Pilot Archive

Thread: Reactor overload 4 prob

Ashtirael
Tue Jul 12, 2005 10:16 pm
#14

The inability for pilots to determine if these commands are functioning properly is a bug/issue pilots have had for a looooooong time.



Ashtirael
Tue Jul 12, 2005 10:22 pm
#15

Not saying you don't, but Devs often see fit to change things without notifying us....


Bawarr
Tue Jul 12, 2005 10:24 pm
#16

Yeah there has been plenty of time since i last played around with these things, i pretty much gave up on space a month after JTL came out as there wasnt much content after master.





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ashtirael
Tue Jul 12, 2005 10:31 pm
#17

Hehe, don't suppose you have a level ten engine with 120+ speed lying around you don't want anymore, eh?
Bawarr
Tue Jul 12, 2005 10:39 pm
#18

Nope only good engine i have is my RE'd pre-nerf reward engine





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


Ibixat
Wed Jul 13, 2005 1:45 am
#19



Ashtirael wrote:

Oh, no, the change isnt permanent.

Its just a temporary thing (your droid/fc reroutes circuitry in space to increase performance, but once on the ground it takes that time to refuel )

This results in damage, unless you hit deep space or do a 25/25/50/75/100 repair job (yes, 5 repairs of those percentages, dont ask me how, but it works)

That will prevent decay on the items in question.






You only need 4 of those repairs to repair from overloads =) that 75% is not needed. 25 25 50 100 is fine for any overload program. when you hit that 50 the full repair afterwards is repairing the same as that 50 did so no loss =)



Elida & Elina Stotri - Gorath Server
Attacca
Wed Jul 13, 2005 7:04 am
#20






Ashtirael wrote:

One additional thing.


I did notice before that if I ran any overload commands and I didn't have the proper juice, the components STAYED underpowered until I pulled all the components out of the ship then deeded and generated the ship again and replaced the components.







Annoying and stupid bug. But I did notice that if you use a pilot special like Emergency Weapons or Pump Reactor, it will reset all of your commands, and save you from having to redeed the ship.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

AzzixxSWG
Wed Jul 13, 2005 7:13 am
#21






Bawarr wrote:

Ok ive now tried 4 different reactors 2 of which im sure ive never used before (and looted) and all that is happening is that the reactor is taking armor damage, no increase in power. Is this program bugged or am i?






Have you tried running all your other overloads without running reactor overload first?



Ashtirael
Wed Jul 13, 2005 4:27 pm
#22






Ibixat wrote:

You only need 4 of those repairs to repair from overloads =) that 75% is not needed. 25 25 50 100 is fine for any overload program. when you hit that 50 the full repair afterwards is repairing the same as that 50 did so no loss =)





Hehe. SWEET! TYVM to Ibixat and Attaca

Message Edited by Ashtirael on 07-13-2005 06:29 PM

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