Pilot Archive
Thread: One shot killed!
Basically, (assuming my math is correct). lets take your stanard mediem fighter and equip it with two L7 looted blasters. For this example lets say their 2800 max damage ( a modest gun) with a 0.6 modifer on shields and armor.
2800 * .6 = 1680 damage per gun
* 2 guns = 3360 total potential damage
* 0.75 of that (remember, damage is only reduced by 25%) = 2520
So your bogey is doing 2520 damage with very modest guns. How bigs your shields again? 2400 tops is my guess. And, we havent even figured in Weapon overload droid commands yet
you know, i acutaly hope my math is wrong, cause man, thats gross
EnFERn0 wrote:
This is what makes space PvP so cool.
Best pilot wins.
While I do agree that the best pilot should win, and not the pilot who ground out the uber PvP template, like on the ground, I'd actually prefer about 3-5 shots for a kill. Makes the fights a little more interesting, than the chance that someone happens to get off a lucky shot.
EnFERn0 wrote:
This is what makes space PvP so cool.
Best pilot wins.
No. In space PvP right now, a player's piloting skill doesn't matter much unless both players are flying the same size ship. If one player is in a large,heavy fighter, and the other is in a small, light fighter, than the player in the light fighter has a huge advantage, even if he's apoor pilot.Furthermore, even if both players are in the same size ship, most often one player takes the other player out before the loser even knew there was a fight going on. The only "pilotingskill" going on in fights like that is the "skill" of seeing who can jab away at the Target Nearest Enemy Player button often enough to make sure he doesn't get ambushed.
it even go for 10 shots with heavy guns and 20-30 for medium to light weapons. maybe 6-8 if its a fully armed b-wing that magically crammed in 4 high damage guns. so basically: all damage down to 10%, all npc shield/armor down to 10% and look in awe how player and npc ships suddenly dont seem to follow completely different rules, with npc weapons being ridiculously weak and slow and their shields having 10x the mass of their ships (i guess: they all just put in one mediocre lvl1 gun and fill the rest with shield and amor? but where is their absurd speed coming from?)
Imaridril wrote:
EnFERn0 wrote:
This is what makes space PvP so cool.
Best pilot wins.
No. In space PvP right now, a player's piloting skill doesn't matter much unless both players are flying the same size ship. If one player is in a large,heavy fighter, and the other is in a small, light fighter, than the player in the light fighter has a huge advantage, even if he's apoor pilot.Furthermore, even if both players are in the same size ship, most often one player takes the other player out before the loser even knew there was a fight going on. The only "pilotingskill" going on in fights like that is the "skill" of seeing who can jab away at the Target Nearest Enemy Player button often enough to make sure he doesn't get ambushed.
every word of this is completely true. but i still love deep space.
Trienco wrote:
must be fun when youre busy fighting npc ships and one more red blip doesnt really draw attention (if you even look at the radar). getting off the first shot doesnt sound like skill, just an invitation to prey on distracted pilots or cowardly keep your distance until he IS distracted.
You do realize that in real life, this is EXACTLY how the vast majority of air-to-air kills are accomplished? The Red Baron was notorious for hanging out above the furball and picking off distracted enemy pilots.Richard Bong (the leading American ace of WWII) did the same thing and gained a lot of notoriety because he'd sacrifice his wingman to get that extra kill.
As for the pilots who are shot down, almost 90% of them never saw their attacker.
So, like it or not, JtLdoes a good job of mirroring the situational awareness management of a real life dogfight. As for how it pertains to Star Wars movies, when was the last time you saw a Tie Fighter or X-Wing take more than 2 hits to destroy? It's pretty funny that the Devs chose to stick to canon in this one aspect of Star Wars, when you think about it.
nice as it is, that history fames the cowards and sneaky bastards, i would prefer playing a game, not an authentic ww2 simulation in space.
and no, not even ties blow up after 1 or 2 shots except for pvp (where EVERY ship pretty much does that and all the fluff bla about heavily armored bomber doesnt mean anything). and seeing how soe doesnt exactly care too much about pvp you can hardly talk about sticking to canon when the huge difference between pve and pvp looks more like a mess than on purpose.
sorry, but i prefer pvp to be about who has the better skills and knows how to use them and not about who is the sneakier jerk. if staying out of it and attacking from behind when its safe for you is what it takes to be famous ace in real life then im glad swg isnt about that kind of "heroes".
Trienco wrote:
would be a great argument, but unfortunately this is a game and not real life. when a grenade goes off close to you then you wont shrug it off and start shooting back, same goes for missiles or bullets straight between the eyes and yet you dont see anyone in the usual shooters dying from it. why? maybe its no fun and not balanced? there is already too much realism in swg with the whole "if it pays, it must not be fun"-mentality. but just because earning money in real life is tedious work it doesnt mean it has to be in a game as well.
nice as it is, that history fames the cowards and sneaky bastards, i would prefer playing a game, not an authentic ww2 simulation in space.
and no, not even ties blow up after 1 or 2 shots except for pvp (where EVERY ship pretty much does that and all the fluff bla about heavily armored bomber doesnt mean anything). and seeing how soe doesnt exactly care too much about pvp you can hardly talk about sticking to canon when the huge difference between pve and pvp looks more like a mess than on purpose.
sorry, but i prefer pvp to be about who has the better skills and knows how to use them and not about who is the sneakier jerk. if staying out of it and attacking from behind when its safe for you is what it takes to be famous ace in real life then im glad swg isnt about that kind of "heroes".
Message Edited by Coran_Sienar on 12-29-2004 10:54 AM