Pilot Archive
Thread: we hear much about old timers and their distain for ROTW ships but......
Sorry Leaph but i am paraphrasing,
LeaphChausew wrote:
Red on a TIE Fighter is not cool unless it is in the form of those red streaks Baron Fel's group had on their solar panels
Sorry, but, can I say master content here, if only!
And on the point of pre-nerf DIs, they are crap in DS! Why, the armour they have means they die first. When you have the supreme REed PvP ship you will understand what 1 weak amoured component means.
bizarre double post.
Message Edited by ShaiLyn on 10-09-2005 10:13 AM
ShaiLyn wrote:
Notice the guys arguing the side of the prenerfs fail to mention the reward engines. lol. I got an above averageQID with 95.7 speed. What was the speed on the prenerf Haor Chall?
The argument that us old timers have the advantage with prenerf items is valid because old timers and noobs both have access to ROTW ships. I have the best of both worlds.My prenerf level 6 reward engine is in my JSF as that is the most ideal ship for it to be in. The noob pilot has access to the JSF, but not to the prenerf engine, unless he is a pretty rich noob.
The original post is dead on. We are hypocrites if we argue against ROTW ships while conveniently forgetting prenerf components.
Message Edited by xTekx on 10-09-2005 10:27 AM
xTekx wrote:
I know lots of ppl who don't have any prenerfs and fly just fine with out them in non-rotw ships. What does that say?
Message Edited by xTekx on 10-09-2005 10:27 AM
LeaphChausew wrote:
Well today, I took up my alts Vaksai. Lvl 10 engine, lvl 10 weapon, lvl 8 shield and I find myself wondering why Freelancers complain about not having a decent ship to fly in pvp. I tell you, that ship is -fantastic- regardless of its size. I still much prefer my A-wing, but I fought a variety of players today with the Vaksai and noone killed it. With 150k mass and one weapon slot too you really don't have to sacrifice anything. What with the chassis handling mods on top of that, the fact that it is the size of a small Ukranian Hamlet doesn't matter an iota.
Still...A-wings are sexier.
I would love to be able to squeeze a lvl 10 engine in the A-wing, but if I were to delve into the realms of fantasy and have one aspect of the A-wing improved, I'd ask not for more mass, but for just a little bit more responciveness to the chassis, say like that of a TIE Interceptor. If not that, 10k extra mass. /shrug. In dreamland there, but in reality I'm doing just spanktacular with the setup I have.
A-wing.
(repeated for the joy of uttering it)
Message Edited by LeaphChausew on 10-08-200506:59 PM
NIR_Bria wrote:
And what happens if we all suddenly say the RoTW ships are "ok to use"
I don't think they need our permission.
ShaiLyn wrote:
NIR_Bria wrote:
And what happens if we all suddenly say the RoTW ships are "ok to use"
I don't think they need our permission.
/shrug.
As I say and prove time and time again, I'll happily fight and killmost IGI or JSF with uber equipment even if they use pre-nerf gear with my A-wing. From my own personal point of view, any arguement about anything balance wise doesn't add up. People need to try harder and think more outside the box in a fight. Equipment only gets you so far. Your own mind and how sharp it is in a situation in hand with situational awareness are your greatest weapons past once you get to a certain level..and that level of equipment doesn't even have to be the gme's greatest.
The RGI is hard to hit... but handles like crap and only has one gun (80k mass).
The JSF is harder to hit, not because of a small hitbox. It handles like a dream and has two guns (90k mass)!
The GSF is slightly easier to hit than either the RGI or the JSF... but handles like a dream and has two guns (90k mass)!
Spacey wrote:
The RGI is hard to hit... but handles like crap and only has one gun (80k mass).
The JSF is harder to hit, not because of a small hitbox. It handles like a dream and has two guns (90k mass)!
The GSF is slightly easier to hit than either the RGI or the JSF... but handles like a dream and has two guns (90k mass)!
Frankly... I wouldnt fly the RGI in PVP... Even with a good engine, it would be a pain in the (insert funny word) to win in a turning fight (I hate those things... Hi, my YPR is > Yours.. You l0s3 n00b3r).
Oh oh - unpopular side thought coming on - stand by for transmission...
You know... peeps talk about "Adjusting to tactics... etc" right? Well - when someone complains about turning fights, you get the "get a new engine" tactic... Umkay.
When peeps talk about speed... "get a new booster/engine" ...
You see where I am going with this? When peeps complain about RGI being hard to hit...
A. Get better w/ your blasters (ugh - you mean I have to have skill?).
B. Get some missiles (imo this is just like the get a new engine tactic).
C. Disengage and try again, with a better approach. The RGI is incredibly easy to hit in a head on/tail on shot.
Now - none of us can say we dont get components for the sake of making fights easier... So dont waste the effort typing it out.
I still wont fly the RGI in pvp... but I wont think less of anyone who does. Enjoy your krayt handling one gun interceptor.
The RGI handles anything but craply mate. It has better handling mods than an A-wing and I think the A-wing has superb handling, but thats just me.
Of the ROTW ships then =P
I personally hate the way the RGI handles, but that is me and maybe I am too hard on the chassis ![]()
my HEAVY TIE > my RGI =)
Message Edited by Spacey on 10-09-2005 07:35 PM