Pilot Archive
Thread: How is this ship?
I'll be honest, so take it with a grain of salt.
"Engine: RE'd Quantum Ion Drive
reactor WAY too huge, get a 12-13k crafted Mark I
engine is respectable
shield...is that an RE protectonet? Use the T4 reward shields REd soon as you get them...
cap: very nice energy, RC could be higher since its a 3-gun ship
guns: RE reward as soon as you can score them. Even good un-RE loot guns can outdo those...
that being said, for grinding up to master this ship is all fine and dandy, only the shields might be a sticking point. I'm assuming you run WO3 and RO3 as well.
Keep the engine and the DI, the rest is trash.
Reactor- way too heavy. Get an L3 crafted
Cap- way too heavy, recharge way too low. Collect L4 or 6 loots for good RE.
Weapons- 3 L7 blasters crafted for speed would be far better, until you have REd weaponry.
Shield- decent enough for crafted, but you should be using the L8 reward, and getting it RE'd asap
Armor- you could propably afford to add some after you get a new cap and reactor.
1. Your reactor is way too heavy. Not an issue now, but when you hit master and want to load up some bigger guns, you'll want the mass.
2. Pretty nice engine. PYR and drain could have been a little better, but that's pretty good.
3. Where is your Taim & Bak Military-Grade Shield Generator reward from your first tier-4 mission? Use that one. RE it to make it better. I hope you still have it.
4. Your capacitor is too heavy. It looks like a Mark IV crafted capacitor to me. Drop down to a similarly crafted Mark III for 1150 energy 35.5 at 6k mass when you need the space. Better yet, RE together a level 4 or level 2 capacitor with >1k energy and >40 recharge.
5. Good Mark IV droid interface. Drop down to an 18 speed Mark III at 2600 mass if you need the space later.
6. Those are damage experimented crafted blasters. Get a set of 3 refire rate experimented ones. 1533-2372 damage, 0.27 refire, 0.5 (0.499) vs. shields/armor. Assuming your blasters are 0.5 vs shields and armor, they are doing an average of 2836 damage per second. The rapid-fire blasters here will do 3615 damage per second because they are firing almost 4 times per second. While you are collecting loot guns to RE, run 3 quickshot experimental blasters after you hit master.
Goraf wrote:
Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.
Have you seen a 14k mass level 7 shield drop? Nice, Never seen one that low myself, would be a nice rare find, i'd not expect to see that again any time soon, as a matter of fact I don't think you'd see one drop ever again, and quite franky unless given proof, i don't think one ever has.
The player made shield you speak of, maybe if you have absolutely flawless resources + extra experimentation points. But those figures you quote are highly suspect, I'd need visual proof again to believe you have a 13xxx mass 1750+f/b player made shield. If you do it didn't 'easily' reach those figures. I think at 13500ish mass you're more likely to get around 1700f/b (max) with near flawless resources, unless you have extra experimentation points. If you have more exp points then all bets are off what you can make, but at 10 points you are actually quite limited on shields.
Goraf wrote:
Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.
Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.
Message Edited by Rataard on 07-11-2005 04:25 PM
Rataard wrote:
Goraf wrote:
Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.
Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.Thanks for the tips, time to start looking through my to-be-RE'd piles for new partsMessage Edited by Rataard on 07-11-2005 04:25 PM
13-15k is a huge range. You'd have to be quite a bit more specific about hte mass to throw around 1900+f/b with 13-15k mass range, at 15k no problem at 13k, problem.
Ibixat wrote:
Rataard wrote:
Goraf wrote:
Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.
Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.
Thanks for the tips, time to start looking through my to-be-RE'd piles for new parts
Message Edited by Rataard on 07-11-2005 04:25 PM
13-15k is a huge range. You'd have to be quite a bit more specific about hte mass to throw around 1900+f/b with 13-15k mass range, at 15k no problem at 13k, problem.
Ah, right you are... dealing with too many different pieces, my appologies.
Ibixat wrote:
The player made shield you speak of, maybe if you have absolutely flawless resources + extra experimentation points. But those figures you quote are highly suspect, I'd need visual proof again to believe you have a 13xxx mass 1750+f/b player made shield. If you do it didn't 'easily' reach those figures. I think at 13500ish mass you're more likely to get around 1700f/b (max) with near flawless resources, unless you have extra experimentation points. If you have more exp points then all bets are off what you can make, but at 10 points you are actually quite limited on shields.
I said starmap reward shield, not loot drop. It's a RE L7 shield that has around 1900 f/r, 20k mass. After RE, you can get it to 14k mass. If you want proof, do a search on Nym's Starmap.
A 26% assembly on a Mark IV with good intensifier is 1761 f/r. That is zero experimentation into shielding and only good successes on the intensifier. Some amazing successes would make it higher. If you get a 25% assembly on mass and put in 9 experimentation points, it hits 88% if you don't cap. That's 13800 mass. I tried making one, but I ran out of my good siliclastic ore and capped out. I only got a 20% assembly. I ended up with 14326 mass. I need to do some resource shopping again, so I guess you don't easily reach 14k mass, but you do easily reach 1760 f/r shields on a Mark IV. My resources are decent, but nothing that special.
There are no skill tapes for shields, so only 10 experimentation points to spend.