Pilot Archive

Thread: POB Talk

Kirkmeister
Mon Jul 25, 2005 6:45 am
#79

But, but, but, I want a Leviathan of a POB I agree that some things need to be addressed regards components. A better level of cap for Shield shunt would be good. I have a 2k cap now with overload. At 50 base recharge it's never going to run out, even with my un're''d 4.5k guns on it. But to re-charge the shields it does nothing. Maybe a shield with a good recharge for Pobs, just something to make them a little more viable in PvP and very high level PvE.



On a side note, i have tried and killed the ISD in my Nova. I went up against the vette for a guildies master mission the other night. Suffice to say, we really struggled. the vette is way to accurate for a Pob to even tey and get close. fortunately, we had an escirt, who managed to make the vette "safe, so my gunner who needed the misison got a hit and completed it. So a JSF and a Nova can do the Vette, but the JSF has to do all the work, then the Nova comes in to mop up afterwards


It's this type of high end stuff that the POB's need to be able to withstand. they are a beast that should be able to soak up damage, to allow others to engage and destroy what they have to. Just a thought on what needs to be done. But I must say, i'm getting more joy from my POB grouped with another at the moment to feel we are not that far off having them as a viable combat option in space.





Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Catman-Does
Mon Jul 25, 2005 6:56 am
#80

I fly my guild mates around on my Decimator - which I love.

POBs, imo, need a lot more firepower.

What I would like to see is a few more turrets on the thing and the ability to reload the missile & countermeasure launchers in space. 12 Space bombs or 33 Mark 4 Protons don't go very far. My alt is a droid engineer and many of my fellow DE crafters would like their droids to have a bit more usefulness in space (Some nice ideas here).

Definately need bigger sheilds & armour. I think a solution here would be a secondary (or x3) shields & armour installed - that way components don't need a major overhaul/balancing.

I think the Decimator & Nova should have 4 or 5 turrets as they're really gunboats. The YT1300 - as a civilian vessel - should have 2 turrets and 2 forward firing (controlled by pilot or co. pilot). You would also need an additional capacitor installed.

I also think it should take more than one small fighter to take on a POB ship, you got a crew of 4 vs 1 pilot so technically shouldn't a POB be 4 times more powerful?



Anyways - just a few rambling ideas.





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JanuHull
Mon Jul 25, 2005 7:57 am
#81






Kirkmeister wrote:

But, but, but, I want a Leviathan of a POB I agree that some things need to be addressed regards components. A better level of cap for Shield shunt would be good. I have a 2k cap now with overload. At 50 base recharge it's never going to run out, even with my un're''d 4.5k guns on it. But to re-charge the shields it does nothing. Maybe a shield with a good recharge for Pobs, just something to make them a little more viable in PvP and very high level PvE.



On a side note, i have tried and killed the ISD in my Nova. I went up against the vette for a guildies master mission the other night. Suffice to say, we really struggled. the vette is way to accurate for a Pob to even tey and get close. fortunately, we had an escirt, who managed to make the vette "safe, so my gunner who needed the misison got a hit and completed it. So a JSF and a Nova can do the Vette, but the JSF has to do all the work, then the Nova comes in to mop up afterwards


It's this type of high end stuff that the POB's need to be able to withstand. they are a beast that should be able to soak up damage, to allow others to engage and destroy what they have to. Just a thought on what needs to be done. But I must say, i'm getting more joy from my POB grouped with another at the moment to feel we are not that far off having them as a viable combat option in space.








Having flown against both in my Nova, I agree, the ISD is no big deal. My gunners could easily destroy all the systems up to the Bridge, and I've been able to get into that little area in front of the bridge superstructure and circle tightfor more than enough time for a gunner to nail the bridge.


The Kessel Corvette, I've done this once, and its the reason my Nova's Chassis is at 1650 Hitpoints instead of 3000+. Accurate doesn't begin to describe it. I couldn't even get to the point of being able to pound the gunboat escorts before the Corvette's guns opened up and ripped me apart. The only available approach path for the Nova not to get pummelled by the Corvette was right up between both Gunboats, which you can imagine, ended not with me destroyed, but badly battered.


Either way, the Nova's just too big a target to get that close.


Message Edited by JanuHull on 07-25-2005 10:57 AM



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Dragon942
Mon Jul 25, 2005 8:25 am
#82






evil_SOCCERMOM wrote:
Personally I think boarding would be one of the most exciting things to do in space PvP. However I don't think it should be implemented because it forces a crew to not only be competent in space but also be competent Pvpers. For example lets say two POBs engage each other. One is crewed by a very competent team. The other is alright but gets disabled. If the enemy ship had to be boarded to destroy the first ship would have move in and board the diabled ship. The first ship whos crew (all very good at what they do and most master pilots) happen to be made up of mostly non combat ground professions. The pilot has some shipwright (to RE his own stuff) the top gunner is an entertainer, the bottom is a newbie, the 2 repair crewmen are both shipwrights so they can craft repair kits in emergencies. The only Clvl 80 is the Co-Pilot who doubles as the ships medic as a Doctor/Tka.

The second ship's crew is only mediocre. However, they all are good PVPers. They have three jedi, 2 BH/Riflemen, and a Tka/Fencer with some doc. They are able to quickly kill the boarding party, repair their components and blast the othe pilot as he tries to flee with his crewless ship.

Now, my example is exagerated but basically the way I see it forcing rewards the ship with the best ground combat crew, which doesnt seem like a good way to encourage space PvP. If boarding wasn't required and you could blow the ship up from space, it would become a little pointless because why would you risk having victory turned into defeat when you know you can when by just blasting a helpless ship.





Ah but that's the whole point. When the army flies troops into battle in a Black Hawk helicopter, do the pilot and co-pilot get out and start shooting too? No of course not, they are trained as pilots, not as infantry. Likewise, if you want to board a POB ship, you should bring a POB ship loaded with troops. You can have a crew of 4 (pilot, co-piot, 2 gunners) and fill the rest of the ship with dedicated groundPvPers.


Though you're right, the problem of risk vs. reward comes up with this idea. It would work much better if you had the option to either blow the ship up from outside, or attempt to board and capture it, but I'm sure people don't want their POBs being stolen.





Starscreamer Sapphire
Starsider
JanuHull
Mon Jul 25, 2005 9:01 am
#83






Dragon942 wrote:





evil_SOCCERMOM wrote:
Personally I think boarding would be one of the most exciting things to do in space PvP. However I don't think it should be implemented because it forces a crew to not only be competent in space but also be competent Pvpers. For example lets say two POBs engage each other. One is crewed by a very competent team. The other is alright but gets disabled. If the enemy ship had to be boarded to destroy the first ship would have move in and board the diabled ship. The first ship whos crew (all very good at what they do and most master pilots) happen to be made up of mostly non combat ground professions. The pilot has some shipwright (to RE his own stuff) the top gunner is an entertainer, the bottom is a newbie, the 2 repair crewmen are both shipwrights so they can craft repair kits in emergencies. The only Clvl 80 is the Co-Pilot who doubles as the ships medic as a Doctor/Tka.

The second ship's crew is only mediocre. However, they all are good PVPers. They have three jedi, 2 BH/Riflemen, and a Tka/Fencer with some doc. They are able to quickly kill the boarding party, repair their components and blast the othe pilot as he tries to flee with his crewless ship.

Now, my example is exagerated but basically the way I see it forcing rewards the ship with the best ground combat crew, which doesnt seem like a good way to encourage space PvP. If boarding wasn't required and you could blow the ship up from space, it would become a little pointless because why would you risk having victory turned into defeat when you know you can when by just blasting a helpless ship.





Ah but that's the whole point. When the army flies troops into battle in a Black Hawk helicopter, do the pilot and co-pilot get out and start shooting too? No of course not, they are trained as pilots, not as infantry. Likewise, if you want to board a POB ship, you should bring a POB ship loaded with troops. You can have a crew of 4 (pilot, co-piot, 2 gunners) and fill the rest of the ship with dedicated groundPvPers.


Though you're right, the problem of risk vs. reward comes up with this idea. It would work much better if you had the option to either blow the ship up from outside, or attempt to board and capture it, but I'm sure people don't want their POBs being stolen.








Stealing a POB = Bad, killing the crew, setting a timer, then running out while it goes BOOM! and shows up at the station again, now you're talkin'.


Add a sabotage option to those component panels that when triggered, will cause some kind of decay damage. Meaning, when you fly into hostile territory, you'd best be having a marine or two on hand.


Or, for those of us who RP, the ability to play out a ship capture would be awesome.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Nox_SWG
Mon Jul 25, 2005 9:01 am
#84

Here's my suggestions for POB ships.


POB-scale shield generator.

POB shield gen would be a shield that covers the ship that is immune to fighter blaster fire. Other capital ship turrets would do damage to it however. This shield would be protect by its OWN shield, and that shield would operate like a normal ship shield. The thought here is that a POB should be practically IMMUNE to a single fighter harassing it. It -should- take another POB or several fighters to knock out a POB.


Point-defense blasters

Special type of missile defense, doesn't use ammo. These are short-range anti-missile lasers that have to be operated by the operations chair. This would be a POB's primary defense against missiles.


Energy-based missiles

Non-ammo using POB only weapons. Guided and unguided.

PlasmaTorpedo - Unguided projectile, intended to be used against capital ships. Very high damage.

Plasma Bomb - Guided projectile, limited maneuverability and lifespan, does not use ammo.


Multi-gun turrets

Turrets on POB ships should have multiple guns which can be fired in chain mode or simultaneously. Really, there's no space limitation on the POB ship...


Khyron42
Mon Jul 25, 2005 9:13 am
#85


TomoRainer wrote:
I don't really care if an idea would be hard to code, that's not our problem.




I have another hard-to-code suggestion. You mention in the original post that evasive maneuvers destroy the gunners' accuracy. This is because the gun tracks based on where the ship is pointed. if it tracked independently (out to the limits of its firing arch) it would make the ship much more effective in both PvE and PvP. Your pilot can turn towards a target and the one gunner who already has it in his sights doesn't need to adjust, while you bring it into the arch of the second gunner.

Mind you, the other night we were getting around this by having the gunners be aware that I would turn towards targets, and keeping their sights fairly close to the front. However, this would also let you hold a stream of fire on the target while turning the damaged side away from it.



Oudimo Brothers of TC: Breka - Isob - Illi
Starsider: Avane Iru
Intrepid: Sicai
JaekeW
Mon Jul 25, 2005 9:16 am
#86






Khyron42 wrote:




TomoRainer wrote:
I don't really care if an idea would be hard to code, that's not our problem.






I have another hard-to-code suggestion. You mention in the original post that evasive maneuvers destroy the gunners' accuracy. This is because the gun tracks based on where the ship is pointed. if it tracked independently (out to the limits of its firing arch) it would make the ship much more effective in both PvE and PvP. Your pilot can turn towards a target and the one gunner who already has it in his sights doesn't need to adjust, while you bring it into the arch of the second gunner.

Mind you, the other night we were getting around this by having the gunners be aware that I would turn towards targets, and keeping their sights fairly close to the front. However, this would also let you hold a stream of fire on the target while turning the damaged side away from it.




I think this is one of the biggest problems facing the popularity of POB ships. The pilot can't fly like Han, Chewie, Lando, or Nien, and expect his gunners to be able to hit anything except the comm dish.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
evil_SOCCERMOM
Mon Jul 25, 2005 10:39 am
#87



JanuHull wrote:


Dragon942 wrote:


evil_SOCCERMOM wrote:
Personally I think boarding would be one of the most exciting things to do in space PvP. However I don't think it should be implemented because it forces a crew to not only be competent in space but also be competent Pvpers. For example lets say two POBs engage each other. One is crewed by a very competent team. The other is alright but gets disabled. If the enemy ship had to be boarded to destroy the first ship would have move in and board the diabled ship. The first ship whos crew (all very good at what they do and most master pilots) happen to be made up of mostly non combat ground professions. The pilot has some shipwright (to RE his own stuff) the top gunner is an entertainer, the bottom is a newbie, the 2 repair crewmen are both shipwrights so they can craft repair kits in emergencies. The only Clvl 80 is the Co-Pilot who doubles as the ships medic as a Doctor/Tka.

The second ship's crew is only mediocre. However, they all are good PVPers. They have three jedi, 2 BH/Riflemen, and a Tka/Fencer with some doc. They are able to quickly kill the boarding party, repair their components and blast the othe pilot as he tries to flee with his crewless ship.

Now, my example is exagerated but basically the way I see it forcing rewards the ship with the best ground combat crew, which doesnt seem like a good way to encourage space PvP. If boarding wasn't required and you could blow the ship up from space, it would become a little pointless because why would you risk having victory turned into defeat when you know you can when by just blasting a helpless ship.


Ah but that's the whole point. When the army flies troops into battle in a Black Hawk helicopter, do the pilot and co-pilot get out and start shooting too? No of course not, they are trained as pilots, not as infantry. Likewise, if you want to board a POB ship, you should bring a POB ship loaded with troops. You can have a crew of 4 (pilot, co-piot, 2 gunners) and fill the rest of the ship with dedicated groundPvPers.

Though you're right, the problem of risk vs. reward comes up with this idea. It would work much better if you had the option to either blow the ship up from outside, or attempt to board and capture it, but I'm sure people don't want their POBs being stolen.




Stealing a POB = Bad, killing the crew, setting a timer, then running out while it goes BOOM! and shows up at the station again, now you're talkin'.

Add a sabotage option to those component panels that when triggered, will cause some kind of decay damage. Meaning, when you fly into hostile territory, you'd best be having a marine or two on hand.

Or, for those of us who RP, the ability to play out a ship capture would be awesome.






I guess. Just to me ground PvP is fairly screwed up atm and really don't want to get killed by jedi in space too, but as I really don't PvP (no good at it, ground or space and I dispise dealing with the typical PvPer and their ego) it doesn't really affect me either way.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
S-1-l2-H-C
Mon Jul 25, 2005 11:27 am
#88

a pob ship with gunner controled missile racks would be way too powerful in pvp.


i do fine with my nova using guns, you just have to fly it right.




just give them bigger shields, 2 guns per turret, and call it a day.




____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
JanuHull
Mon Jul 25, 2005 1:07 pm
#89






werehere wrote:
while boarding why not just make the ship a vacume pressurize then board only way to survive is to buy a space suit and yes to do this you have to make one for wookiees too.





Because the Devs will make it so only humans and zabraks will be able to wear the Imperial helmet and there will be no end to the whining and headaches....



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Just_Bri
Mon Jul 25, 2005 1:26 pm
#90

Check it out, the Devs have put the house moving stuff on test center. Now to see if this can be extended to putting ships on the ground!



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

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ValiantHalibut
Mon Jul 25, 2005 2:49 pm
#91

A lot of people have different views on what a POB ship should be. Transports, gunboats, missile boats, smuggling ships - I really think the direction taken should be one where the player has the option to customize the ship to make it what they like. We should be able to modify a YT so it flies like the Falcon. We should be able to load a Nova up with missile hardpoints and make it a mobile missile platform. We should be able to add a multiple blasters to a Deci's turrets and make it a proper gunboat. Each option, though, needs to be balanced - therefore allowing permanent modifications to the ship would let players make their POB work the way they want it to without having them become the uber space weapon.

As I read this I realized that making the POB ships as they are now into anything stable will annoy a portion of the player base. Everyone has their own ideas, so set up a system where the guy who wants to be bristling with blasters in a slow moving, slow YPR tank can get his ship and the guy who wants to zip around asteroids in a lightly armored and shielded smuggler ship can get his.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
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