Pilot Archive

Thread: How is this ship?

Rataard
Mon Jul 11, 2005 11:17 am
#1

I'm a 4434 pilot, and just was wondering how good my ship looks.


Chassis: Heavy X-Wing

Mass: 180k

Chassis: 2k


Reactor:

Mass: 20104.1

Generation: 17000.8


Engine: RE'd Quantum Ion Drive

Drain: 1662.5

Mass: 21746.2

Pitch: 73.3

Yaw: 74

Roll: 73.4

Speed: 102.3


Shield:

Drain: 3087.6

Mass: 16841.6

Front Shields: 1947.2

Rear Shields: 1947.2

Recharge: 9.54


Capacitor:

Drain: 1498

Mass: 15008.1

Energy: 1313.8

Recharge: 39.5


Droid Interface:

Drain: 718.5

Mass: 6596.4

Speed: 14.9


2 Blasters, 1 Ion Cannon all:

Drain: 2392.3

Mass: 14590.5

Damage: 1521.4-2563.5

Energy/Shot: 23.3

Refire: .360


I run capacitor overcharge III and capacitor to shield stunt, and I've soloed my way through the xxx4 mission last night. Decent ship? It takes up 141885 mass of my 180k, but seems worth it, no?



Frokazza - The wookiee formerly known as Rataard.
Alarien
Mon Jul 11, 2005 11:31 am
#2

I'll be honest, so take it with a grain of salt.


"Engine: RE'd Quantum Ion Drive


Drain: 1662.5

Mass: 21746.2

Pitch: 73.3

Yaw: 74

Roll: 73.4

Speed: 102.3"


Honestly, I think you got robbed on the RE, but its not an issue. I recommend dumping the Nym engine. A Heavy X-Wing can take a level 10 Engine easily for about 20k more mass. Right now your YPR stats are probably all high 1.2 maybe 1.3. A level 10 engine you could start at 75+ and RE to over 80 YPR which will get you 1.4 or better. With a big hitbox, it will make a lot of difference. Its a good engine, but better for your Bel or A-Wing than your warhorse of an X-wing.



"Reactor:

Mass: 20104.1

Generation: 17000"


What in heck do you need all this power for? 20k for a reactor is nuts. You should be able to get a 14k around 6k mass or (well under) and outfit more than you will ever need in equipment. I don't think my 16k reactor is over 10k mass.


"Shield:
Drain: 3087.6

Mass: 16841.6

Front Shields: 1947.2

Rear Shields: 1947.2

Recharge: 9.54"


I think you can get a 1900/1900 shield for around 13k mass, I believe I just got one on Wednesday of last week, but overall, fine here.


"Capacitor:
Drain: 1498

Mass: 15008.1

Energy: 1313.8

Recharge: 39.5"


Way, Way, Way TOO heavy. Three level 7 blasters keep up with a 2-5k mass 35.2 capacitor just fine. Is a couple more recharge and 500 more energy worth 10000 pounds? Maybe if they fix WO3 I might see it, but I think I have a 42.5 in my storage that weighs about the same.


"Droid Interface:
Drain: 718.5

Mass: 6596.4

Speed: 14.9"


I think you can do better than this, but not much, nor is there any real reason to.


"2 Blasters, 1 Ion Cannon all:
Drain: 2392.3

Mass: 14590.5

Damage: 1521.4-2563.5

Energy/Shot: 23.3

Refire: .360"


Ok, you are running 3 level 7ish blasters here. I agree with that, as its what I do. Consider possibly getting 3 crafted speed experimented blasters, as I love those on my Bel and they have very low weight, but overall this is fine.


I realize you are 4434 so you can't yet get elite engines, but that's what you need to consider. You still have about 40k lbs to play with. What I suggest is:


Kill in DS alot after you master until you get a level 10 engine with 90ish starting speed and 75+ YP. Once you have that you will probably be able to eventually RE it up to 95+ speed (100 if you get a good 94+ starting speed drop) and 80+ YPR. That will make you much more effective.


There is no real reason to get greater than 3 level 7 blasters on this thing in my opinion, but if you end up sparing the weight and capacitor room, go for an 8 or 10 if you can fit them, RE'd down for weight of course. The Advanced X-Wing is a warhorse, as I said earlier, so always keep your shields more or less around 1900 minimum and armor at least 700 f/b, as you are going to take hits against good pilots. The advanced X-Wing will never be a JSF, but with the right stuff it can balance huge firepower with strong survivability. The JSF has neither. The smaller craft are more maneurverable, but you can make up for some of this with a level 10 engine, which will always end up better thant heir RE'd Nym's.


Get a good droid asap and get Reactor Overload 3, Engine Overload 3, Capacitor Overload 3, and Weapon Overload 3, as well as CTSS 4. A level 4 droid can run all these (tier 3 skill box). After you get master, you can decide if its worth it to you to get RO4, EO4 and CO4, which will require you to go to DS to repair.



Alarien Evenstar
-Rogue Paladin-
Starsider
BuzzBot
Mon Jul 11, 2005 11:33 am
#3


Looks great if you've got that much extra mass. If you didn't have so much mass, I'd reccomend dropping the reactor to about a 12k energy one. I forget the tier, but I think they've got about 8k mass, and I've got one loaded in my Heavy TIE.



    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



droid327
Mon Jul 11, 2005 11:34 am
#4

reactor WAY too huge, get a 12-13k crafted Mark I


engine is respectable


shield...is that an RE protectonet? Use the T4 reward shields REd soon as you get them...


cap: very nice energy, RC could be higher since its a 3-gun ship


guns: RE reward as soon as you can score them. Even good un-RE loot guns can outdo those...



that being said, for grinding up to master this ship is all fine and dandy, only the shields might be a sticking point. I'm assuming you run WO3 and RO3 as well.






Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
psikobunny
Mon Jul 11, 2005 11:39 am
#5

Keep the engine and the DI, the rest is trash.


Reactor- way too heavy. Get an L3 crafted


Cap- way too heavy, recharge way too low. Collect L4 or 6 loots for good RE.


Weapons- 3 L7 blasters crafted for speed would be far better, until you have REd weaponry.


Shield- decent enough for crafted, but you should be using the L8 reward, and getting it RE'd asap


Armor- you could propably afford to add some after you get a new cap and reactor.






Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Goraf
Mon Jul 11, 2005 11:51 am
#6

Lots of crafted components on there, nice to see. A good configuration. You will have lots of changes when you hit master to accomodate bigger guns.

1. Your reactor is way too heavy. Not an issue now, but when you hit master and want to load up some bigger guns, you'll want the mass.

2. Pretty nice engine. PYR and drain could have been a little better, but that's pretty good.

3. Where is your Taim & Bak Military-Grade Shield Generator reward from your first tier-4 mission? Use that one. RE it to make it better. I hope you still have it.

4. Your capacitor is too heavy. It looks like a Mark IV crafted capacitor to me. Drop down to a similarly crafted Mark III for 1150 energy 35.5 at 6k mass when you need the space. Better yet, RE together a level 4 or level 2 capacitor with >1k energy and >40 recharge.

5. Good Mark IV droid interface. Drop down to an 18 speed Mark III at 2600 mass if you need the space later.

6. Those are damage experimented crafted blasters. Get a set of 3 refire rate experimented ones. 1533-2372 damage, 0.27 refire, 0.5 (0.499) vs. shields/armor. Assuming your blasters are 0.5 vs shields and armor, they are doing an average of 2836 damage per second. The rapid-fire blasters here will do 3615 damage per second because they are firing almost 4 times per second. While you are collecting loot guns to RE, run 3 quickshot experimental blasters after you hit master.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Voodez
Mon Jul 11, 2005 11:53 am
#7

The things id be looking at straight away once you get to master pilotare your droid interface, and your capacitor. Although they are both nice pieces, they are much to heavy. I suggest trying to find a level 2 capacitor with around 1000+ energy and 38+ RC, as with the way droid programmes are at the moment, you dont need much more than that. (Capacitor Overload 3, Weapon Overload 3 etc). The mass of a level 2 is around 1.7k, so thats also over 13k of mass saved over your current capacitor for a start. On the droid interface, i recommend going through vendor search, and the bazaar looking for pre-nerf level 1 Droid Interfaces. These were dropping very early in jtl, and basically their droid command speed stats were bugged, so that they were around 15 speed and lower. They are still around,last monthi picked up a 14.4 speed, 0.5k mass level 1 for 10k on vendor search. That would save you another 6k in mass. If you did this you would end up with around 19k more mass to play with, enough to fit a level 10 engine in, which is going to weigh around 40k if RE'd properly.... hope this is of some help to you mate - all the best of luck with it.





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WORKSHOPS

Ibixat
Mon Jul 11, 2005 1:15 pm
#8



Goraf wrote:


Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.

The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.




Have you seen a 14k mass level 7 shield drop? Nice, Never seen one that low myself, would be a nice rare find, i'd not expect to see that again any time soon, as a matter of fact I don't think you'd see one drop ever again, and quite franky unless given proof, i don't think one ever has.

The player made shield you speak of, maybe if you have absolutely flawless resources + extra experimentation points. But those figures you quote are highly suspect, I'd need visual proof again to believe you have a 13xxx mass 1750+f/b player made shield. If you do it didn't 'easily' reach those figures. I think at 13500ish mass you're more likely to get around 1700f/b (max) with near flawless resources, unless you have extra experimentation points. If you have more exp points then all bets are off what you can make, but at 10 points you are actually quite limited on shields.



Elida & Elina Stotri - Gorath Server
Rataard
Mon Jul 11, 2005 1:23 pm
#9







Goraf wrote:





Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.



The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.




Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.


Thanks for the tips, time to start looking through my to-be-RE'd piles for new parts

Message Edited by Rataard on 07-11-2005 04:25 PM



Frokazza - The wookiee formerly known as Rataard.
Ibixat
Mon Jul 11, 2005 1:34 pm
#10



Rataard wrote:


Goraf wrote:


Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.

The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.


Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.
Thanks for the tips, time to start looking through my to-be-RE'd piles for new parts

Message Edited by Rataard on 07-11-2005 04:25 PM





13-15k is a huge range. You'd have to be quite a bit more specific about hte mass to throw around 1900+f/b with 13-15k mass range, at 15k no problem at 13k, problem.



Elida & Elina Stotri - Gorath Server
Rataard
Mon Jul 11, 2005 2:06 pm
#11






Ibixat wrote:





Rataard wrote:







Goraf wrote:





Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.



The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.




Self crafted. All my Mark IV shields turn out 1900+ fb, 13-15k mass, and i have made a 1925 front, 2000+ back for a guildy. My Nyms rewards shields had nothing on this one.


Thanks for the tips, time to start looking through my to-be-RE'd piles for new parts

Message Edited by Rataard on 07-11-2005 04:25 PM






13-15k is a huge range. You'd have to be quite a bit more specific about hte mass to throw around 1900+f/b with 13-15k mass range, at 15k no problem at 13k, problem.




Ah, right you are... dealing with too many different pieces, my appologies.



Frokazza - The wookiee formerly known as Rataard.
Goraf
Mon Jul 11, 2005 7:34 pm
#12


Ibixat wrote:

The player made shield you speak of, maybe if you have absolutely flawless resources + extra experimentation points. But those figures you quote are highly suspect, I'd need visual proof again to believe you have a 13xxx mass 1750+f/b player made shield. If you do it didn't 'easily' reach those figures. I think at 13500ish mass you're more likely to get around 1700f/b (max) with near flawless resources, unless you have extra experimentation points. If you have more exp points then all bets are off what you can make, but at 10 points you are actually quite limited on shields.


I said starmap reward shield, not loot drop. It's a RE L7 shield that has around 1900 f/r, 20k mass. After RE, you can get it to 14k mass. If you want proof, do a search on Nym's Starmap.

A 26% assembly on a Mark IV with good intensifier is 1761 f/r. That is zero experimentation into shielding and only good successes on the intensifier. Some amazing successes would make it higher. If you get a 25% assembly on mass and put in 9 experimentation points, it hits 88% if you don't cap. That's 13800 mass. I tried making one, but I ran out of my good siliclastic ore and capped out. I only got a 20% assembly. I ended up with 14326 mass. I need to do some resource shopping again, so I guess you don't easily reach 14k mass, but you do easily reach 1760 f/r shields on a Mark IV. My resources are decent, but nothing that special.

There are no skill tapes for shields, so only 10 experimentation points to spend.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

OrizCore
Mon Jul 11, 2005 8:52 pm
#13

Theres a lot of junk in your ship. The reactor is way heavy. RE is definitly the way to go for the advanced xwing. I know its hard but i have three REed Tricannons on Mine all around 23-24k Mass with a RE level 6 Cap with 1350 Energy with just under 50 Recharge that has only 8k mass. Even if you havent REed your reward shield you should be using it with the extra mass that you have. The last thing that you put in your ship should always be armor. With all the extra mass you could squeeze a level 8 piece of armor in front and back and have almost 4k more hitpoint to protect you.



Pecosbill - Master Shipwright
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