Pilot Archive
Thread: Kgahhhhh!!!! How does this **** targetting system work....?? (Help pls!)
It's different in different situations. You have to aim differently at a ship turning away from you than you do at the same ship turning towards you. Also, you have to aim at different spots on different ships.
Basically, you just need to work on your marksmanship. You actually have to practice your aim.
"Practice? We're talking 'bout practice? Not this game that I die for, but practice?"
-A.I.
Hi,
I'm only just starting to come up against Tier 4 ships myself, those pesky A-Wings
, and I'm finding the only time the lead targetingindicator is inaccurate is when the target is turning from flying away from you to flying towards you. If the target lead indicator is the 100% point and the target is the 0% point, when they start to turn towards you again I usually find that aiming at about the 65% to 75% point (closer to the target) will hit most of the time. Hope this helps a bit.
basically the lead indicator shows where your ship and a specifiac distance ahead of target would intercept assuming straight flight
with practice you will find sweet spots for when trailing a ship usually in a % of distance btwn target and recticle and once you have those you need to learn to halve the distance btwn ship and spot in head on situations(approx)
Skadoink wrote:
I disagree (respectfully of course), an autotarget system would be like "/follow target" and keep fire button pressed while not bothering to aim or steer.
A lead indicator (by definition) is the point at which if you shoot at it exactly, it is an almost guaranteed hit.
So it appears that the consensus on this is that this inconsistancyis normal. Anyone consider that it might be a bug....?
no a lead indicator indicates a spot a specific distance ahead of target where you'd shoot will vary based on target spd, size, turn rate etc
There is no targeting systemin existence that is 100% accurate.
Skadoink wrote:
true - but most are more than 5% accurate.... especially when they're a game function!
Absolutely.
One of the real probs with online gaming in any battle involving three dimensions is the damn packet loss and ping.
Then add system specs into the equation.
Then yours (or mine) 3d movement and everything decides to fluctuate.
I ain't saying this targeting system is one I would like to have if I was really taking on an a-wing type craft (although missile lock works well).
Just a querky lil targeting system is all. It does take some time to get use to it.
The lead indicator has been a bane to a lot of people for a long time. Trust me, it's known about by the Devs, and it's something they've worked on before. Currently it is the best its ever been, and you need to begin to think of it this way.
Training wheels.
In the early tiers, its useful enough because your speed and the foe's speed are low enough that it can be seen as reasonably accurate. However, each tier is faster, for you and them, and after a certain point, the system trust you to have leanred the fundamentals of aiming, and not have to rely on the aid so much. Is it unfortunate that there's no way to get rid of it once you dont need it? yeah. Is it unfortunate that it's not 90% accurate or better even at high levels, so you don't have to think? that's up to you, but I say no. Basically use it as a vector indicator, to help you see where ships are going, but don't worry about it being a good/bad aiming device.
PS- go back to the star wars movies (episode 4-6) and look at the sorts of targeting aids they had... then be thankful you have what you have, instead of some DEVilish attempt at continuity ![]()