Pilot Archive
Thread: 10 Ways to make PvE less dull in Space.
Totally agree. Wing Commander I on the 286 had better AI then JTL.
My guess is they counted on PvP to take up the slack, then forgot to put in incentives ![]()
I would love to see them use specials. Get too close to that Black Sun, and epulse! Or when those filthy rebel scum try to take down the corvette, one of those TIE Oppressors should call in a bstrike.
Regarding missile boats, I thought NPC's used to launch more missiles, was that tuned down at some point?
Heartily agree with #10, that's the cheeziest tactic I've ever seen.
Attacca wrote:
I would love to see them use specials. Get too close to that Black Sun, and epulse! Or when those filthy rebel scum try to take down the corvette, one of those TIE Oppressors should call in a bstrike.
Regarding missile boats, I thought NPC's used to launch more missiles, was that tuned down at some point?
Heartily agree with #10, that's the cheeziest tactic I've ever seen.
Actually, #10 is a pretty fair use of tactical hyperspace jumping. Since my own skills have improved dramatically since the rust has been polished off of them, I haven't done it since the first week I was back in mid-May. However, for someone coming up or getting overwhelmed, it is a fair tactic, given the retarded and artificial risk taken by having the computer take control over your ship for the final countdown.
Be mindful that in the cases where tactical hyperspacing can be used effectively, the bottom line is completing the objective, NOT killing everything in sight.
And if you really have an issue with the "Easy Out" option existing, add a number 11:
Remove the JSF, B-22 and IG Interceptor from the game. The Devs couldn't possibly have intended these overpowerful fighters to completely render all PvE content trivial and unchallenging.
Naw, I disagree - people use it to bypass challenges in the mission, and I don't think it was ever intended that way. Oh sure, it'll get you through the mission, and anything that does that is good, but it's still cheezy.
And I wouldn't mind a retuning of the RotW ships - I think that would make PvE a lot harder. First time I did the rebel vette was in my Actis. Cake. Second time was in a crappily-equipped A-Wing on another server - now THAT was a tough fight.
Attacca wrote:
Naw, I disagree - people use it to bypass challenges in the mission, and I don't think it was ever intended that way. Oh sure, it'll get you through the mission, and anything that does that is good, but it's still cheezy.
And I wouldn't mind a retuning of the RotW ships - I think that would make PvE a lot harder. First time I did the rebel vette was in my Actis. Cake. Second time was in a crappily-equipped A-Wing on another server - now THAT was a tough fight.
But...but...that's my mentality! What else are NPC ships for? Except, of course, as a loyal Imperial citizen I don't believe in any of this force nonsense.
JanuHull wrote:
I'm also under the impression that some of these missions are trying to teach pilots to put the mission objective above the "kill'em all, let the Force sort'em out" mentality.
From a roleplaying perspective, tactical use of hyperspace makes sense and isn't cheesey, so long as the game is coded to deal with the possibility of you doing so. Because alot of missions have timers on part of them, you should be able to jump away when it would otherwise endanger your completion due to time, however, where there is a "stay alive" component to a mission, you should fail for hypering.
That all said, I've never used it, and the one time I hypered in space on a Rebel mission (thinking maybe I could reach the far away waypoint faster from another sector) I got a fail.
Alarien wrote:
From a roleplaying perspective, tactical use of hyperspace makes sense and isn't cheesey, so long as the game is coded to deal with the possibility of you doing so. Because alot of missions have timers on part of them, you should be able to jump away when it would otherwise endanger your completion due to time, however, where there is a "stay alive" component to a mission, you should fail for hypering.
That all said, I've never used it, and the one time I hypered in space on a Rebel mission (thinking maybe I could reach the far away waypoint faster from another sector) I got a fail.
I never used it in a "Stay alive" situation, worst case scenario there, I just went full evasive to ride out the timer if it got that hairy. I only used it on rendezvous missions where I simply got sick and tired of the constant spawns.
Got another compromise idea, to keep it viable, but not completely bypass the challenge. Spend more than a minute or so more than 3km from your spawn cluster, and they depop and a new wave spawns in right on top of you.