot missions so more people can master it. Simple as that.


Halyn
Wed Sep 14, 2005 2:02 pm
#11






Kyoujin23 wrote:

The reason there are so few people in space is because the pilot missions are so difficult, and in some cases, cheap. Most people give up on becoming a Master Pilot because of it. JTL is wasted code if most of the people give up on it because they can't pass a mission and thus can't progress up the pilot tree. And finding help is not as easy as some people on these boards claim.


I'm sure the "If you're not a God pilot, then you don't deserve to master this prof" crowd doesn't want to hear this, but in my opinion the only way to get more people interested in space is to decrease the difficulty of the pilot missions so more people can master it. Simple as that.






I know very few people who quit working on pilot because it was too hard. The people I know who quit did so because the lower tiers are slow combat--both NPCs and players are slow. If I manage to encourage them to get up into high Tier 3 and Tier 4, they really start to enjoy the game.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
PaceNebulon
Wed Sep 14, 2005 2:10 pm
#12






Kyoujin23 wrote:

The reason there are so few people in space is because the pilot missions are so difficult, and in some cases, cheap. Most people give up on becoming a Master Pilot because of it. JTL is wasted code if most of the people give up on it because they can't pass a mission and thus can't progress up the pilot tree. And finding help is not as easy as some people on these boards claim.


I'm sure the "If you're not a God pilot, then you don't deserve to master this prof" crowd doesn't want to hear this, but in my opinion the only way to get more people interested in space is to decrease the difficulty of the pilot missions so more people can master it. Simple as that.








people that would quit because the mission are "too hard" won't be anything but super easy kills and whinners that wouldn't want to PvP anyway. Therefore making the missions easier would just make sure there are more master pilots that stayed out of DS and that isn't what anyone wants (except maybe the afk grinding badge hunters)


BTW I case you haven't noticed there is a pilot help thread that has tons of volunteers for ever sever and faction that would be happy to help out.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Attacca
Wed Sep 14, 2005 2:41 pm
#13






Kyoujin23 wrote:

The reason there are so few people in space is because the pilot missions are so difficult, and in some cases, cheap. Most people give up on becoming a Master Pilot because of it.





See, the thing is, I know lots of people who made Ace, then never flew again. Guess I'm wondering what would keep them up in the skies.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

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