Pilot Archive

Thread: CU for the JTL????

Kosar-Burnd
Thu Oct 06, 2005 9:46 pm
#14



Quamin wrote:
I wonder why people aren't bringing up anything about the problem of SW: Spinning-wars. Why do we have to be forced into flying in circles in order to survive more than 2 seconds in PVP? What could discourage spinning? Maybe blur after a period of time? How about some ideas to curb these dizzying (and boring) brawls?

Message Edited by Quamin on 10-06-2005 10:53 AM





Perhaps a g limit could be observed a bit. Red and white out like Falcon 3.0 I think. I ead of this for space combat in the NJO series.

If GCW were added to space, wouldn't it be neat if say the most imperial held and the most rebel held planets (one each so as not to discourage ground game completely) had to be fought for in space. On my server this would be Talus for rebel and Naboo for Imp. Put an ISD in Naboo and an Analog in Talus and require it to be defeated for invading ground forces to enter as a SF or declare SF on that planet.



Kosar Burnd
CuchulainnDarklight
Fri Oct 07, 2005 2:16 am
#15






mclouj wrote:






CuchulainnDarklight wrote:



Awings and Interceptors should be fast and manouverable with less gunmounts,




Noooo not my gunmounts! What are the awings and interceptors going to do then? Ram people?


Hmmmm, actually suicide ships could be a fun idea





I have thought of having an Awing with a BIG engine, big shields and nothing else but a missile launcher!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Page 2 of 2