Pilot Archive

Thread: ISD and Corvettes. MAJOR NEW BUG

Krespo
Thu Apr 28, 2005 1:04 pm
#1

I'm the poor pilot who couldn't master because of this...


It's really frustrating not to be able to master this profession now.... I hope someone fixes this quickly











Dune
Furax
TomoRainer
Thu Apr 28, 2005 1:08 pm
#2

I hope so too. Got more info in the other thread a bit down, but missiles will damage Vette components. Problem is, they don't have a locking sound at the moment, so you'll have to hold down the missile launch key until they fire.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Krespo
Thu Apr 28, 2005 1:10 pm
#3

SO you have to unload volley after volley of missiles? Unload then touch down and reload again...damn that...well that sucks









Dune
Furax
TomoRainer
Thu Apr 28, 2005 1:12 pm
#4

One pack of Mk III Concussions should be enough. You'll need 4 for the shields, 2 for engines, 2 for the reactor, and 1-2 for the bridge.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Vegitaa
Thu Apr 28, 2005 1:13 pm
#5

Bring a buddy with 2 SpaceBomb2 Launchers. Usually 1 missle will take out a component.



(Good job staying up on this one Tomo!)





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There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
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Krespo
Thu Apr 28, 2005 1:15 pm
#6

Ok thanks for the advice Tomo! Nice to see somebody who cares lol









Dune
Furax
Ducimus
Thu Apr 28, 2005 1:18 pm
#7


TomoRainer wrote:
One pack of Mk III Concussions should be enough. You'll need 4 for the shields, 2 for engines, 2 for the reactor, and 1-2 for the bridge.




You know this has been a burning question of mine. See ive always used MK III Proton's. Takes 2 missles per component. But what does concussions or seismic do to it? Ive never loaded them out to try. Any of the three only do it in 1 hit with WO3?

Message Edited by Ducimus on 04-28-2005 01:18 PM



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...has mastered the Pilot profession
TomoRainer
Thu Apr 28, 2005 1:36 pm
#8



Ducimus wrote:

TomoRainer wrote:
One pack of Mk III Concussions should be enough. You'll need 4 for the shields, 2 for engines, 2 for the reactor, and 1-2 for the bridge.




You know this has been a burning question of mine. See ive always used MK III Proton's. Takes 2 missles per component. But what does concussions or seismic do to it? Ive never loaded them out to try. Any of the three only do it in 1 hit with WO3?

Message Edited by Ducimus on 04-28-2005 01:18 PM





I haven't done extensive testing, but since the components are components and not shields or armor, I think missiles do full damage to them regardless of type. This makes Mk III Concussions my favorite Vettebuster, since they've got the highest damage at the 5.5Kish mass level and you can get 11-12 per pack no problem. Usually it takes 2 to drop a component, sometimes they'll knock one down in a single shot with WO3 going.

Anyway, I know this is a major issue for us and I'll be pushing to make sure it's addressed ASAP. In the meantime, you should still be able to complete your master mission, it's just going to be a little harder.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Krespo
Thu Apr 28, 2005 1:47 pm
#9

Anyone wanna test it now? On chimaera?


Got some Mk III packs and a spare launcher if you need em











Dune
Furax
Tumbler2002
Thu Apr 28, 2005 2:01 pm
#10


Doesn't anyone think that this change might be intended and a good idea?


I remember suggesting this idea so that bombers had a purpose but this is just one part of it. Before no one bothered using bombers much because you could do everything with a fighter. Now bombers (ordnance) has a defined purpose, butsince cap ships aren't really worth the trouble of locking missles anddestroying them it seems annoying.This change makes itimportant to use ordnance and just makes a small adjustment to how we have to beat the vette mission.


If they were to add a reward (agood one) for taking out the Rebel Station, ISD, or corvette's people would bemore interested in using bombers. Bomber pilots would hopefully want fighter escorts,and pvp players would have more targets to shoot at in general. Course u also need to reward fighter pilots for protecting bombers....


Like I said this is a partial improvement but without a better reward for all the additional work it requireswe won't seea change.

Message Edited by Tumbler2002 on 04-28-2005 02:33 PM

1st_Viduus
Thu Apr 28, 2005 2:28 pm
#11

I think this was a deliberate change, subcomponents can be hit by missiles.
I don't like it.


Nor do I like the 3-7 fps in space now lol.





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Remilliod
Thu Apr 28, 2005 2:32 pm
#12






Tumbler2002 wrote:

Doesn't anyone think that this change might be intended and a good idea?


I remember suggesting this idea so that bombers had a purpose but this is just one part of it. Before no one bothered using bombers much because you could do everything with a fighter. Now bombers (ordnance) has a defined purpose, butsince cap ships aren't really worth the trouble of locking missles anddestroying them it seems annoying.This change makes itimportant to use ordnance and just makes a small adjustment to how we have to beat the vette mission.


If they were to add a reward (agood one) for taking out the Rebel Station, ISD, or corvette's people would bemore interested in using bombers. Bomber pilots would hopefully want fighter escorts,and pvp players would have more targets to shoot at in general. Course u also need to reward fighter pilots for protecting bombers....


Like I said this is a partial improvement but with a better reward for all the additional work it requireswe won't see very much change.






Ah but right now deep space is a complete lagzone. So as far as Im concerned if this isnt a bug its a VERY bad idea. Have you been to DS since the CU?


In fact I think there may be more going on than deep space simply being overpopulated, but I cant check as I cant blow up the damn ISD.


Besides, if it were on purpose, I think even SOE would have let us know something by now. I really do think its a bug. And its one that needs fixing.





Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Tumbler2002
Thu Apr 28, 2005 2:51 pm
#13






Remilliod wrote:

Ah but right now deep space is a complete lagzone. So as far as Im concerned if this isnt a bug its a VERY bad idea. Have you been to DS since the CU?

In fact I think there may be more going on than deep space simply being overpopulated, but I cant check as I cant blow up the damn ISD.


Besides, if it were on purpose, I think even SOE would have let us know something by now. I really do think its a bug. And its one that needs fixing.







I went to DS this morning on Ahazi, it was busy but not as bad as people are describing it now.


But as far as SOE coming out and stating there is a problem in deep space... well I wouldn't hold your breath. they have a major space update on may 5th they need to prepare for any fixes to space that need to be doen will probably be rolled into that.

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