Pilot Archive

Thread: Reactor overload 4 prob

Ashtirael
Tue Jul 12, 2005 3:21 pm
#1

Oh, no, the change isnt permanent.


Its just a temporary thing (your droid/fc reroutescircuitry in space to increase performance, but once on the ground it takes that time to refuel )


This results in damage, unless you hit deep space or do a 25/25/50/75/100 repair job (yes, 5 repairs of those percentages, dont ask me how, but it works)


That will prevent decay on the items in question.


Bawarr
Tue Jul 12, 2005 9:42 pm
#2

Ok ive now tried 4 different reactors 2 of which im sure ive never used before (and looted) and all that is happening is that the reactor is taking armor damage, no increase in power. Is this program bugged or am i?





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Bawarr
Tue Jul 12, 2005 9:52 pm
#3

Reactor stabalisation then RO3 didnt do jack either





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ashtirael
Tue Jul 12, 2005 9:54 pm
#4

I do believe the actaul change is NOT noted in the ship screen when you bring it up.


However, be assured, if you here that telltale sound once you initiate the command, it should be working fine. Mind you, make sure ya have the power required for the other overloads


Ashtirael
Tue Jul 12, 2005 9:56 pm
#5

One additional thing.


I did notice before that if I ran any overload commands and I didn't have the proper juice, the components STAYED underpowered until I pulled all the components out of the ship then deeded and generated the ship again and replaced the components.


Bawarr
Tue Jul 12, 2005 10:00 pm
#6

Well its the reactor so power isnt the problem. All i want it to get this 128XX power one to go up cause i need ~14900.





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Bawarr
Tue Jul 12, 2005 10:02 pm
#7

Oh and the DI says it has done the command successfully, and that shows as the reactor IS taking the usual damage but its not increasing output like it should be.





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ashtirael
Tue Jul 12, 2005 10:03 pm
#8

What's your energy use before RO?
Bawarr
Tue Jul 12, 2005 10:05 pm
#9

Well im just running the reactor/engine/DI and thats it atm, 1969 / 12362 on the current reactor im testing on





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ashtirael
Tue Jul 12, 2005 10:08 pm
#10

And all you are using is RO3 and your ship is underpowered? Or are you using commands like


EO4?


Bawarr
Tue Jul 12, 2005 10:11 pm
#11

reactor overload is supposed to permenatly increase the reactor output is it not ie 12362 would become 15000 or something. At least im sure thats what i did with a previous one.





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ibixat
Tue Jul 12, 2005 10:14 pm
#12



Bawarr wrote:
reactor overload is supposed to permenatly increase the reactor output is it not ie 12362 would become 15000 or something. At least im sure thats what i did with a previous one.





It's temporary, until you land or travel from deep space to anywhere else. It also offers no direct method to determine if it's running other than it's initial feedback, it can only be indirectly observed as running.



Elida & Elina Stotri - Gorath Server
Ashtirael
Tue Jul 12, 2005 10:14 pm
#13

Oh, no, the change isnt permanent.


Its just a temporary thing (your droid/fc reroutescircuitry in space to increase performance, but once on the ground it takes that time to refuel )


This results in damage, unless you hit deep space or do a 25/25/50/75/100 repair job (yes, 5 repairs of those percentages, dont ask me how, but it works)


That will prevent decay on the items in question.


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