Pilot Archive

Thread: CU for the JTL????

DarthFobbio
Wed Oct 05, 2005 7:59 am
#1


I've been thinking about ways that I would like to improve JTL and more importantly ways I think jtl should have been. The biggest problem i think was the fact that all of the ships were just chasises with no parts included. When you buy a car from a dealership, you don't buy just the chasis you buy the engine, transmission, exhaust, and interior comforts. Ship Wrights should have the ability to buy blueprints from Incom, Seinar Systems, and Kuat to build stock fighters for everyone to begin there pilot quests. This way, all ships would start of as stock ships, like buying a car from a dealer in RL. But just like a car in RL, you would be able to buy parts to improve the performance, damage capabilities, armor and shielding. By making modifications to your ship, you would reduce the reliability of the components. (stock fighters would be 100% reliable) To increase the reliability of your ship, you would take the ship to a SW (preferrably a master) along with any parts you looted or bought. The SW would then act like a mechanic and install the part for you (increasing reliability) or stand next to you while you work on the parts (like someone standing over your shoulder giving advice and acting like a crafting station). Like the famous mechanic on Nar Shadda where Han worked on his ships (Han Solo Trilogy). Pilots would be able to work on their own ship with some skill depending on their lvl (1/1/1/1 vs Master pilot). The pilot would be able to do some amazing things, but the reliability would be questionable. The best mechanics in the game would be a Master Pilot/ Master Ship Wright, because they will have engine tickering skills from both professions. Also, I was thinking a Master SW should be able to place a hanger or garage where you can take your ship.

NPC's would use the same stock fighters as a noob pilot. A teir 1 NPC would behave like a noob pilot, flying straight at enemy, not deccelerating in a turn, and low accurancy. A tier 5 NPC would have the best AI in space and use skills to stay alive. (readjust shields, epulse, call for back up, etc ...)



Failiek Oafar (jedi)
Orgs FKO (formerly known as Org@$mica and betrayed Creatue Handler)
JoceSearar
Wed Oct 05, 2005 8:08 am
#2

All this would do is further separate (might not be a bad thing, but would discourage lots from trying) the serious pilots from the casual pilots. If you wanted to be serious as a flyboy, you would NEED SW as a ground prof (even more than you do now) and id rather not see space even more empty than it is right now. Any changes to the space game need to be designed to bring more people to us in some way.



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Joce Searer
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CL90 Jedi
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5 Squadron Ace Pilot
000000000000000000000000000000NREP Council/Fleet Admiral


FilanVader
Wed Oct 05, 2005 8:23 am
#3

space is fine, only combat upgrade needed is to make POBs, Bombers, fighters and Light interceptors all have different damage and mitigation tables(a Ywing with or without shields should take alot more pounding then an Xwing heavy or not).
LeaphChausew
Wed Oct 05, 2005 8:51 am
#4

Give me GCW in space, a few boardable stations, a few factional capital ships to destroy and a packet of hobnobs and I'm happy. I'd be open to a CU in space as long as nothing changed on my A-wing.

DarthFobbio
Wed Oct 05, 2005 9:06 am
#5

This idea, I think, would make JTl behave more Star Wars. All of the ships should behave like their movie counterparts. The B-wing and y-wing would be able to take a pounding and deliver one. A-wings and TIE Interceptors would be fast and manuverable, but less firepower. The x-wing would be somewhere in the middle. And with this idea and pub 24, POB's would be able to take some hits like the "Falcon" in "A New Hope" & "Empire Stricks Backs". (4 ties in ANH and 3 ties in ESB)



Failiek Oafar (jedi)
Orgs FKO (formerly known as Org@$mica and betrayed Creatue Handler)
CommTampers
Wed Oct 05, 2005 9:23 am
#6


Though JTL needs some publishes, I'd hesitate from asking for a CU. We don't want level based damage modifiers. We don't want our components nerfed. What we need is to simply have balance addressed with the JSF and Bell22. We need a GCW in space. The twitch-based status of JTL must be preserved.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Fuzcd1369
Wed Oct 05, 2005 9:33 am
#7

Sounds good, I like the "stock ship" idea along with the reliability.

Han: Don't worry I made a few modifications myself...
---and later in the Incresingly Misnamed Trilogy---
Han: They told me they fixed it, its not my fault!!

Dunno about the SW having a hanger to display, seems SOE would prolly make a console at the starport or something. Otherwise SOE would have all sorts of code issues with the ability to spawn your fighter "in the wild", a la your swoop. Unless its in "manage" form only, which gives the question, why not do it at the Starport, like with the Ship Crafting stations now. Also you certainly wouldn't be able to land at these PC facilites from space, so again placing them at the starport makes since.

What about faction snub fighters, like purchasing additional "pet fighters"? Don't WANT to solo the SD? Get two teir 1 fighters to help you, with your FP... I mean they ARE asking you to go out there for the Rebellion right? If the AI can take me 3-1, I want to be able to go at LEAST 3-2.

Just a comment.




TharBastian of Lowca
Helper of the helpless, Befreinder of the friendless,
And Defeater of the Defeatless!
Visit Thar's Weapon and Equipment vendors in your neighborhood, today!
Joined Aug of 2003 * Defender of the Rebellion *
Quamin
Thu Oct 06, 2005 7:53 am
#8


I wonder why people aren't bringing up anything about the problem of SW: Spinning-wars.Why do we have to be forced into flying in circles in order to survive more than 2 seconds in PVP? What could discourage spinning? Maybe blur after a period of time? How about some ideas to curb these dizzying (and boring) brawls?

Message Edited by Quamin on 10-06-2005 10:53 AM



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Gully311
Thu Oct 06, 2005 9:17 am
#9

Dogfighting is all about jockeying for position and taking your shot while avoiding becoming fodder for the enemy... You gotta move around to do that


No revamp is gonna change that.


I think JTL is fine basically, but I would like to see more Capital Ships, an ISD somewhere besides DS, boardable Space Stations...

y'know what we all want.


Improvements - yes

Revamp - no



Rytch Gullixin - Haven
Shivo Gullixin - XF


CommTampers
Thu Oct 06, 2005 9:28 am
#10


Please put ISDs above planets which have them painted in their skyys from ground.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Ralen-Sharr
Thu Oct 06, 2005 10:56 am
#11






CommTampers wrote:


Please put ISDs above planets which have them painted in their skyys from ground.






and give the groundpounders a nice fireworks show when we blow them up



Revenant-1 of the 607'th New Avalon Fighter Wing
Greased wook in an a-wing
Has solo'd Cyssk in an A-wing
CuchulainnDarklight
Thu Oct 06, 2005 9:00 pm
#12






DarthFobbio wrote:

This idea, I think, would make JTl behave more Star Wars. All of the ships should behave like their movie counterparts. The B-wing and y-wing would be able to take a pounding and deliver one. A-wings and TIE Interceptors would be fast and manuverable, but less firepower. The x-wing would be somewhere in the middle. And with this idea and pub 24, POB's would be able to take some hits like the "Falcon" in "A New Hope" & "Empire Stricks Backs". (4 ties in ANH and 3 ties in ESB)





Have to agree with you there, the ships should behave like in the movies. The Ywing and Bwing should have loads of firepower but blow up after a couple of shots, Awings and Interceptors should be fast and manouverable with less gunmounts, and the Xwing shoudl be an all round fighter............. hang on, isnt that how it already is?




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Thu Oct 06, 2005 9:02 pm
#13






Quamin wrote:


I wonder why people aren't bringing up anything about the problem of SW: Spinning-wars.Why do we have to be forced into flying in circles in order to survive more than 2 seconds in PVP? What could discourage spinning? Maybe blur after a period of time? How about some ideas to curb these dizzying (and boring) brawls?

Message Edited by Quamin on 10-06-2005 10:53 AM




No-one forces you into flying in circles in PvP. In fact, any idiot who just flys around in circles in PvP is dead meat when i meet them. Reactor shot, followed by a flyby of their cockpit in my Ywing makes circle fighters less than dizzying and more than boring to me.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
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