Pilot Archive
Thread: Speculation getting warm bodies in Deep Space
The GCW being instituted with rewards for holding a point, taking a station, robbing one of those new AI gunboats for something cool maybe.
Have devs jump into space and lead us in a story to get it all going, maybe with a capital ship.
While a simple interaction toon is a nice start point, a questing with several devs on board an ISD or Mon Cal Cruiser interacting with docking pilots, sending them on assignments to DS and such would make for some real entertainment(what we pay for)
Otherwise, those crappy (but sometimes precious) items dropped by ships are what keeps me in space.
PaceNebulon wrote:
Kyoujin23 wrote:
The reason there are so few people in space is because the pilot missions are so difficult, and in some cases, cheap. Most people give up on becoming a Master Pilot because of it. JTL is wasted code if most of the people give up on it because they can't pass a mission and thus can't progress up the pilot tree. And finding help is not as easy as some people on these boards claim.
I'm sure the "If you're not a God pilot, then you don't deserve to master this prof" crowd doesn't want to hear this, but in my opinion the only way to get more people interested in space is to decrease the difficulty of the pilot missions so more people can master it. Simple as that.
people that would quit because the mission are "too hard" won't be anything but super easy kills and whinners that wouldn't want to PvP anyway. Therefore making the missions easier would just make sure there are more master pilots that stayed out of DS and that isn't what anyone wants (except maybe the afk grinding badge hunters)
BTW I case you haven't noticed there is a pilot help thread that has tons of volunteers for ever sever and faction that would be happy to help out.
Coran_Sienar wrote:
3. Allow Freelancers to enter DS while declared overt.
The problem with Deep Space is the problem with the GCW, most people don't like the initial stages of PvP. They go overt to try it, and promptly get ganked by someone more experienced and better prepared than they are. After a few times of this, they simply don't try anymore, and go back to what they found enjoyable in the first place.
The fact that space battles are usually over very quickly only makes it worse in space. Joe Justgotace loads to Deep Space for the first time, doesn't realize that Eddie Rickenbacker is patiently waiting for him to load. Eddie sees him moving and swoops in, opening up with twin REd Borstels on WO4, Joe is spacedust before he even knows what hit him.
I try to make sure that anyone I am talkingto about PvP in Deep Space understands that there's no decay associated with it. That helps some. Even so, getting slapped to the ground repeatedly tends to drive folks off unless they're set on becoming good pilots.