Pilot Archive
Thread: JTL Pilot issues list, version 1.04
Theonlyfox
Sat Nov 06, 2004 9:26 pm
#66
_Smoke_ wrote:
- Forced PvP in the Kessel system for Master: Pilots are very vocal and nearly unanimous in their condemnation of "forced" PvP in the Kessel system in order to complete the Master missions. Two suggested alternatives:
- Allow an alternate path to master, such as manual collection of the 7.5 million experience required.
- Move the missions to the far outskits of Yavin, Endor, or Dathomir (or a random pick between them).
I don't agree. I support leaving the master missions the way they are.
Bugs:
1. Frequent crashes to desktop by all. There seems to be no correlating issue that causes this.
Suggestions:
1. Look at the differences betwen PvP and PvE. Is there a damage reduction in PvE or a shield boost. The idea of 4 shots to shields 4 to armor and the last 2 to destroy is a nice concepts, but im sure all would agree that this also would not fly for the large multiplayer ships (decimator, nova, YT). The larger ships should be able to take many more shots (maybe a 20/10/10). Possible solution add a shield modifer by chasis coupled with a PvP damage % reduction.
2. With the limitations of being able to type/chat in space. Add overlay functionality with popular voice chat programs. People that use these programs would still have to pay for thier inividual servers/service but allow automatic logging within the SWG and JTL shells.
McBaine
Sat Nov 06, 2004 9:44 pm
#67
Maitreya, don't want to bother you but do you actually know tha tweapon overload INCREASES the energy consumption of your weapons while adding to their damage ? It's not a bug, it's a feature : more power, more damage ... you may want to run Weapon Tuning to reduce the required energy level, not Weapon Overload :-)
And about bugged droid commands, I'd like to add that weapon tuning 2, for the imperials pilots, is broken too: no way to activate it, just like rear shield reinforcement 2 on the rebel droid commands list.
And about bugged droid commands, I'd like to add that weapon tuning 2, for the imperials pilots, is broken too: no way to activate it, just like rear shield reinforcement 2 on the rebel droid commands list.
Polarbear868
Sat Nov 06, 2004 10:09 pm
#68
_Smoke_ wrote:Privateer Master Fighter: The Privateers do not currently have a unique Master-level fighter, as the Firespray is available to anyone with the right loot. Privateers have respectfully requested a Master fighter of their own.
IM LOVING IT!
lycanthropy
Sun Nov 07, 2004 12:45 am
#69
here is my main issue and concern for the pilot profession.
What is the future after we master pilot, currently its only PVP. We need duty missions at master, or some form of mission option to bring an income out of pilot. PVP sounds fun if it was tweaked a bit, but apart from that, we need something to do besides that.
Basically in a NutShell, we need a source of income after master, its being reported that the duty missions stop once you train the master box.
Maitreya-Cirdan
Sun Nov 07, 2004 1:03 am
#70
_Smoke_ wrote:
Imperial Issues:
- Harsh Discipline: Imperials do not currently have issues because any pilot suspected of spreading dissent or expressing dissatisfaction with their current situation is executed on the spot.
- Just Kidding. Mass: A slight increase in the total mass allowance for the Imperial ships with very low total mass allowances is requested.
- TIE/Interceptor: The TIE/Interceptor is currently underarmed for its tier and role. Imperial Pilots respectfully request a re-examination of this ship's firepower and the addition of another weapon and/or ordnance slot if at all possible.
i reached imperial ace a few weeks ago and have been playing with droid programs and loadout on my decimator to try to get engine overload4/weapon overload 4 to actually work. at this time i am using a 19.5k regen reactor with 11k load and 55.5 recharge capacitor. when i use engine overload 3 and/or weapon overload 3 the ship functions perfectly but the application of either level 4 commands causes the problems.
with engine overload 4 the ship merely shorts out after applying even an additionallow level command... fora markV reactor this should not be happening as this is the best regen i have seen. i do not believe that engine overload 4 is actually bugged, but consumes too much energy for it to actually be utilized in any ship as a 60k mass reactor cannot easily handle it. when i do get the command to function the ship will fly an additional 78 speed over what it would fly with engine overload 3 (with a 95.5 top speed engine), meaning that if the command was not so draining it would not be worth using even then.
weapon overload 4 is just broken. after installing turrets and missles and such using weapon overload3 will allow me to fire all weapons non-stop without draining my capacitor. with weapon overload 4, however, my capactior not only does notregen as fast but drains FASTER than it does without the program running. after removing all that is wanted from my decimator (including only one gun, no missles or any additional load on my reactor,dropping to 7k) and only runningweapon overload 4 itwill not fail or disable my subcomponents in the overview, but will still drain the capacitor faster than without the program running with NO regen after the capacitor is drained. i can still move... that is, until i use engine overload 4.
...even with a 5million mass ship weapon overload 4 and/or engine overload 4 cannot be implemented.
Lok-Ranger
Sun Nov 07, 2004 4:43 am
#71
Here is a new one for ya... For some reason I can't get loot drops or credits while I am piloting my YT-1300. Even my gunners don't get anything.
RedAnubis
Sun Nov 07, 2004 9:21 am
#72
The YT-1300 where the loot container at?? The Nova Courier has one.
PvP in Kessel one hit in Rihkryxk by a player fighting a Tie Fighter, whats this crap?
For PvP in Kessel give the Privateer a choice of either Imperial, Neutral or Rebel to choose from, ie if then request to leave to Kessel they have chosen to be Rebel from the Rebel deep space station in Dantoonie, you've chosen a path.
Another thing my Master Quest mission was given to me by Admiral Burke of the alliance to attack an imperial corvette, I was grouped with several other Rebel players for the quest. Myself and another Privateer that where grouped where attackable by the rebel members of the group. I don't mind the friendly fire in Kessel but having a single shot tear you up is annoying.
The Kimo fighter for privateer should be a bomber not the 3p 1m but 2p 2m.
smh37
Sun Nov 07, 2004 9:35 am
#73
Great list. Looks like you hit all the top problems currently being voiced. Hopefully we will hear some dev responses soon!
Polarbear868
Sun Nov 07, 2004 10:06 am
#74
RedAnubis wrote:For PvP in Kessel give the Privateer a choice of either Imperial, Neutral or Rebel to choose from, ie if then request to leave to Kessel they have chosen to be Rebel from the Rebel deep space station in Dantoonie, you've chosen a path.
I definately agree with that. I was once helping a couple of my rebel buddies out, and I got blasted by another rebel who either thought I was attacking his fellow rebels, or just being a jackass.
Lightningrider
Sun Nov 07, 2004 12:52 pm
#75
This seems to be the right place to add the discrepancy with wounds between ejecting and being blown up. It seems odd that when a person is blown up they take 100 wounds in HAM and BF yet when they eject they take 200. I know that ejecting will cause damage from exposure but wouldn't being blown to bits be considered a greater amount of damage. Is this a valid bug that should be on the list as well?
ThorrValcyn
Sun Nov 07, 2004 12:56 pm
#76
Privateer Issues:
- Ship Mass: Privateers feel strongly that the total mass allowance of most of their ships is out of line with the performance of those ships and the mass limits of the other career tracks. While perhaps an issue better discussed on the Shipwright boards, I bring it up here in an effort to underscore the strong feel of my Privateer pilots in regards to this issue.
- Privateer Master Fighter: The Privateers do not currently have a unique Master-level fighter, as the Firespray is available to anyone with the right loot. Privateers have respectfully requested a Master fighter of their own.
This sums all my conserns up nicley _Smoke_ ![]()
calilax
Sun Nov 07, 2004 1:18 pm
#77
we need a option to be able to turn off and on the taunt screen like the droid screen I been having a hard time with it becuase makes my fps drop from 20/30 to 1 fps everytime it opens and closes.
And could we get a fix to make the missions to spawn in different spot for every player, Ijust today I had this mission where I need to disable a shuttle with escorts on endor and another player in the same area doing the same mission got his spawn at the same spot, the problem was with the escort since they all scramble I need to wait for them to attack me to know what to attack since I could not attack the other player npcs
KillaernAnderling
Sun Nov 07, 2004 3:56 pm
#78
as a rebel pilot, i have fought many ties, obviously a TIE (true to form) was a shieldless very evasive maneuverability and speed.. while the xwing was a bulkier ship with less maneuverability.
With pvp in sapce the way it is it is nigh impossible for the xwing to obtain missile lock, and if youve triedblasting one outta the sky, any decent imperial pilot can evade just about anyhthing you throw at them. Not to mention their ability to obtain missile lock almost instantaneously.
Increasing their mass, i believe would further unbalance thisalready powerful ship due to its high maneuverability as is.
Using anAwing however somewhat lessened the gap between speed vs brawni dont see how giving them more mass would balance anything.
And what about bomber runs? they are able to call tier 5 ships? I heard recently 3 imperial pilots able to solo the master corvette mission using this skill, while neutrals and rebels are forced to gather 20-30 players to be able to accomplish the same task.
Other than that i believe smoke is spot on for the neutrals..
The rebel fightersuit we are given, tho nice, and the ace flight jacket (tho rodians and jedi cannot wear the latter) are nice additions. And the master pilot helmet! what a rewarding prize for working hard to get ace. I dont think its a very good idea to make these availabel to any novice pilot.. after all it is a REWARD, who can appreciate something they are given for next to nothing.
Just my two cents after flying in space for hours at end.