Pilot Archive

Thread: No one expects this from The Imperial Inquisition

Gaitan
Tue May 10, 2005 5:23 am
#1

Decided to get the third Imperial Squadron badge, and am sitting at 4-4-4-3.


Mission: Intercept Coynite Transmission.


Ship: TIE Advanced


Seems like a fairly straightforward mission. Go to Dathomir, circle a waypoint and "intercept" the transmission while fighting waves of fighters.


Waves and waves and waves... I mean *wow*!


Then I notice that there are some weird things happening. Scyk fighter is coming across my screen port to starboard. It stops. Still aimed starboard, the ship takes a 90-degree trip straight up my screen, then starts moving forward again. No other ships around it, no space objects (and the waypoint is near an asteroid field).


Next problem. Chasing 4 ships, start to disable one and suddenly all 4 of them go from 250m ahead to all 4 astern and blasting my shields to bits. They didn't fly past, they just warped behind me. If they weren't going from front to back, then they were making 180-degree direction changes in the blink of an eye.


The waves came fast enough, and the bugs happened often enough that I got snuffed. Fine. Repairs done, get the mission again, get ready. This time I only go for the disable shot, and do better. Finish collecting the transmission and I have to deliver it. First wave of fighters spawn, so I hit boosters on my L6 RE reward engine - running EOL 3 - aaaaaand...


They keep up. My shields never stop taking hits.


Hit the jump and go to Emperor's Hand.


The NPC ships jumped with me to where I went


Still not a problem. Make the rendevous, drop off the message and win the mission. Defeat the bandits and start off for the next phase, destroy a command ship (Imperial Gunboat) and escort.


Now comes the bad part.


Zip in, fire off Bomber Strike 2, booster off on a 180 arc with the escorts in tow. Turn and fight, disable the first ship attacking me and...


There's the gunboat.


Boom. Back to Dathomir station looking for repairs.


When did gunboats start flying as fast as fighters?




Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
BeakerMike
Tue May 10, 2005 5:28 am
#2


If that's the case then I'd think that the Kash Space Quests are bugged then. So far I've heard the Gunships that spawn on it's Vette Mission make the old Ace Vette Mission look easy.



Ashen Katarna
Ace Rebel Pilot
Gaitan
Tue May 10, 2005 5:45 am
#3

This isn't a Kashyyyk mission, just a standard "graduation" mission after getting training for the third Tier 4 box.


If I had been flying something slow, instead of the Advanced maybe I could understand. But I have the reward booster RE'd (2039 Energy) and the L6 engine RE'd (82.something top speed with EOL 3 loaded above that) and I flip around to see that big mother bearing down on me like a pi**ed-off rhino. 2500+ Shield energy? HA! Not with 6 or so L4 ships *and* the gunboat blasting away.


I guess what really bothers me the most are the AI ships never falling behind even when I'm on full boost away from them. The little surprise of having the ships hyper-jump with me was another shocker.





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Roentgenman
Tue May 10, 2005 6:09 am
#4

This is the same mission I'm on as well and I ran into a bug not the warping bug as you describe but the command ship and escort bugging out before I could reach them and getting a mission fail. This happened twice. I would complete the dock with the shuttle and get the mission update informing me of the command ship and I would head off to the location WP (about 8k away and beofre I could get there they would hyper out and I would get a mission fail. Any Ideas?


And if you know how many more missions before master missions?





Duran Falselight,Force Sensitive and Master Dabbler in Ranged Professions.

Gaitan
Tue May 10, 2005 6:15 am
#5






Roentgenman wrote:

This is the same mission I'm on as well and I ran into a bug not the warping bug as you describe but the command ship and escort bugging out before I could reach them and getting a mission fail. This happened twice. I would complete the dock with the shuttle and get the mission update informing me of the command ship and I would head off to the location WP (about 8k away and beofre I could get there they would hyper out and I would get a mission fail. Any Ideas?


And if you know how many more missions before master missions?








I haven't had your problem (my command ship appears only 3.5k from my rendevous mission), but sounds like you've got another set of bugs.


As far as how many more missions, if the pattern follows as my other two Imp squadrons, you'll get this one done, train your 4th box and get one more mission.


Complete that and you're headed for Theed to meet the Admiral and get the Master missions.




Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Roentgenman
Tue May 10, 2005 6:47 am
#6

Cool, thnx. I was going to ask you, what your weapon load out was, guns, missles, cm's? I've been using crafted Lvl 7 high speed green blasters X 2 dam 2500 spd .22 and proton III's with just regular chaff.



Duran Falselight,Force Sensitive and Master Dabbler in Ranged Professions.

Gaitan
Tue May 10, 2005 7:10 am
#7







Roentgenman wrote:
Cool, thnx. I was going to ask you, what your weapon load out was, guns, missles, cm's? I've been using crafted Lvl 7 high speed green blasters X 2 dam 2500 spd .22 and proton III's with just regular chaff.






I'm using two RE'd Bolt Drivers from my previous squadrons, no missle launcher and microchaff countermeasures.


I also tried the mission in a TIE Bomber (in all I tried and died 8 times last night trying to solo this sucker) with twin L8 RE'd reward cannons and dual Mark III Proton MIssles, all to no avail. The gunboat manuvers like an A-Wing and is just as fast.


A little note on my TIE Bomber: I left in a Mark V crafted engine with 102 speed, also pushing EOL 3. Prior to RotW and the CU I could boost away from any AI ship in the game and recover before attacking again. Now that isn't the case and that has to be a bug.




Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Roentgenman
Tue May 10, 2005 7:25 am
#8

I kind of hosed myself in selecting my tier 4 boxes, I didn't select the Lvl 8 Equipment box so I'm stuck using lvl 7 stuff. I like the crafted guns they do tear through the smaller ships real fast and I've never had a problem taking the waves of fighters out but without the speed you have with your Tie/Ad I have problems doing the head-on turn-n-burns to wear down the gunships. I'm going to have to hunt around and find a better engine and boosters and maybe just drop the missles and chaff for the added mass. Does this sound viable?


Can the newROTW ships be used such as Jedi, crimson, or Grievous? I have the Jedi starfighter but havent used it much, I used my Tie Bomber for the mining quests and it worked okay until I got to Kessel and the Tier 5 Awings used it like a freshman on prom night.






Duran Falselight,Force Sensitive and Master Dabbler in Ranged Professions.

Gaitan
Tue May 10, 2005 7:39 am
#9






Roentgenman wrote:

I kind of hosed myself in selecting my tier 4 boxes, I didn't select the Lvl 8 Equipment box so I'm stuck using lvl 7 stuff. I like the crafted guns they do tear through the smaller ships real fast and I've never had a problem taking the waves of fighters out but without the speed you have with your Tie/Ad I have problems doing the head-on turn-n-burns to wear down the gunships. I'm going to have to hunt around and find a better engine and boosters and maybe just drop the missles and chaff for the added mass. Does this sound viable?


Can the newROTW ships be used such as Jedi, crimson, or Grievous? I have the Jedi starfighter but havent used it much, I used my Tie Bomber for the mining quests and it worked okay until I got to Kessel and the Tier 5 Awings used it like a freshman on prom night.









Find a shipwright and get one of the new craftable ships. The mass is higher than the Advanced, so you can stuff in your L7 weapons, missles, countermeasures, and heavier armor and shields, *and* a better engine if you need it - so speed *and* power - might turn the trick for you.






Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Amuro0079
Tue May 10, 2005 7:55 am
#10


The craftable heavy TIE has only one projectile slot, soyou're gonna have less firepower. Anyways, I did this mission back in Nov and it wasn't that bad. All I did was called /bstrike2 from a 1000m a way on the command ship, sit there and watched till the gunboat's shield and armor dropped below 50% before moving in for the kill. The gunboat and its escort will ignore you completelyeven if you move into their firing range, as long as you call bstrike first before they spot you. If you can find someone to help you, and both of you call bstrikes, the gunboat will die really quick.

Message Edited by Amuro0079 on 05-10-2005 11:58 PM



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jason67
Tue May 10, 2005 7:57 am
#11

Yes it they appear to have changed the way NPC's function. They now appear to be able to keep up with you no matter what speed your at, and follow you endlessly. In my tie advanced I travel at a little over 1500speed (no NPC's should be able to keep up much less a gunboat). I had two gunboats follow me literally for over 15km all the way back to the spacestation shooting at me nearly the entire time. As it stands now there is no possible way to take out gunboats as they will simply stay right behind you literally shooting the entire time, so unless you can take them out in a single pass they will destroy you. If you also noticed the vettes can also now start shooting you from 1km away instead of having the same rough limits of 550m's as everyone else.


The gunboat changes are just wrong and need to be fixed, anytime you make something artificially as fast as anyone/anything else in the game and give it such extreme firepower you destroy the game. I don't mind being forced to fight off stuff like a-wings, you get enough and they hurt pretty good, but they are supposed to be fast, and they don't have 6 diff guns shooting at you at one time. I can see vettes having a longer range and being able to shoot at 1km out, I don't mind that change, we just should have been informed of it instead of them trying to be sneaky about it. I don't mind the gun boats being fast either, but for them to travel as fast, as the fastest ships possible, with the insane amounts of damage that they do is just rediculous.





HostageH
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Arisa
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Gaitan
Tue May 10, 2005 8:02 am
#12






Amuro0079 wrote:


Anyways, I did this mission back in Nov and it wasn't that bad.

Message Edited by Amuro0079 on 05-10-2005 11:58 PM




Key part is that you did it back then. I solo'd Black Epsilon and Storm Squadron, from Novice through the Corvette.


That was then, this is now. Now a gunboat is doing over 1000kps? That's gotta be a bug.





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Roentgenman
Tue May 10, 2005 8:06 am
#13


Thank you for your advice. Who says there's no honor among thieves and scoundrels

Message Edited by Roentgenman on 05-10-2005 08:07 AM



Duran Falselight,Force Sensitive and Master Dabbler in Ranged Professions.

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