Pilot Archive
Thread: Anyone else want to see NAVY ranks introduced for JTL?
Treena_Daal wrote:
imppilot421 wrote:
I agree with the original poster, I would much rather be known as a captain (the navy equivilant of colonel) than a colonel.
And that's why I'm not moving past Captain on the ground. Not much point in it, really. And I dig the title.
Only as long as it's impossible to become the rank of Supreme Allied Commander....that or that rank requires 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999FP to earn and a popular vote from every pilot of your faction on respective servers and once you reach that rank, you are forced to spend the rest of your life at a desk writing out reports and shaking a cane at new recruits telling them how you used to be the best pilot in the Galaxy and if it weren't for the crippling arthiritis in your left toe, you'd be back inthe cockpit
. Now that'd be -fun-
-Leaph (PoopDeck Cleaner. 1st Class)
CptHawk wrote:Ok, on the Subject of Scrambled Eggs, or Farts and Darts, new designs could be added that resemble the Elite mob marks, only next to the rank display and not the name.this could be used to disinguish Space and Ground Ranks.
I'd like to see Navy ranks for JTL people, but we really don't need any more mess above people's heads. I'd rather not see people running around with (LFG)(AFK), name, title, guild, rank, AND a graphic to denote whether that rank is ground or space.
Mac_Leod wrote:
rols_cerentz wrote:
La-grange wrote:Well since a submarine is one step below (hehe...former bubble head here) a space craft. And since the Navy has the structure and discipline to acutally pull space exploration and combat off in large ships (Airforce/army....yeeesh...get real...naval forces has had expertise in that area for thousands of years). Then yes I agree.
If the Navy would be so much better at Space Exploration, how come NASA was born from the Air Force? (Only rhetorical question BTW.)
Space combat and Naval combat are not the same thing. The tactics one uses in water is significantly different then the tactics available in space. There's almost always been a serious problem with the starships used in Star Wars because they are designed to act/react along the lines of World War II Battleships and Fleets.
Star Destroyers, for instance, have an excellent attack profile when coming straight at an enemy vessel and when the "top" of the battleship faces the enemy ship and it has an adequette profile for broadsides. The problem is its rear end, in the original movie designs and in early games there were virtually no rear firing weapons and very few bottom firing weapons. When you have enemies that can come at you from every and any direction, that is a very poor design. It would have been a superior design to have the rear end of the ship also have some kind of pyramid shaped cone with the engines built into and around the rear "cone". This would have allowed for a significant rear fire coverage resulting in a better space battle platform.
That's just one example. We could argue this back and forth all day long, but there are already endless arguments regarding the differences between space and naval combat. Suffice to say, there are some simalarities, but the differences are significant enough that virtually all current Naval tactics would have to be heavily rewritten in order to be effective.
Almost all spacecraft terminology in sci-fi comes from naval tradition. Heck, even referring to different parts of the spacecraft comes from the navy: bow, aft, port, starboard, deck, bridge, brig, etc. And then there's the fact that we call them "ships", another nautical term.
The large space battles in Star Wars make me think of what a battle between two (armed) aircraft carriers would be like. With starfighters and the large capitol ships needed to transport them, the naval model makes more sense.
So are parts of planes (bulkhead and cabin are the only ones I can think of atm) but that was part of the army and is now something else.