Pilot Archive
Thread: we hear much about old timers and their distain for ROTW ships but......
Hey, don't you read your e-mail? I've been trying to give the danged things away to guildmates...
LeaphChausew wrote:
Well I guess from a Cmbt lvl 27 such as myself on the ground....the chances of me getting a GSF without resorting to buying one of the thousands which the Jedi folk farmis next to impossible .
LeaphChausew wrote:
Although, I just bought one...and then burned it while chanting hexes against them and worshipping that ship which er..I'll shut up now.
Er, never mind. You are on the denied list. ![]()
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Other than that, the only thing you can't get now that you couldn't in the past is high-speed L10s and low-speed, low-mass DIs.
So other than Droid Interfaces, there's not much you can't get now that you couldn't get then.
Message Edited by KaylBreinhar on 10-08-2005 02:57 AM
KaylBreinhar wrote:
and were using FAR less-than-ideal crafted components that would make today's sort look positively grind-quality.
the problem with the ROTW ships is not the mass. 95% of the forum harps on the mass but it's a red herring. the real issue is the ROTW ships hitbox size.
no matter what anyone says, the pre-ROTW light fighters are not deep space efficient. you will hear all manner of old timer pilots profess their capability with pre-rotw ships but the bottom line is they are not fun to fight tie 5 mobs. it can be done yes. it can be done well yes, it cannot be done efficiently.
the nice thing about ROTW light fighters is the mass is appropriate for high end NPC content.
the hitbox size however is not. it is an imbalance, one that should be rectified, but likely never will be. when you consider the absurdity of the rotw ship hitbox size points like prenerf equipment are invalid, especially considering the majority of those points revolve around droid interfaces, which have an arguable impact, and level 6 engines, which are easily outclassed in terms of turning speed.
old time pilots bring up the ROTW ships, but they don't even realize their true beef really lies with the hitbox, and not the mass or PYR values.
so saying "but you use prenerf equipment" really doesn't make a difference. rotw ships are handicaps. like golf. they should be considered training wheels and nothing more.
quadpers0n wrote:
the problem with the ROTW ships is not the mass. 95% of the forum harps on the mass but it's a red herring. the real issue is the ROTW ships hitbox size.
no matter what anyone says, the pre-ROTW light fighters are not deep space efficient. you will hear all manner of old timer pilots profess their capability with pre-rotw ships but the bottom line is they are not fun to fight tie 5 mobs. it can be done yes. it can be done well yes, it cannot be done efficiently.
the nice thing about ROTW light fighters is the mass is appropriate for high end NPC content.
the hitbox size however is not. it is an imbalance, one that should be rectified, but likely never will be. when you consider the absurdity of the rotw ship hitbox size points like prenerf equipment are invalid, especially considering the majority of those points revolve around droid interfaces, which have an arguable impact, and level 6 engines, which are easily outclassed in terms of turning speed.
old time pilots bring up the ROTW ships, but they don't even realize their true beef really lies with the hitbox, and not the mass or PYR values.
so saying "but you use prenerf equipment" really doesn't make a difference. rotw ships are handicaps. like golf. they should be considered training wheels and nothing more.
so would my level 1<500 mass 14.7 spd DI fall within this category of pre-nerf?
(don't get upset, I paid DEARLY for this)
Message Edited by Zodiac-B on 10-08-2005 10:19 AM
Zodiac-B wrote:
so would my level 1 <500 mass 14.7 spd DI fall within this category of pre-nerf?
(don't get upset, I paid DEARLY for this)
Message Edited by Zodiac-B on 10-08-2005 10:19 AM
What do you think? Well, we know what you think - you're just asking a rhetorical question. Well done, your pre-nerf DI is "teh ub3r".
Durzel wrote:
Zodiac-B wrote:
so would my level 1 <500 mass 14.7 spd DI fall within this category of pre-nerf?
(don't get upset, I paid DEARLY for this)
Message Edited by Zodiac-B on 10-08-2005 10:19 AM
What do you think? Well, we know what you think - you're just asking a rhetorical question. Well done, your pre-nerf DI is "teh ub3r".
Actually, in a smarta$$ way,I was stating that the pre-nerf parts are out there and are available if you can get someone to part with them. In addition, I probably had a bunch of the pre-nerf when I started in JTL near launch, but I was too stupid to know what I had and sent most of my stuff to the Chassis Dealer thinking only about the $$$$.
I don't mind fighting relics or even IGIs (though the latter takesomewhat longer to kill due to much blasting at a skewiff hitbox).
My issues with them are:
- They're ugly. Red on a TIE Fighter is not cool unless it is in the form of those red streaks Baron Fel's group had on their solar panels
- Killing variety in space
- They're...ugly.
I also only use one piece of prenerf equipment which is a droid interface but a. The fact it is twice as quick as a modern equivelent only comes into play for running droid commands...which I will add takes place prior to any engagement with anothe rplayer and b. For shield shunt, I so rarely have to use it anyway that even if I did use a post-nerf lvl 1 DI the difference would be unnoticeable.
As Kayl points out, any arguement vs. pre-nerf engines is now void. No relic under the control of any pilot I know is giving me serious grief currently. A challenge yes...but nothing which is impossible to overcome and which might force me out of my A-wing. /shrug.
I just wish there was an 85k RG TIE Advanced with a proper hitbox.
Not to mention that for the purists, I MIGHT just be able to get the Interceptor config of Phoenix into a TIE Advanced with some majickering.
BTW, it has TWO 3.8-4k mass ~2.02x-2.088k hp L8 armor slabs for it now. Haephestian Armor Omega-Class.
My JSFs are about as low-viz as you can get (texture 4, I think - the most wing coverage that you can get on the JSF) - I even spent extra on a jet-black R3 ADV for the clear top so it'd disguise perfectly with the black wing color (the R2 showed up to damned prominently).
I don't need to give anyone a shiny or multi-colored point-of-reference to aim by - box be damned, in split-second dogfights, if someone sees a bright-orange or other ugly-colored mass, they'll be more clued into the direction and heading of a target.
Well today, I took up my alts Vaksai. Lvl 10 engine, lvl 10 weapon, lvl 8 shield and I find myself wondering why Freelancers complain about not having a decent ship to fly in pvp. I tell you, that ship is -fantastic- regardless of its size. I still much prefer my A-wing, but I fought a variety of players today with the Vaksai and noone killed it. With 150k mass and one weapon slot too you really don't have to sacrifice anything. What with the chassis handling mods on top of that, the fact that it is the size of a small Ukranian Hamlet doesn't matter an iota.
Still...A-wings are sexier.
I would love to be able to squeeze a lvl 10 engine in the A-wing, but if I were to delve into the realms of fantasy and have one aspect of the A-wing improved, I'd ask not for more mass, but for just a little bit more responciveness to the chassis, say like that of a TIE Interceptor. If not that, 10k extra mass. /shrug. In dreamland there, but in reality I'm doing just spanktacular with the setup I have.
A-wing.
(repeated for the joy of uttering it)
Message Edited by LeaphChausew on 10-08-2005 06:59 PM