Pilot Archive
Thread: Public Service Announcement For Potential Master Pilots
Every time you blow up a vette for your master mission and leave the gunboats behind, Darth Vader will kill a kitten.
For those newer pilots who don't know, leaving the gunboats jacks up the next corvette spawn. The gunboats will not despawn but they will just circle around the exit point. The next vette's spawn timer will not start until those gunboats are blown up.Leaving the gunboatsis like giving the finger to the pilot who comes to do the master mission after you.
This public service announcement is brought to you because I had to clean up the rebel gunboats after some Starsider master bum left them behind last night.
They should really change the mission so that you must kill the Vette AND the gunboats.
9/10 when I need to kill a vette I have to get rid of the gunboats at exit point then wait till next vette spawns ![]()
This just makes me want to leave the gun boats there ROFLMAO
zakalex wrote:
To all potential Master Pilots:
Every time you blow up a vette for your master mission and leave the gunboats behind, Darth Vader will kill a kitten.
Message Edited by groundcrew on 10-05-2005 09:54 AM
BHM wrote:
They should really change the mission so that you must kill the Vette AND the gunboats.
9/10 when I need to kill a vette I have to get rid of the gunboats at exit point then wait till next vette spawns
Agree. I've had to clear gunboats several times when helping out others, and it's kind of a PITA after they start turning circles. It's not like blowing up the gunboats is hard anyway, disable the vette, back off for a sec while the GB's fly past, kill vette, then go kill theGB's. I've soloed those GB's several times... it's super easy as long as you catch them before they get to the end.
zakalex wrote:
To all potential Master Pilots:
Every time you blow up a vette for your master mission and leave the gunboats behind, Darth Vader will kill a kitten.
For those newer pilots who don't know, leaving the gunboats jacks up the next corvette spawn. The gunboats will not despawn but they will just circle around the exit point. The next vette's spawn timer will not start until those gunboats are blown up.Leaving the gunboatsis like giving the finger to the pilot who comes to do the master mission after you.
This public service announcement is brought to you because I had to clean up the rebel gunboats after some Starsider master bum left them behind last night.
Of course he'll kill a kitten - he's probably still grinding jedi for another respec after the cloaking changes. I bet he kills quenkers, and fambaas, and worts too!
Regarding the vette, I sometimes wonder if it's on a set timer, say two hours. Most of the time the variation we see is because people start retiming as soon as it blows. The inconsistancies with which it spawns (say, half an hour after you blow up the GBs) would be becuase you've freed up the spawn and the two hour cycle is nearing completion?
Personally, even after blowing the gunboats, I've always found it to be 2 hours, +or- 30 minutes.
Raja_Asenn wrote:
It has been speculated that blowing up the Rebel Space Station would cause the rebel vette to spawn in Kessel. Impossible to test currently, of course.
There are certainly enough reported circumstances of the vette appearing prematurely, or multiple vettes of the same faction being in system simultaneously, to indicate that some factor or combination of factors can force either vette into existence at an unexpected time. It'd be awfully nice to know how to make it happen.
speculated?
it worked 10 times outta 10 for me. prolly more, i've lost count of people i've helped master
then rotw came along and bugged teh RSS