Pilot Archive

Thread: Focus Thread: POB Ships (YT, Deci, Nova)

MonsofoLexius
Sat Feb 19, 2005 12:47 am
#66






Foreign wrote:
"* Make Operations a -LOT- more useful.




Great ideas.....


And on that note, for the rest still reading and have not chimed in on this specific topic:


What would you all like to see in regards to the cockpit (Pilot and Ops)??



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Else-Whira
Sat Feb 19, 2005 1:13 am
#67

The multiplayer ships are too sluggish even with amazing engines. One of the things that was most memorable about starwars was the acrobatic moves of the Millenium Falcon. Moves that just aren't possible in any of the crewed ships.

Aside from that... Obviously the shields/armour for these ships just aren't at the level that can withstand the beatings that tier 5 and player controlled fighters dish out. Adding in some Tier 11 parts that are 100K+ in mass seems to be the easy solution.

The biggest improvement that could made to crewed ships though is to add specific master level missions that reward the crews that complete them. A space based theme park type of mission(s) that give unique item, credit and badge rewards for completing successfully.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Odajja
Sat Feb 19, 2005 6:36 am
#68



MonsofoLexius wrote:


BlkGryphon wrote:

I like the idea of Faction Pets in space....


Great ideas imho. The one issue I see is how to include Privateers in this. Find a way to get all 3 space pilot professions involved and we might have a better chance to even get it considered when the time comes.....





Its simple. The Rank System wouldnt work as Neuatrals dont have this. Master is Master. You Get you Faction Pet as What ever faction. The way the pet Lvls up, is figure the XP a a timer. Only way pet gets the Xp is if it in its duty station.

Ok Jafo get his 3 mill in PPoints Want a Gunner. goes to His factions Ace mission trainer. Turns in the 3 mill to get his gunner Fac Pet. Examine. Gunner XP 0. Acuracy+1(insert Fair Number here). In effect ya have to grow the Pet by useing it in combat more combat more accuracy. All Faction pets should remain same. In Stats and Ability.



____________________________________________________________________

PBCFR Ranger to the end No matter how Un Iconic or Strawarsy they say it is! Bria
YOU SAY YOU ARE L33T & UBER. LET ME TAKE YOU TO A REAL FIRE FIGHT! THEN GIVE YOU NEW UNDIES>


Odajja not used.
sillyrack
Sat Feb 19, 2005 11:12 am
#69

Just food for thought.. but to really destroy the larger ships we have to take out there key components first, in pve i mean? Why not make it that with addition shields and longer range fire power. That you have to kill wipe out key systems on a MPC in pvp before you can totally destroy it.. gives the guy running about repairing something to think about..
DaveG
Sat Feb 19, 2005 11:48 am
#70

Here's my top issues:



  • Turret Lock.
    Allow pilot to fire turrets in a locked-forward position if there is nobody occupying turrets. Either implement this as a standardoption or by means of an extra cost. This cost could either be a peice of equipment (e.g. "Turret Actuator") or a droid program (e.g. "Turret Control").

  • Dynamically Assigned Cockpit Functions.
    Allow the pilot/owner to assign ship functions to each cockpit chair. This way the ship owner can choose who is responsible for activating programs and firing ordanance. This covers all the cockpit personnel issues that have been discussed.

  • Memory Core Read-out.
    The operations officer may not know all the commands available on the flight computer (or droid). So a menu of all available programs would be useful.

  • More storage than 75 items.
    Speaks for itself.

  • Expand V6 computer memory core.
    If at all possible I'd like to get a good mix of all three faction programs available to my comptuer.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Tumbler2002
Sat Feb 19, 2005 9:48 pm
#71

Memory Core Read-out. The operations officer may not know all the commands available on the flight computer (or droid). So a menu of all available programs would be useful.


Hmm, while I'm in favor of making the pilot control droid commands, a menu for the ops officer to use would make things a lot more interesting. Currently you can only activate one droid command at a time so it's not like you need an ops officer furiously working to manage these programs. If Multiplayer ships got to activate droid commands simultaneously for each person on the ship it could make managing shields and power in general very interesting. (IE if there are 3 people on bored, 3 droid commands can be run at the same time.

I hadn't considered giving MP ships enough astromech memory to handle a full set of lvl 4 programs from all sides but that would definitely be interesting to see and would give them a much needed edge.
DaveG
Sun Feb 20, 2005 9:08 am
#72






Rogue1970 wrote:




  • Isn't this available to any Operations officer already? When in the Operations chair hit Ctrl-A and read the Astromech tab (it applies to the ship you are operating, not the player)

  • I assumed the last patch raised the ship item limits to 100, but I never verified this. Anyone know for sure?





Good points, these both need clarifying.




Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
shfire
Sun Feb 20, 2005 10:51 am
#73


**sorry hit wrong button***

Message Edited by shfire on 02-20-2005 01:43 PM



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

shfire
Sun Feb 20, 2005 11:11 am
#74



Well My first thing is to fix the bugs with the MP ships, then we can get on with the improvements:


1. Plasma Fires bug, ( I see in the version that is in the test center that this is suposed to be fixed)

2. Reverse steering on YT's on using booster.

3. YT missing 3rd Missle hardpoint.

4. Need repair stations for Droid interface, and boosters.

5. Need repair/ reload stations for Ordinance, and Countermeasures.

6. Driod need to be able to repair ships

7. ***NEW BUG*** When the person in the turret issues a droid command is locks out the co-pilot, (pilot oon 2 person ships) from using droid and pilot commands untill you land.

8. Enable docking for MP ships, and player- player docking allow repairing or 1 person ships that way.

9. Increase shields, capacitor, wepons, and armor somehow. Either by adding a second set or newMP level components.

10. Quote"Turret AI (from other thread) allowing gunners to stay where they are aiming as long as they are in the current arc of fire"

11. Anybody should be able to co-pilot. If I can co-pilot imp and rebel ships as a neutral the imps and rebels should be able to co-pilot neutral ships

Message Edited by shfire on 02-20-2005 01:44 PM



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

shfire
Sun Feb 20, 2005 11:41 am
#75






MonsofoLexius wrote:





Foreign wrote:
"* Make Operations a -LOT- more useful.




Great ideas.....


And on that note, for the rest still reading and have not chimed in on this specific topic:


What would you all like to see in regards to the cockpit (Pilot and Ops)??







1.The co-pilot should be able to target ships, these ships would show upwith orange (or some other color)arrows and brackets to the gunners and pilot.


2. Co-pilot should be able to fire ordinance.


3.In Ep V Han gets up and tries to make quick hyperdrive repairs. Co-pilots sould be given the ability to fly (with certain restrictions like loss of maneuverability or a time limit etc...) Regardless of faction.


4. Any faction should be able to co-pilot in any faction MP ship. We all use the same driod commands anyway.


5. new "Co-pilot only" commands. Set and activate Hyperdrive, activate an emergency hyper-jump (with ship damage penalties), Co-pilots should be able to set waypoints, there are pilot wingleader commands "all wings report in" etc.. a co-pilot should be able to say stuff to the crew like"Get to the guns were under attack!", or "We have sustained damage start repairing systems."..etc



Thease should make the co-pilot set more exciting.

Message Edited by shfire on 02-20-2005 01:45 PM



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

Zeon_Zaku
Sun Feb 20, 2005 5:14 pm
#76



Turrets being able to fire forward when no one else but the pilot is in the ship would really be helpful. If the pilot could control both turrets from the pilot's seat, then voila, many useless problems would be fixed with multi-player ships.

Either that, or a third weapon slot, which would equip a laser cannon on the front of the ship. These cannons would fire straight ahead and be controlled by the pilot (like the Falcon had when it blasted the Stormtrooper in the Mos Eisley starport, but locked forward).

And please... can we let the in-space repair/replenishment ship work for the multi-player ships too? It's such a pain that it doesn't work.

Message Edited by Zeon_Zaku on 02-20-2005 04:18 PM



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


SanRa_Ledav
Mon Feb 21, 2005 2:56 pm
#77

MonsofoLexius ,


Pilots/Co-Pilots need to be able to use ANY MP ship station regardless of faction.

Pilots will still be restricted from owning cross factional ships,
but any master pilot should have the basic knowledge to fly about any ship.



"I am a disturbance in the force..."
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"Oh, No! I've been shot!"
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Zeon_Zaku
Mon Feb 21, 2005 4:34 pm
#78






SanRa_Ledav wrote:
MonsofoLexius ,


Pilots/Co-Pilots need to be able to use ANY MP ship station regardless of faction.

Pilots will still be restricted from owning cross factional ships,
but any master pilot should have the basic knowledge to fly about any ship.





I don't agree. They should be able to co-pilot, gun, ect. yes, but they shouldn't be able to pilot the ship. Only the owner of the ship (and those who are on the admin list of the ship or something like that) should be able to pilot it.
Letting any old ace pilot would cause griefing. I remember having a party on my SoroSuub, and anyone would be able to come up and pilot the ship. I'd be down in the main deck, the ship parked in a great location for a nice view, and I'd be partying along with everyone else when suddenly the ship starts moving. I run up to the cockpit to find someone piloting my ship. It's a pain in the ass.

There should atleast be an "allow" list for this.

Message Edited by Zeon_Zaku on 02-21-2005 03:35 PM



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


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