Pilot Archive
Thread: How is this ship?
He can't use a level 10 engine yet, so reccomending one is fairly pointless, and when he CAN use one he'll have better things to use the mass on in the heavy X. your QID RE is indeed a rip off, sorry, but you got screwed out of a nice speed engine on that RE. The drain stat is not bad the mass is good the YPR however leave a lot to be desired, 75.1 is/was not hard for me to reach on mine, I only wish I had 6 more speed like yours.
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The cap, higher regen would be nice I agree especially for that mass, but the capacity is quite nice. With overcharges I'm sure that regen keeps up just fine and the Huge capacity helps on those cap to shield shunts.
the Droid interface. looks like a crafted mk IV to me as well, it's fine
The weapons, ditch them. They are the weak link on this ship by far and away. .360 speed for crafted level 7's means you may as well be using RE'd level 6's, you'd end up with better dps by far and nearly the same fire rate. If you can't get RE'd level 8's (three will fit fine in a heavy Xwing) then go for speed shot upgraded level 7's, dont' bother experimenting on the damage on those, have them get the .vs to at least .505 each (if .505 don't experiment another point, it likely own't go over .515 and .505 to .51499999999 round to .510 in the end) and dump the rest into speed.
If you can't get level 8 RE'd blasters consider some level 7 re's, a good RE'd level 7 boltdriver (no you probably won't find any for sale but as an example) can be far more devestating than anything a player can make.
1986-3071 dmg
15158 mass
2159 drain
.630 vs shields
.600 vs armor
24.9 eps
.320 re-fire rate
That is far far far from the best that can be made, but I needed one quick when I re'd it.
LeaphChausew wrote:
Alarien wrote:
I'll be honest, so take it with a grain of salt.
"Engine: RE'd Quantum Ion Drive
Drain: 1662.5Mass: 21746.2Pitch: 73.3Yaw: 74Roll: 73.4Speed: 102.3"Honestly, I think you got robbed on the RE, but its not an issue. I recommend dumping the Nym engine. A Heavy X-Wing can take a level 10 Engine easily for about 20k more mass. Right now your YPR stats are probably all high 1.2 maybe 1.3. A level 10 engine you could start at 75+ and RE to over 80 YPR which will get you 1.4 or better. With a big hitbox, it will make a lot of difference. Its a good engine, but better for your Bel or A-Wing than your warhorse of an X-wing."Reactor:Mass: 20104.1Generation: 17000"What in heck do you need all this power for? 20k for a reactor is nuts. You should be able to get a 14k around 6k mass or (well under) and outfit more than you will ever need in equipment. I don't think my 16k reactor is over 10k mass."Shield:Drain: 3087.6Mass: 16841.6Front Shields: 1947.2Rear Shields: 1947.2Recharge: 9.54"I think you can get a 1900/1900 shield for around 13k mass, I believe I just got one on Wednesday of last week, but overall, fine here."Capacitor:Drain: 1498Mass: 15008.1Energy: 1313.8Recharge: 39.5"Way, Way, Way TOO heavy. Three level 7 blasters keep up with a 2-5k mass 35.2 capacitor just fine. Is a couple more recharge and 500 more energy worth 10000 pounds? Maybe if they fix WO3 I might see it, but I think I have a 42.5 in my storage that weighs about the same."Droid Interface:Drain: 718.5Mass: 6596.4Speed: 14.9"I think you can do better than this, but not much, nor is there any real reason to."2 Blasters, 1 Ion Cannon all:Drain: 2392.3Mass: 14590.5Damage: 1521.4-2563.5Energy/Shot: 23.3Refire: .360"Ok, you are running 3 level 7ish blasters here. I agree with that, as its what I do. Consider possibly getting 3 crafted speed experimented blasters, as I love those on my Bel and they have very low weight, but overall this is fine.I realize you are 4434 so you can't yet get elite engines, but that's what you need to consider. You still have about 40k lbs to play with. What I suggest is:Kill in DS alot after you master until you get a level 10 engine with 90ish starting speed and 75+ YP. Once you have that you will probably be able to eventually RE it up to 95+ speed (100 if you get a good 94+ starting speed drop) and 80+ YPR. That will make you much more effective.There is no real reason to get greater than 3 level 7 blasters on this thing in my opinion, but if you end up sparing the weight and capacitor room, go for an 8 or 10 if you can fit them, RE'd down for weight of course. The Advanced X-Wing is a warhorse, as I said earlier, so always keep your shields more or less around 1900 minimum and armor at least 700 f/b, as you are going to take hits against good pilots. The advanced X-Wing will never be a JSF, but with the right stuff it can balance huge firepower with strong survivability. The JSF has neither. The smaller craft are more maneurverable, but you can make up for some of this with a level 10 engine, which will always end up better thant heir RE'd Nym's.Get a good droid asap and get Reactor Overload 3, Engine Overload 3, Capacitor Overload 3, and Weapon Overload 3, as well as CTSS 4. A level 4 droid can run all these (tier 3 skill box). After you get master, you can decide if its worth it to you to get RO4, EO4 and CO4, which will require you to go to DS to repair.
^ what this guy said.
My reply at top of post.
I'm sorry but if you think its better to have a 71-73 YPR Nym's on an Advanced X-Wing when this guy hits master, I think you probably don't fly an Advanced X-wing very much. Or, at least, not in PVP. I have flown both a 73 YPR engine in an Adv X and a 77 YP 72 R engine, and the difference is noticeble. Further, a 77.0+ YPR, which I can get all 3 of my stats to right now if I am impatient, better if I wait longer, will RE to over 81. The difference between 81 YPR and 73 YPR should't even be debateable, especially in an Adv X-Wing. If you can take the weight, absolutely you should.
And with 180k mass, what in heck could you possibly want that would otherwise take up the weight? 50lb shields and armor are out of the question. Obviously you can do better both shields and armor for under 40k if you go with the high end of reasonable. There is really no reason when you have 3 guns to have MORE than 3 level 7s other than PVE and even then I find it questionable. Sure you might do better with 3 RE level 8s, assuming you can be patient enough for that, and I'll eventually try that out, but if you are putting all that extra weight into bigger guns, I consider it a waste. It is defnitely a waste if you do it and sacrifice the maneuverability of an already reduced maneuverability starship.
Ibixat wrote:
Shield... I'd LOVE to see where they claim 1900 fb for 13k mass unless it's an "exploited" RE' shield from prior to the changes that normalized shields on landing. That is a standard Mark IV shield with the subcomponent that adds front/back at the cost of regen rate.
The 1900 fb 13k mass shield sounds like an REd starmap reward shield to me. A Mark IV shield experimented on mass can easily reach 1750-1800 fb for 13.5-14k mass.
You don't have enough energy to run EO4 with that engine, so you must be running EO3. In that case, you only need a 12k reactor if you run RO3.
Total Drain: 14951
Engine Drain: 1940
Engine Drain with EO3: 6467
Total Drain with EO3: 19477
Reactor Energy before RO3: 19477/1.6 = 12173
A good Mark I reactor is 1275 mass 12400 energy. If you cannot make or find one, a Mark II will do. This will not be enough when WO3 is fixed, but who knows if that will ever get fixed.
Booster: (Who cares?)Kuat Drive Yards BR-12 BoosterArmor: 188.8HPs: 200.9Reactor Drain: 467.0Mass: 3273.1Booster Energy: 1650.0Recharge Rate: 40.4Consumption Rate: 169.8Acceleration: 33.2Top Speed: 25.5
Who cares? I care! I love crafted boosters. That booster has less than 10 seconds of boost. It has a pretty good acceleration value if that is what you are looking for. You can craft a Mark I booster that exceeds this loot booster for 1k mass. Check out this one:
Mark I Booster with Overdriver
Energy: 573
Mass: 1043
Booster Energy: 850
Recharge Rate: 21.8 (recharges in 39 seconds, yours recharges in 40)
Consumption Rate: 77.2 (provides 11 seconds of boost, yours 9.75)
Acceleration: 33.1
Speed: 26.4
This was crafted in my spreadsheet, the actual item would be slightly different. This one has experimentation points in the acceleration to match your looted one. If acceleration is not important to you, this booster could have either more speed or longer boost.
With the reactor, booster, and your existing free mass, you have 12.9k to work with. That capacitor will do the job until you can RE a better one. L2 if you can do it, but consider L4 capacitors.
Message Edited by Voodez on 07-13-2005 09:53 AM