Pilot Archive

Thread: One shot killed!

Ducimus
Wed Dec 29, 2004 8:46 am
#14



Imaridril wrote:


EnFERn0 wrote:
This is what makes space PvP so cool.
Best pilot wins.



No. In space PvP right now, a player's piloting skill doesn't matter much unless both players are flying the same size ship. If one player is in a large, heavy fighter, and the other is in a small, light fighter, than the player in the light fighter has a huge advantage, even if he's a poor pilot. Furthermore, even if both players are in the same size ship, most often one player takes the other player out before the loser even knew there was a fight going on. The only "piloting skill" going on in fights like that is the "skill" of seeing who can jab away at the Target Nearest Enemy Player button often enough to make sure he doesn't get ambushed.





Let me point something out.

WWII.
Japanese zero (light, agile fighter) dogfighting a coursair (larger, heavy fighter, that is not as agile). Not exactly an ideal matchup.Coursair pilots took on jap zero's and won, you mean to tell me that no skill was involved or skill didn't matter?
I think you need to do some research on air to air (ship to ship) combat.



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DosWindo
Wed Dec 29, 2004 9:19 am
#15

...except awareness isn't the decider. It's luck. A red dot is a red dot. If you're in a NPC dogfight andhave five of them around you, it's luck that will have you turning and noting a different flight pattern in one of them and being able to evade it in time.


And as far as even pretending that the devs planned for PvP to work like this... that's a heavy duty case of denial. As it sits, there is FAR too much difference between PvP and PvE. Quite simply put, it's broken. Had they left it as low level guns doing about 100-200 points and the most powerful guns being around 500-1000 points, then there would be no need for NPCships to have 10000 f/r shield generators and near as much armor. But that's not what they did, and so it's now outrageously skewed. It could've all been done with one system based on one factor with no need for PvP damage reduction.


Butit wasn't. And I'd LOVE to hear a legitimate reason why. 500-1000 doesn't have enough Munchkin appeal, is my guess. Fine, give them a 500,000 HP blaster, and give me a 2,000,000 shield. Whatever.
DosWindo
Wed Dec 29, 2004 9:24 am
#16

I don't want reality in a game. I want fun, and some other strategic technique other than waiting til' someone's back is turned.


you should try Battlefront. It's nearly one hit kill. You get hit by a rocket in that game, you go flying, very much dead.
Coran_Sienar
Wed Dec 29, 2004 9:28 am
#17






DosWindo wrote:

I don't want reality in a game. I want fun, and some other strategic technique other than waiting til' someone's back is turned.


you should try Battlefront. It's nearly one hit kill. You get hit by a rocket in that game, you go flying, very much dead.






And what happens when your idea of fun conflicts with other people's who pay the same $15 per month for the same game?



Modus Sienar
Master Shipwright
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NoVaRydr
Wed Dec 29, 2004 10:15 am
#18

I'm still building my skills so haven't engaged in PvP yet, but after listening to this argument I have to land on the side of those who advocate 'situational awareness'. It would be ok by me if it took a couple of hits to bring down my enemy, but I definately to not want to see PvP emulate PvE. PvE sucks IMO.



Grey
Sunrunner Galaxy
DrakoonShao
Wed Dec 29, 2004 10:22 am
#19

To many people are comparing things to closely to real life. Yes in real life someone could jump an unsuspecting pilot and blow them up before they knew what hit them. Keep in mind here that it's a game though. I have played tons of flight games (sci-fi and traditional) and can honestly say that one shot kills are no fun for 99.9% of the people in games. The only people that I've seen that are 100% for it are those that favor "ganking" the unexpecting, because it means there is no chance of them fighting back and actually beating them. In a game one- three shot kills just push people away from what got them killed. In this case it's space PvP. Make it so there is dodging and weaving through asteroid fields and it will be fun. Make it so it takes multiple ships to take down a fully crewed multiplayer ship and it will make people fly those in pvp. Make it so it takes at least6 hits to get through shields in interceptor class ship combat (Tie Interceptor, A-Wing, Kihraxz) and you will really see who the skilled pilots are then (hint: it will be the pilots who after the first shot evade the person trying to jump them and promptly get on their tail and vape them instead). Do these things and more people will flock to PvP in space also. As it is right now, PvP is it's own worst enemy because it takes no skill.


Also to add, since someone mentioned heavier ships vs light ships earlier. Bombers should not be able to go toe to toe with light fighters, plain and simple. They aren't meant to. The only way a bomber should toast a light fighter should be if the bomber pilot has a huge skill advantage over the light fighter pilot. Escorts are to keep fighters off bombers. If bomber's in pvp can regularly take out fighters then it defeats the point of the fighter class ship. Oh, a bomber should be able to have better armor and shields (where it's mass comes in) so that it can survive more shots than a fighter, but that's pretty much it. If anything, if they do it right, it would promote usage of the turreted ships (Y-Wing, Aggressor, Krayt)so the bomber does have extra protection when isolated. I can see those surviving fighters 1v1 , but not the non-turreted options.



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FourthNail
Wed Dec 29, 2004 10:24 am
#20






Coran_Sienar wrote:





DosWindo wrote:

I don't want reality in a game. I want fun, and some other strategic technique other than waiting til' someone's back is turned.


you should try Battlefront. It's nearly one hit kill. You get hit by a rocket in that game, you go flying, very much dead.






And what happens when your idea of fun conflicts with other people's who pay the same $15 per month for the same game?





If the game play does not conflict with any rules of the game, nothing will happen. Except of course you'll piss a couple people off. This happens all the time in this game, it's nothing new and people complain about it all the time.


I'm very much of the opinion that in another few months, the pilots levels are going to even out and the money to upgrade will be there. At that point in time, it's going to be a best dogfighters game. The person who's practiced his flying and reactions will come out on top. Before I even went on a mission, I spent about an hour getting the feel of my ship.


Tested the pitch and the yaw and the rolls and figured out the best techniques for shaking bogies and continue to improve on them. People who take their flying more seriously than they do the acquisition of better ships will always shine over an average pilot with full armament and the top shields.


I don't want to be the guy that has everyone drool over his ship, I want to be the one that people say, "Holy crap, how'd he do that!?"


THEN, I will own the skies, hehehehe



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Rhysen
Wed Dec 29, 2004 10:40 am
#21






DrakoonShao wrote:

To many people are comparing things to closely to real life. Yes in real life someone could jump an unsuspecting pilot and blow them up before they knew what hit them. Keep in mind here that it's a game though. I have played tons of flight games (sci-fi and traditional) and can honestly say that one shot kills are no fun for 99.9% of the people in games. The only people that I've seen that are 100% for it are those that favor "ganking" the unexpecting, because it means there is no chance of them fighting back and actually beating them. In a game one- three shot kills just push people away from what got them killed. In this case it's space PvP. Make it so there is dodging and weaving through asteroid fields and it will be fun. Make it so it takes multiple ships to take down a fully crewed multiplayer ship and it will make people fly those in pvp. Make it so it takes at least6 hits to get through shields in interceptor class ship combat (Tie Interceptor, A-Wing, Kihraxz) and you will really see who the skilled pilots are then (hint: it will be the pilots who after the first shot evade the person trying to jump them and promptly get on their tail and vape them instead). Do these things and more people will flock to PvP in space also. As it is right now, PvP is it's own worst enemy because it takes no skill.


Also to add, since someone mentioned heavier ships vs light ships earlier. Bombers should not be able to go toe to toe with light fighters, plain and simple. They aren't meant to. The only way a bomber should toast a light fighter should be if the bomber pilot has a huge skill advantage over the light fighter pilot. Escorts are to keep fighters off bombers. If bomber's in pvp can regularly take out fighters then it defeats the point of the fighter class ship. Oh, a bomber should be able to have better armor and shields (where it's mass comes in) so that it can survive more shots than a fighter, but that's pretty much it. If anything, if they do it right, it would promote usage of the turreted ships (Y-Wing, Aggressor, Krayt)so the bomber does have extra protection when isolated. I can see those surviving fighters 1v1 , but not the non-turreted options.







Keep pushing for damage reduction and not only will a bomber be able to go toe to toe with light fighters. They'll be superior to them. People are already using bombers as dogfighters in PvE because the increased firepower + increased protection outweighs the decreased maneuverability. It doesn't matter if they can't stay on the tail of an A-Wing when all they have to do is land a few shots to blow it apart.


Damage reduction increases the importance of equipment. The more powerful the weapons, the fewer shots you have to land to make the kill compared to someone with weaker guns. The more powerful the shields, the more shots you can absorb compared to someone with weaker shields. And the light fighters, like the A-Wing, will always have the weaker guns and shields/armor. It really doesn't matter that a B-Wing or Y-Wing pilot has to slow down to 1/2 speed to maximize maneuverability. His speed is completely irrelevant as so long as he has the maneuverability to get the target under his guns long enough for a clean shot away. At 1/2 speed, even my Nova Courier is nimble enough to line up the launchers on a fighter.


Under the current circumstances, the light fighter are the kings of PvP. That's one of the biggest complaints, that the bigger ships are getting wasted by A-Wings and Interceptors. Go figure. Pushing back damage will only make the lighter ships vulnerable to becoming useless as equipment stats take on a bigger role in determining who wins. Being limited in mass to equp the most powerful equipment, their feasibility naturally declines as dealing DPS becomes more import. As shield regen/second becomes more important. As armor HP to soak damage becomes more important (how many of you are using capacitors with less than 100 armor hp currently?)

Skuzz
Wed Dec 29, 2004 10:41 am
#22

I got challenged to a duel by an MP ship that didnt like sharing the same static spawn as a buddy and me, accepted the duel fired 2-3 shots and poof no more mp ship, I couldnt believe how fast it vanished...so yeah the PvP damage settings are kinda silly at present. Its nice in one regard tho, it gives a use for the lil zippy fast fighters. Because aside from PvP they have very limited use once you master. And yes its true if you are an exceptional pilot you can do alright in a A-wing, but most folks arent that good.





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speardancer
Wed Dec 29, 2004 10:45 am
#23

The whole PvP situation needs some balance here....

There should be *some* siutations where it's possible to get a 1 shot kill.. this should be the heavy fighter against the light fighter, like a Ryk unloading on a Tie or A-Wing...

Of course, it should be hard for that to happen too. But we shouldn't be seeing any ship being able to one-shot any other ship, that mass should count for something. That's why all the lvl 8, 9, and 10 components have so much mass to them. Big heavy ship should be a flying tank, big armor, weapons and sheilds. But then the lighter ships should be faster, and damn hard to hit, to make up for the lighter weapons, sheilds and armor.

The bigger ships should last longer against the small ships. The smaller ships should fall in fewer hits against the big ships, of course, the problem should be landing those hits. Even matches should last just long enough for the person being attacked to stand a chance at reacting, maybe 4-5 good hits, if the ships are comparably equiped. Multiplayer ships should last quite a while longer against fighters..

But to sum up, no matter if they're realistic or not, one shot kills are bad for the game (keyword there, GAME). But then, so is taking 5-10 minutes in a dogfight because you can't do any real damage...



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Coran_Sienar
Wed Dec 29, 2004 10:57 am
#24

There should be components for MP ships that take advantage of that 5 million mass capacity they have. But I suspect that the devs are working on it. It just takes a while to squash the bugs that already exist with the release of this expansion.



Modus Sienar
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S-1-l2-H-C
Wed Dec 29, 2004 10:58 am
#25

i was fighting a pc krayt last night in deep spaceand i just up and died one time without him ever firing a shot. now i guess its possible he fired at me but i heard no weapons fire and he was off bore and didnt have a shot at the time. i just all the sudden ate it and respawned in endor.


does epulse3 one-shot enemy players? i know if was nerfed agianst npcs and non hostile players, but has anyone tested it agianst enemy players before? if it does than this is a pretty big ballance issue, since no one will be able to touch freelancers. also what is the effective blast radius, is it about the same as normal weapons fire?



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KJFett
Wed Dec 29, 2004 11:18 am
#26






S-1-l2-H-C wrote:

i was fighting a pc krayt last night in deep spaceand i just up and died one time without him ever firing a shot. now i guess its possible he fired at me but i heard no weapons fire and he was off bore and didnt have a shot at the time. i just all the sudden ate it and respawned in endor.


does epulse3 one-shot enemy players? i know if was nerfed agianst npcs and non hostile players, but has anyone tested it agianst enemy players before? if it does than this is a pretty big ballance issue, since no one will be able to touch freelancers. also what is the effective blast radius, is it about the same as normal weapons fire?







Give it a rest! They nerfed EMP3 to uselessness thanks to all the whiners..now you want to throw it in the ring again without knowing what you are talking about?


The dragon has a top turret with a 360degree targeting area. The only place you are safe from one is underneath. Anywhere else, and you are able to be shot. If they had one big gun in the turret with WO3 running, it would only take one good shot with a high max dmg roll to finish off your ship. Ohh..and there is the lag in him lining up and firing his guns, the server seeing that and then your client receiveing all that info....means you could have flown infront of him, he shot and the hits didn't register till you had already flown past.




Anika Mon'Sulu
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