Pilot Archive
Thread: Attention ALL programmers!
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Operation_Meteor
Sat Feb 12, 2005 12:56 pm
#1
I was struck with an idea while i was cruzing cnet.
I was thinking well if I had programming skills i'd make a programm where I can add the stats and name of a ship component I looted and then make is searchable so that it makes RE easier.
For example you can make filters where your looking for lvl 8, capacitors. Then if your looking for highest recharge rate then you press one of theose down arrow tabs and all of the items will be listed down starting with the ones with highest recharge rate.
Does this make sense? Im sure this is easy for you pro programmers out there, and it would benefit the whole Pilot/Shipwright community.
Tell me what you guys think of this and if someone is willing to give it a shot
I was thinking well if I had programming skills i'd make a programm where I can add the stats and name of a ship component I looted and then make is searchable so that it makes RE easier.
For example you can make filters where your looking for lvl 8, capacitors. Then if your looking for highest recharge rate then you press one of theose down arrow tabs and all of the items will be listed down starting with the ones with highest recharge rate.
Does this make sense? Im sure this is easy for you pro programmers out there, and it would benefit the whole Pilot/Shipwright community.
Tell me what you guys think of this and if someone is willing to give it a shot
Operation_Meteor
Sun Feb 13, 2005 3:30 am
#2
I was struck with an idea while i was cruzing cnet.
I was thinking well if I had programming skills i'd make a programm where I can add the stats and name of a ship component I looted and then make is searchable so that it makes RE easier.
For example you can make filters where your looking for lvl 8, capacitors. Then if your looking for highest recharge rate then you press one of theose down arrow tabs and all of the items will be listed down starting with the ones with highest recharge rate.
Does this make sense? Im sure this is easy for you pro programmers out there, and it would benefit the whole Pilot/Shipwright community.
Tell me what you guys think of this and if someone is willing to give it a shot
(This was also posted in shipwright forum)
I was thinking well if I had programming skills i'd make a programm where I can add the stats and name of a ship component I looted and then make is searchable so that it makes RE easier.
For example you can make filters where your looking for lvl 8, capacitors. Then if your looking for highest recharge rate then you press one of theose down arrow tabs and all of the items will be listed down starting with the ones with highest recharge rate.
Does this make sense? Im sure this is easy for you pro programmers out there, and it would benefit the whole Pilot/Shipwright community.
Tell me what you guys think of this and if someone is willing to give it a shot
(This was also posted in shipwright forum)
Bawa
Sun Feb 13, 2005 5:02 am
#3
Much easier if there were a "mouse Over" function on the Vendor items list.
Hover mouse, and like in inventory, you get full info on Resources, Ship component stats, mineral harvester info etc... click the item and you get picture and sellers info and all that stuff...
That would be alot easier
Hover mouse, and like in inventory, you get full info on Resources, Ship component stats, mineral harvester info etc... click the item and you get picture and sellers info and all that stuff...
That would be alot easier
GregorianPipes
Sun Feb 13, 2005 6:03 am
#4
I agree. An even simpler change would be to make it so that you can see the level of the component in the ship management window. And a sortable catagory of component level in the bazaar and vendor windows. The system could make it much easier to identify components for RE'ing. Also, better sorting options for inventory. I'd like to be able to put all my components in one backpack and sort them by their level first, then by component type.
Dezrick
Mon Feb 14, 2005 6:00 am
#5
It may be possible but would be illegal under the licence agreement.
"You may not use any third party software to modify the Software or to change game play. "
Goraf
Mon Feb 14, 2005 7:08 am
#6
What he is proposing would not alter the game or gameplay. It would be an outside tool. Otherwise, things like swgcraft.com would be illegal too.
It would be useful if there was some way to grab the stats in the program. I thought about doing this, but the data entry would be too much work.
It would be useful if there was some way to grab the stats in the program. I thought about doing this, but the data entry would be too much work.
Dezrick
Mon Feb 14, 2005 7:46 am
#7
Ah yes I misunderstood the intent and had assumed an automatic link with game information, which I believe is server based.
Certainly such a standalone database would be relatively easy to build, but as stated the maintenance of the information would be nightmare.
CPark
Mon Feb 14, 2005 6:06 pm
#8
The problem is not so much a programming problem (it can be done with a spread sheet) but a data entry problem. You have to type in the information for each item and, once you have used up the item for RE'ing it, you have to remove it from the list. That's more work than it's worth for most players.
Beyond that, if multiple players give a shipwright parts he or she has to keep track of both the parts and the owner. Otherwise the owner has to keep track of things.
Put all of that together and, since time is the real pricey resource in the game, I think only a very few players would want to do this.
As an aside, my existing spreadsheets could be modified to do this but I haven't had anyone clamoring at my door on Wanderhome to make it happen.
Beyond that, if multiple players give a shipwright parts he or she has to keep track of both the parts and the owner. Otherwise the owner has to keep track of things.
Put all of that together and, since time is the real pricey resource in the game, I think only a very few players would want to do this.
As an aside, my existing spreadsheets could be modified to do this but I haven't had anyone clamoring at my door on Wanderhome to make it happen.
Operation_Meteor
Mon Feb 14, 2005 9:21 pm
#9
You guys dont sem to be getting the point of this...
Surely entering a few numbers cant be as hard as looking through your whole stash and then comparing stats for each part of the item.
Anyone can make a spreadsheet, but it wouldnt do much good.
A small program can make the life easier. If you guys dont like this idea, fine but dont bash it for the others.
Surely entering a few numbers cant be as hard as looking through your whole stash and then comparing stats for each part of the item.
Anyone can make a spreadsheet, but it wouldnt do much good.
A small program can make the life easier. If you guys dont like this idea, fine but dont bash it for the others.
CPark
Tue Feb 15, 2005 2:31 pm
#10
Regarding data entry --
I can easily be wrong about the effort folks are willing to put in. I was only quoting my experience and how folks I know play.
Regarding the spreadsheet --
In many current spreadsheets like MS Excel there are sufficient functions to do what you want. Writing a separate program is not necessary. The spreadsheet I mentioned in fact does identify the max values in each category by RE level. And that part of it is very easy to use.
If the data entry, maintenance, and going back through the loot to pick out the identified items is worth it to some folks then a spreadsheet will do the job and be faster to code than a program.
I can easily be wrong about the effort folks are willing to put in. I was only quoting my experience and how folks I know play.
Regarding the spreadsheet --
In many current spreadsheets like MS Excel there are sufficient functions to do what you want. Writing a separate program is not necessary. The spreadsheet I mentioned in fact does identify the max values in each category by RE level. And that part of it is very easy to use.
If the data entry, maintenance, and going back through the loot to pick out the identified items is worth it to some folks then a spreadsheet will do the job and be faster to code than a program.
Operation_Meteor
Tue Feb 15, 2005 10:07 pm
#11
Well ideally the "program" would be a spread sheet of some sort, that is manageable and easy to search. When you said spreadsheet I thought you meant like a paper spreadsheet and write everything which isnt so great when it comes to searching by hand.
Sorry for the misunderstanding
Sorry for the misunderstanding
Ickpon
Wed Feb 16, 2005 2:23 pm
#12
I do not believe that the parts name is a factor in the RE level or the stats the part has. I have had two items named identically that were not identical. I could be wrong, but that would defeat the whole purpose.
Besides, if you did have two parts named the same and the same RE level, you still want to mix and match the best stats to get an uber doober part.
RagNoRock5x
Thu Feb 17, 2005 10:55 am
#13
Ickpon wrote:
I do not believe that the parts name is a factor in the RE level or the stats the part has. I have had two items named identically that were not identical. I could be wrong, but that would defeat the whole purpose.
Besides, if you did have two parts named the same and the same RE level, you still want to mix and match the best stats to get an uber doober part.
Correct the name matters not, you can have vastly different stats with the same name.
And the Name of the Items has no bering on the ability to RE (just putting this down because some people still have not cought on)
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