Pilot Archive
Thread: QID RE almost complete (pending pub24)
817/817 armor/hp (from reward engine)
1415 Drain
21131 mass
73.7 Pitch
72.0 Yaw
73.1 Roll
102.3 Speed (QID)
-updated with Post-RE screenshot-
Stettin's Hyperdrive Engine
updated with new drain/mass/yaw
Message Edited by CorenLanra on 08-27-2005 05:13 PM
Message Edited by CorenLanra on 08-28-2005 08:28 PM
Message Edited by CorenLanra on 09-10-2005 04:44 PM
Message Edited by CorenLanra on 09-10-2005 04:46 PM
Message Edited by CorenLanra on 10-21-2005 02:26 PM
My advice is to at the very least, skip settling for a 71.5 yaw and wait for at least a 74.0 - 74.0 will hit the 1.4 yaw modifier, and yaw is the most used stat in maneuvering, so you can "fudge" a little in the roll and pitch categories.
Sure, it might take a while, but you don't want to waste a 1xx.x engine. Get the drain down into the 13xx range, too.
Message Edited by KaylBreinhar on 08-24-2005 10:20 PM
KaylBreinhar wrote:
QID - Quantum Ion Drive, the L8/RE8 engine Nym rewards as part of the Starmap quest.
My advice is to at the very least, skip settling for a 71.5 yaw and wait for at least a 74.0 - 74.0 will hit the 1.4 yaw modifier, and yaw is the most used stat in maneuvering, so you can "fudge" a little in the roll and pitch categories.
Sure, it might take a while, but you don't want to waste a 1xx.x engine. Get the drain down into the 13xx range, too.Message Edited by KaylBreinhar on 08-24-2005 10:20 PM
I have 5 factories full of RE loot and have never seen anything over a 72.. I doubt I'll be waiting for a 74, I have the creds to buy it if it exists but on my server there isn't much JTL playing going on.
Also changing a single decimal that you "see" is kinda pointless. I know because I'm a weaponsmith, there are hidden decimals you don't see in the UI, which was proven in the combat upgrade when we got several places added to our weapon UI. They are probably still there but you can't see em.
KaylBreinhar wrote:
yaw is the most used stat in maneuvering, so you can "fudge" a little in the roll and pitch categories.
Actually, I pitch more than yaw. More comfortable on the hand, I guess. Still crying over a 70.1 pitch level 6 someone else looted a while back (crying because, after hundreds of level 6's, I've never seen anything over 69).
To the OP if you're willing to wait, go for it. To be honest, I see very few fights, if any, where a few points of manueverability actually make a difference. I'm still not sold on the necessity of level 8 engines, in fact. At least on Bloodfin, I've been holding my own just fine with a level 6.
Attacca wrote:
KaylBreinhar wrote:
yaw is the most used stat in maneuvering, so you can "fudge" a little in the roll and pitch categories.
Actually, I pitch more than yaw. More comfortable on the hand, I guess. Still crying over a 70.1 pitch level 6 someone else looted a while back (crying because, after hundreds of level 6's, I've never seen anything over 69).
To the OP if you're willing to wait, go for it. To be honest, I see very few fights, if any, where a few points of manueverability actually make a difference. I'm still not sold on the necessity of level 8 engines, in fact. At least on Bloodfin, I've been holding my own just fine with a level 6.
A good lvl8 can easily outperform a pre-nerf re'ed lvl6 engine. Is a lvl8 needed, no not really unless your heavily into PvP and facing an opponent that also has a high end lvl8 re'ed engine.
I agree with most the other posters, if you can hold out on that engine I would, but if your hurting for an engine then go ahead and RE it, you have pretty good stats on it now but if you can wait then why take that minor hit.
jason67 wrote:
A good lvl8 can easily outperform a pre-nerf re'ed lvl6 engine. Is a lvl8 needed, no not really unless your heavily into PvP and facing an opponent that also has a high end lvl8 re'ed engine.
I'm not so sure I agree anymore. I think that in an all out performance battle, then obviously the level 8 will win. Two top aces in the same chassis with the same loadout except for engine, the better engine will win. But with the variety of loadouts, flight styles, and chassis being used in PvP, my level 6 scoots me just fine (I frequently get tells asking if it's a level 8, it's not even a good 6).
Just nitpicking flight philosophy. The advice in this thread is pretty good.
As for the Lvl 6's, I hve a sub-par pre-nerf RE lvl 6 that was slapped together early in JTL before I knew what to wait for, I use this in my JSF with eo4 and have smoked just about everyone that has came across me in deep space. I mainly want the level 8 to see what I can do in the JSF but mostly to try out in a Vaksai or Heavy X.