Pilot Archive
Thread: Suggestion: Independent Turrets?
Message Edited by Zade_Taerin on 11-23-2004 09:31 AM
AnteriusPataka wrote:
I can agree. I've been up in a decimator as well. The attempts at evasive maneuvers by the pilot hamper the attempts of the gunners to keep even the most basic of fighters off our tail.
This should be fixed quickly and immediately. This is going to kill multiplayer combat ships from being used often, if at all.
That's not a problem with the ship, that's a problem with the pilot. Our Decimator pilot got a relatively loud lesson over teamspeak about how he was flying a capital ship and not an interceptor. A pilot that doesn't know how to fly the 49 is just going to cause the gunners to throw up in the turrets.
Also, I realize that there are just as many hard points in the oppressor, but the oppressors mass is small enough that you have a net affect of having smaller hard points. By this, I mean that you aren't going to put 3 mark II space bombs or mark 3 seismics in an oppressor. At least not if you plan on putting any guns in.
What I'd like to see from the 49, courier and yt is a dmg modifier applied to the turrets. Laser batteries are tough to hit with, but should really rack up the dmg quick when they hit.