Pilot Archive
Thread: CU for the JTL????
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Kosar-Burnd
Thu Oct 06, 2005 9:46 pm
#14
Quamin wrote:
I wonder why people aren't bringing up anything about the problem of SW: Spinning-wars. Why do we have to be forced into flying in circles in order to survive more than 2 seconds in PVP? What could discourage spinning? Maybe blur after a period of time? How about some ideas to curb these dizzying (and boring) brawls?Message Edited by Quamin on 10-06-2005 10:53 AM
Perhaps a g limit could be observed a bit. Red and white out like Falcon 3.0 I think. I ead of this for space combat in the NJO series.
If GCW were added to space, wouldn't it be neat if say the most imperial held and the most rebel held planets (one each so as not to discourage ground game completely) had to be fought for in space. On my server this would be Talus for rebel and Naboo for Imp. Put an ISD in Naboo and an Analog in Talus and require it to be defeated for invading ground forces to enter as a SF or declare SF on that planet.
CuchulainnDarklight
Fri Oct 07, 2005 2:16 am
#15
mclouj wrote:
CuchulainnDarklight wrote:
Awings and Interceptors should be fast and manouverable with less gunmounts,
Noooo not my gunmounts! What are the awings and interceptors going to do then? Ram people?
Hmmmm, actually suicide ships could be a fun idea
I have thought of having an Awing with a BIG engine, big shields and nothing else but a missile launcher!
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