Pilot Archive
Thread: JTL Pilot issues list, version 1.04
Swiller wrote:Can we NOT ask for nerfing damage. We are going to wind up with the same idiotic ground based pvp game in space. In the movies the ships blew in a few hits. Not with someone plinking it for twenty minutes. The fighting in space should be skill based, not stat based. If they start messing with damage they are going to screw the pooch like they did with ground combat.
Main differences to remember: Ground has insane armor. In space you take damage, always. In ground you can heal. In space you can't or have very limited (faction specific) abilities to do so.
I'd like space PvP to actually be a dogfight and not a "who shot first" situation. I'd say at least 25-75% reduction in space dmg would be good. Do you really think being hit and dying in a few hits makes for a good game? It really doesn't. It's no fun if you saw the enemy 5 second later just to die right away. Really. Not fun. At all.
mrkab wrote:
Is the disablement bug really a bug? I know that when a player disables a ship that no other players can damage it, but I thought this was intentional since quite often they need to disable and dock with the target. Are there instances where not even the player who disabled it can damage it? I hadn't heard of that.
I'm guessing this is a feature and one that should stay. Would hate to have people kill ships they meant to disable. Now what I did notice is that when the ship is in invuln mode, you (disabler) don't get the "invuln target" sound. That would be a bug.
Mejowepra wrote:
mrkab wrote:
Is the disablement bug really a bug? I know that when a player disables a ship that no other players can damage it, but I thought this was intentional since quite often they need to disable and dock with the target. Are there instances where not even the player who disabled it can damage it? I hadn't heard of that.
I'm guessing this is a feature and one that should stay. Would hate to have people kill ships they meant to disable. Now what I did notice is that when the ship is in invuln mode, you (disabler) don't get the "invuln target" sound. That would be a bug.
I think you misunderstand, when someone disables the ship nobody ELSE can damage it, the person who disabled it can blow it up at their leisure (eventually it explodes on its own though). If the person who did the disabling can't damage it either (something I've never seen or heard about) then I'm 99% sure THAT would be a bug. I definately want to keep it so players can't kill ships someone else disabled or at least give a timer like 60 seconds before they can to prevent griefing as long as mission targets that you have to disable and dock with are attackable by people not in your group.
mrkab wrote:
Are there instances where not even the player who disabled it can damage it? I hadn't heard of that.
Correct. For a brief period of time (between four and six seconds) the disabled ship will not take additional damage from the player who disabled it. I realize that disabled vessels not taking damage from players other than the one who disabled them is normal and in fact desired to prevent griefing. The being totally invulnerable for a few seconds is a bug. I'm going to try to reproduce this again today to confirm that I'm still seeing it happen.
~S
Especialy the NPC Uber-turret accuracy. Havn't run into much of the others yet, but just started my 3rd tier.
2. Privateer - Reactor Overload Program - Another of my very limited use items, for a reason set below. I can see this having more practical application in my friend's B-Wing than in my Ixiyen or Dunelizard, especially when I'm looting 14000energy, 900mass L1 reactors. Also, Rebel/Imperial commands seem to have better practical use.
3.Privateer - Black Sun Heavy FIghter (Rihkxyrk) - Cockpit Frame graphics are a bit too unrealisticly large and inconvient. I think the pilot does sit up a little higher than the nose.
4. Privateer - General Mass/Loadout - I honestly believe Freelance ships have it right, and the rest should be rebalanced to be more in line with Freelance ships.
5. General - Loot Drops - How the ship components are dropping (in terms of what they're dropping off of), along with the general statistics of varying stats - all seem completely misguided. L10 drop items with 500 mass. L1 Reactors with 12000-14000 energy output.
6. General - x4xx (AKA L8 Components) - That entire skill box is extremely useless until either ShipWrights are able to craft L8 Components or we see more drop (perhaps more often on appropriately tiered craft).
7. General - Speed Bonuses - Kihraxz, A-Wing, TIE, TIE/ln, TIE/Intercepter, TIE Advanced, Scyk, and Z-95 (those ships under 65k generally) should get a proportional speed/roll/pitch/yaw bonus to their engine's max output to make up for their small frames.
8. General - Monthly Mission Sets - 15 or so missions per month as part of the ongoing monthly storylines. These should be difficult and require guild efforts to complete (unlike the Master Unlock missions).
9. Smuggler - End the Tyranny! - Recognize Smugglers as a partial JTL Class ![]()
Message Edited by Kal_Serrak on 11-06-2004 09:41 AM
I know it was fixed once in beta, it can't be that hard to fix again.
_Smoke_ wrote:
- PvP damage: Many pilots feel that the current PvP damage is excessive. I recommend slowly tweaking PvP damage -- start with a 25% damage reduction across the board, monitor the situation for a few days, then follow up with subsequent 5% reductions until PvP hits an acceptable balance and pace. Two-shot kills between Master pilots is currently excessive, but long-winded slugfests aren't necessarily fun either; a more desirable balance is along the lines of two or three shots to take down shields, two or three shots to get through armor, and one or two shots to finish the ship.
Totally agree, this is a huge pain.
Rebel Issues:
- Rebel Helmet: The "Rebel Helmet" is the new "Imperial Hat" (meaning that it has become an object of lust and desire for the players). Rebels want the traditional movie helmet as a wearable item.
Whats wrong with the current helmet you get with master? That Helmet ROCKS. The jacket you get is bugged though. When you go to equip it, it says you cant equip it because you arnt nuetral. I just wanna wear my bomber jacket!