Pilot Archive
Thread: No good engines fit in a fighter anymore
Message Edited by NasherUK on 12-03-2004 08:32 AM
1st_Viduus wrote:
Agreed, fighters are supposed to be fast, and bombers/MP ships are supposed to be slow.
Combining Class and Tier systems into one global Mass system was sillyness at best on the part of SOE, I've said as much since launch.
Either boost the speed multiplyer on the fighters *significantly, andhigher for each tier*, or revamp the system to something that makes sense.
The A-Wing for example is supposed to run TWO engines, not one, which is how it acheives the status as the "fastest ship in the GCW".
And I'm not even rebel.
Fast, light, maneuverable, but middling damage and low defenses - the definitionof a fighter.
Heavy, slow to respond, and slow & steady, but hard-hitting - the definition of a medium bomber/all purpose ship.
SLOW BRICK, but capable of taking and giving a pounding to ships 2 and 3 times her size - the definition of a Heavy Bomber, effectively our MP ships.
I would hardly say that the ships in JtL follow these guides effectively.
The Green Highlighted thing is by far the greatest thing I have ever heard. You are a genius. Serioursly I bow before you intelligences.
All they need to do to balance the light fighters is give them 2 engine slots!!!! Then you can add the speeds together for your top speed.
Craxus wrote:
1st_Viduus wrote:Agreed, fighters are supposed to be fast, and bombers/MP ships are supposed to be slow.Combining Class and Tier systems into one global Mass system was sillyness at best on the part of SOE, I've said as much since launch.Either boost the speed multiplyer on the fighters *significantly, and higher for each tier*, or revamp the system to something that makes sense.The A-Wing for example is supposed to run TWO engines, not one, which is how it acheives the status as the "fastest ship in the GCW".And I'm not even rebel.Fast, light, maneuverable, but middling damage and low defenses - the definition of a fighter.Heavy, slow to respond, and slow & steady, but hard-hitting - the definition of a medium bomber/all purpose ship.SLOW BRICK, but capable of taking and giving a pounding to ships 2 and 3 times her size - the definition of a Heavy Bomber, effectively our MP ships.I would hardly say that the ships in JtL follow these guides effectively.The Green Highlighted thing is by far the greatest thing I have ever heard. You are a genius. Serioursly I bow before you intelligences.
All they need to do to balance the light fighters is give them 2 engine slots!!!! Then you can add the speeds together for your top speed.
Until you realize that you have no mass left for your other gear. By that figure, though, Y-Wings would have two engines, and X-Wings would have FOUR engines. The proper way to do things is to make the engine speed penalty on heavier ships go up exponentially, as opposed to applying a "base" speed reduction and leaving it at that. Clearly, that's not working, since the heavier ships are simply able to drop a huge, heavy engine in there and get insane speeds. Either that or give the "faster" ships a speed multiplier over 1.0.
- Engines on a ship would be part of the hull, not a component that is interchangeable
- "Customization" of engines and other static component parts would need to be achieved through "parts upgrages", making the system too complex.
- Certain weapons would never fit on certain ships
- Speed and Accel/Decel would increase/decrease as you added/removed mass from the ship
- Empire ships would NOT be customizable in any way, shape or form (property of the empire, not the pilot)
- Empire pilots would not have to pay for ships or components or ammunition
- Privateers would probably have to pay twice as much for parts and chassis', but would be able to get any ship or component available, including "rebel" and Imperial parts/chassis.
- Rebels would be like Privateers, either getting any ship in the game at greater cost and using that, or like Imperials, flying an un-modifyable "Rebel-Provided" ship, for which once again ammo, ship, and parts would be free. (repairs for imps and rebs would also be free).
- the list goes on......
As you can see, this will never happen, nor should we want it to.
HOWEVER
As previously stated, separating the TIER system from the MASS system is, IMO, a necessary change, unless SOE can figure out a way to balance Ship Classes, of which we really have 4, in such a way that customization is still possible, within the limits of a classes performance extremes.
NEVER should an 8-man multiplayer ship be faster at base speed than even the slowest fighter. Period.
The way they've got it working now, the only ships capable of drastic speeds are the very ships which are supposed to be slowest.
Message Edited by Craxus on 12-03-2004 11:03 AM
Jorik wrote:
I agree with Aden_Nak, the best way to make this more realistic is to increase the speed multiplier on the lighter ships. I worked hard to cram an 88 speed engine into my Kihraxz (with no armor I might add), and anyone with a bomber can use a 100+ speed engine that ways more than my entire ship. Interceptor pilots are probably more angry over this since they are supposed to be blindingly fast and manouverable.
I agree with Aden_Nak to, this is the easiest and best way to do it. Like this you could use a light engine in a light ship and get the same speeds (or faster) as using a really heavyengine in a heavy ship, the only problem would be the reward/loot engines from before the nerf, but I wouldnt mind it getting wiped if they would sort out the ship speed and engine balance.
Message Edited by NasherUK on 12-03-2004 10:19 AM